#include "colors.inc" #include "stones.inc" camera { location <10, 10, 0> look_at <0, 0, 0> } plane { y, 0 pigment { checker color Gray color White } } sphere { <0, 0, 0>, 4 // center and radius pigment { color White } texture {T_Stone1} finish { reflection 0.1 phong 0.3 } } light_source { <5, 10, 10> color White } light_source { <10, 10, 5> color White }