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submachine-walkthroughs/Submachine 1 – the Basement/submachine-1_v1.md
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# Submachine (first 2005 version) Walkthrough
1. You start off in a room with doorways to the left and right, and a ladder. Head up the ladder and grab the **valve**.
2. Head down, left, and down again. Memorize the positions of the screws.
3. Go up and left. Grab the **spoon** in the corner of the room. Turn the screws on the pistons to match the ones you memorized by clicking on them. Place the valve in the slot on the pipe, then turn it. Youll hear an explosion if the pistons are in the proper positions.
4. Head right twice and up. The pipe will have burst from the pressure. Pick up the **pearl**.
5. Down, left, down twice. You can pick up the optional **diary page** if you want. Place the pearl on the string on the odd-looking clock. Grab **tile B**.
6. Head down and right. Pick up the **coin** lying on the ground. Click on the bells in the following order:
- first
- second
- fourth
Grab **tile D**.
7. Go left and up three times, then all the way right. Click on the keypad next to the electronic box.
- The code can be found by looking at the 50-cent coin.
8. If you entered the correct code, you should hear the box unlock. Look inside it and grab the **fuse** and **tile C**.
9. Head left twice and down. Place the fuse in the empty slot. Youll hear electricity.
10. Head down all the way. Pull down the lever on the transformer.
11. Place the spoon on the sparking insulators on the transformer to short it out, then grab **tile A** when it blows open.
12. Head all the way up and insert all four tile pieces in the corresponding slots. The tiles will start to spin and an elevator will appear. Click on the doors to open it, then go inside and click on the upper button. When the elevator finishes moving, click on the lower button to open the door, then go outside.