#declare M_Glass= // Glass material material { texture { pigment {rgbt 1} finish { ambient 0.0 diffuse 0.05 specular 0.6 roughness 0.005 reflection { 0.1, 1.0 fresnel on } conserve_energy } } interior { ior 1.5 // Glass refraction fade_power 1000 fade_distance 0.9 fade_color <0.1,0.1,0.9> } }