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https://github.com/MartinThoma/LaTeX-examples.git
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Remove povray
Povray has nothing to do with LaTeX. It was moved to another repository: https://github.com/MartinThoma/visualizations
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3 changed files with 0 additions and 153 deletions
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@ -1,15 +0,0 @@
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SOURCE = ellipsoid
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DELAY = 80
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DENSITY = 300
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HEIGHT = 600
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WIDTH = 800
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make:
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povray $(SOURCE).pov Width=$(WIDTH) HEIGHT=$(HEIGHT) +O$(SOURCE).png +Q9 +A
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make clean
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clean:
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rm -rf $(TARGET) *.class *.html *.log *.aux *.data *.gnuplot
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png:
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make
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@ -1,115 +0,0 @@
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#version 3.5;
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#include "colors.inc"
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#include "glass.inc"
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camera {
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location <14, 8, 0>
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look_at <0, 0, 0>
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}
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plane {
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y, -4
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pigment { checker color Gray color White }
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}
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sphere {
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<0, 0, 0>, // center of the spehre
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4 // radius
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scale<1,1,1.4>
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material { M_Glass }
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photons { // photon block for an object
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target 1.0
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refraction on
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reflection on
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}
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finish {
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reflection 0.2 // glass reflects a bit
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phong 0.9 phong_size 40 // a highlight
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}
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}
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#declare Axis_texture = //
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pigment {
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gradient <1,0,0>
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color_map {[0.0 color <1,1,1>]
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[0.5 color <1,1,1>]
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[0.5 color <1,0,0>]
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[1.0 color <1,0,0>]
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}
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scale 2
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}
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#declare Diameter = 0.1;
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#declare LengthX = 5;
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#declare LengthY = 8;
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#declare LengthZ = 5;
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#declare axisY = //
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union {
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cylinder {
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<0, 0, 0>, <LengthY, 0, 0>, Diameter
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}
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cone { <LengthY, 0, 0>, Diameter * 2, <LengthY + Diameter * 5 , 0, 0>, 0 }
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texture { Axis_texture}
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finish {ambient 0.1 diffuse 0.9 phong 1}
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}
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#declare axis = //
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union {
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cylinder {
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<0, 0, 0>, <LengthX, 0, 0>, Diameter
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}
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cone { <LengthX, 0, 0>, Diameter * 2, <LengthX + Diameter * 5 , 0, 0>, 0 }
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texture { Axis_texture}
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finish {ambient 0.1 diffuse 0.9 phong 1}
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}
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declare XYZ_axis = //
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union {
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text {
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ttf "crystal.ttf",
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"0",
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.1,
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0 scale 0.5
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pigment{color<1,1,0>}
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}
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union {
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object {axis}
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text {
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ttf "crystal.ttf",
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"X",
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.1,
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0 scale 0.5
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pigment{color<1,1,0> }
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translate <LengthX, Diameter*2,Diameter*2>
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}
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}
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union {
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object {axisY}
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text {
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ttf "crystal.ttf",
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"Y",
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.1,
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0 scale 0.5
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pigment{color<1,1,0>}
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translate <LengthY, Diameter*2,Diameter*2>
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}
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rotate <0,90,0>
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}
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union {
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object {axis }
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text { ttf "crystal.ttf", "Z", .1, 0
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rotate <0,0,-90>
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scale 0.5
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pigment{color<1,1,0>}
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translate <LengthZ,Diameter*2,Diameter*2>
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}
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rotate <0,0,90>
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}
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}
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object {XYZ_axis}
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// this should surround the elipsoid: box {<-1, -1, -1> < 1, 1, 1>}
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light_source { <5, 10, 10> color White }
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light_source { <10, 10, 5> color White }
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@ -1,23 +0,0 @@
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#declare M_Glass= // Glass material
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material {
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texture {
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pigment {rgbt 1}
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finish {
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ambient 0.0
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diffuse 0.05
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specular 0.6
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roughness 0.005
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reflection {
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0.1, 1.0
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fresnel on
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}
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conserve_energy
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}
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}
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interior {
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ior 1.5 // Glass refraction
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fade_power 1000
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fade_distance 0.9
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fade_color <0.1,0.1,0.9>
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}
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}
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