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Remove povray

Povray has nothing to do with LaTeX. It was moved to another repository:
https://github.com/MartinThoma/visualizations
This commit is contained in:
Martin Thoma 2015-11-18 09:41:25 +01:00
parent 0d6d342867
commit f98e87ba51
3 changed files with 0 additions and 153 deletions

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@ -1,15 +0,0 @@
SOURCE = ellipsoid
DELAY = 80
DENSITY = 300
HEIGHT = 600
WIDTH = 800
make:
povray $(SOURCE).pov Width=$(WIDTH) HEIGHT=$(HEIGHT) +O$(SOURCE).png +Q9 +A
make clean
clean:
rm -rf $(TARGET) *.class *.html *.log *.aux *.data *.gnuplot
png:
make

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#version 3.5;
#include "colors.inc"
#include "glass.inc"
camera {
location <14, 8, 0>
look_at <0, 0, 0>
}
plane {
y, -4
pigment { checker color Gray color White }
}
sphere {
<0, 0, 0>, // center of the spehre
4 // radius
scale<1,1,1.4>
material { M_Glass }
photons { // photon block for an object
target 1.0
refraction on
reflection on
}
finish {
reflection 0.2 // glass reflects a bit
phong 0.9 phong_size 40 // a highlight
}
}
#declare Axis_texture = //
pigment {
gradient <1,0,0>
color_map {[0.0 color <1,1,1>]
[0.5 color <1,1,1>]
[0.5 color <1,0,0>]
[1.0 color <1,0,0>]
}
scale 2
}
#declare Diameter = 0.1;
#declare LengthX = 5;
#declare LengthY = 8;
#declare LengthZ = 5;
#declare axisY = //
union {
cylinder {
<0, 0, 0>, <LengthY, 0, 0>, Diameter
}
cone { <LengthY, 0, 0>, Diameter * 2, <LengthY + Diameter * 5 , 0, 0>, 0 }
texture { Axis_texture}
finish {ambient 0.1 diffuse 0.9 phong 1}
}
#declare axis = //
union {
cylinder {
<0, 0, 0>, <LengthX, 0, 0>, Diameter
}
cone { <LengthX, 0, 0>, Diameter * 2, <LengthX + Diameter * 5 , 0, 0>, 0 }
texture { Axis_texture}
finish {ambient 0.1 diffuse 0.9 phong 1}
}
declare XYZ_axis = //
union {
text {
ttf "crystal.ttf",
"0",
.1,
0 scale 0.5
pigment{color<1,1,0>}
}
union {
object {axis}
text {
ttf "crystal.ttf",
"X",
.1,
0 scale 0.5
pigment{color<1,1,0> }
translate <LengthX, Diameter*2,Diameter*2>
}
}
union {
object {axisY}
text {
ttf "crystal.ttf",
"Y",
.1,
0 scale 0.5
pigment{color<1,1,0>}
translate <LengthY, Diameter*2,Diameter*2>
}
rotate <0,90,0>
}
union {
object {axis }
text { ttf "crystal.ttf", "Z", .1, 0
rotate <0,0,-90>
scale 0.5
pigment{color<1,1,0>}
translate <LengthZ,Diameter*2,Diameter*2>
}
rotate <0,0,90>
}
}
object {XYZ_axis}
// this should surround the elipsoid: box {<-1, -1, -1> < 1, 1, 1>}
light_source { <5, 10, 10> color White }
light_source { <10, 10, 5> color White }

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#declare M_Glass= // Glass material
material {
texture {
pigment {rgbt 1}
finish {
ambient 0.0
diffuse 0.05
specular 0.6
roughness 0.005
reflection {
0.1, 1.0
fresnel on
}
conserve_energy
}
}
interior {
ior 1.5 // Glass refraction
fade_power 1000
fade_distance 0.9
fade_color <0.1,0.1,0.9>
}
}