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LaTeX-examples/documents/math-minimal-distance-to-cubic-function/quadratic-min-visualization/quadratic-vis.js

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'use strict';
/* global variables */
var STRETCH_X = 3;
var STRETCH_Y = 0.5;
var X_MIN = -10;
var X_MAX = +10;
var Y_MIN = -10;
var Y_MAX = +10;
var X_OFFSET = -128;
var Y_OFFSET = 256;
var INITIAL_RADIUS = 20;
var POINT_RADIUS = 5;
/*******************************************************************/
/* Graphics */
/*******************************************************************/
/**
* Calculates coordinates from worldspace to screenspace
* @param {Number} x the coordinate you want to transform
* @param {bool} isX true iff x is a x-coordinate, otherwise false
* @return {Number} transformed coordinate
*/
function c(x, isX) {
if (isX) {
return STRETCH_X * (x - X_OFFSET);
}
return STRETCH_Y * (-x + Y_OFFSET);
}
/**
* Calculates coordinates from screenspace to worldspace
* @param {Number} x the coordinate you want to transform
* @param {bool} isX true iff x is a x-coordinate, otherwise false
* @return {Number} transformed coordinate
*/
function r(x, isX) {
if (isX) {
return (x / STRETCH_X) + X_OFFSET;
}
return (-x / STRETCH_Y) + Y_OFFSET;
}
function setCursorByID(id,cursorStyle) {
var elem;
if (document.getElementById &&
(elem=document.getElementById(id)) ) {
if (elem.style) elem.style.cursor=cursorStyle;
}
}
function drawEllipse(centerX, centerY, width, height) {
context.beginPath() ;
var x = centerX;
var y = centerY;
var rx = width;
var ry = height;
var rotation = 0; // The rotation of the ellipse (in radians)
var start = 0; // The start angle (in radians)
var end = 2 * Math.PI; // The end angle (in radians)
var anticlockwise = false;
context.ellipse(x, y, rx, ry, rotation, start, end, anticlockwise);
context.fillStyle = "rgba(255, 0, 0, 0.5)";
context.fill();
}
function getColor(i, transparency) {
//var t = (i+1)*(360/k);
//var color = 'hsla('+t+', 100%, 50%, '+transparency+')';
var x = i / 256;
if (x > 1) {x = 1.0;}
x = parseInt(x*255);
var color = 'rgba('+x+','+x+','+x+','+transparency+')';
return color;
}
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function drawFunction(canvas) {
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var add = parseInt(document.getElementById("density").value);
context.beginPath();
context.fillStyle = 'red';
context.moveTo(0, c(getValue(r(0))), false);
for (var xS=0; xS < canvas.width; xS+=add) {
var x = r(xS);
var y = getValue(x);
context.lineTo(c(x, true), c(y, false));
}
context.closePath();
context.stroke();
}
/*******************************************************************/
/* Math */
/*******************************************************************/
function euklideanDist(p1, p2) {
return Math.sqrt(
Math.pow(p1["x"]-p2["x"], 2)
+ Math.pow(p1["y"]-p2["y"], 2));
}
/**
* Calculates the value of a cubic function at x
* @param {Number} x
* @return {Number} f(x)
*/
function getValue(x) {
var a = parseFloat(document.getElementById("a").value);
var b = parseFloat(document.getElementById("b").value);
var c1 = parseFloat(document.getElementById("c").value);
return a*x*x+b*x+c1;
}
/**
* Calculates the drivate f'(x)
* @param {Number} x
* @return {Number} f'(x)
*/
function getDValue(x) {
var a = parseFloat(document.getElementById("a").value);
var b = parseFloat(document.getElementById("b").value);
return 2*a*x+b;
}
/**
* Calculates the drivate f''(x)
* @param {Number} x
* @return {Number} f''(x)
*/
function getDDValue(x) {
var a = parseFloat(document.getElementById("a").value);
return 2*a;
}
/**
* Calculates (f(x)^2)' = ((a*x*x+b*x+c)^2)' = 2 (b + 2 a x) (c + x (b + a x))
* @param {Number} x
* @return {Number} (f(x)^2)'
*/
function gedSquaredValueD(x) {
var a = parseFloat(document.getElementById("a").value);
var b = parseFloat(document.getElementById("b").value);
var c1 = parseFloat(document.getElementById("c").value);
return 2*(2*a*x+b)*(x*(a*x+b)+c1);
}
/**
* Calculates (f(x)^2)'' = ((a*x*x+b*x+c)^2)'' = 2 (b^2 + 6 a b x + 2 a (c + 3 a x^2))
* @param {Number} x
* @return {Number} (f(x)^2)''
*/
function gedSquaredValueDD(x) {
var a = parseFloat(document.getElementById("a").value);
var b = parseFloat(document.getElementById("b").value);
var c1 = parseFloat(document.getElementById("c").value);
return 2*(b*b+6*a*b*x+2*a*(c1+3*a*x*x));
}
function findMin(p) {
var a = parseFloat(document.getElementById("a").value);
var b = parseFloat(document.getElementById("b").value);
var c1 = parseFloat(document.getElementById("c").value);
/* old iterative solution that had problems near the center*/
var lastx = -10000;
var x = p.x;
var i = 0;
while (Math.abs(lastx-x) > 1 && i < 100) {
// first derivate of the square of the distance function
var fx = -2.0*p.x+2.0*x-2.0*p.y*getDValue(x) +2*getValue(x)*getDValue(x);
var fxd = 2.0 -2.0*p.y*getDDValue(x)+2*(getDValue(x)*getDValue(x) + getValue(x)*getDDValue(x));
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if (fxd == 0) {
console.log("wow!");
return x;
}
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// x_{n+1} = x_n - f(x_n)/f'(x_n) wenn x gesucht, sodass f(x) = 0 gilt
lastx = x;
x -= fx / fxd;
i++;
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}
// New direct solution
/*var xs = -b / (2*a);
var w = p.y + b*b/(4*a)-c1;
var z = p.x + b / (2*a);
var alpha = (1-2*a*w)/(2*a*a);
var beta = -z/(2*a*a);
var t = Math.pow(Math.pow(3*(4*Math.pow(alpha,3) +27* Math.pow(beta,2)),1/2) - 9*beta, 1/3);
var currentMinX = t / (Math.pow(18, 1/3)) - Math.pow(2/3*alpha, 1/3) / t;
*/
return x;
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}
function getDist(p, minX) {
var minY = getValue(minX);
return euklideanDist({"x":minX, "y":minY}, {"x":p.x, "y":p.y});
}
/*******************************************************************/
/* Start / Update */
/*******************************************************************/
function drawBoard(canvas, mouseCoords, radius) {
var context = canvas.getContext('2d');
context.canvas.width = window.innerWidth - 50;
context.canvas.height = window.innerHeight - 120;
context.clearRect(0, 0, canvas.width, canvas.height);
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drawFunction(canvas);
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if (document.getElementById("pDistance").checked) {
var add = parseInt(document.getElementById("density").value)+10;
for (var x=0; x < canvas.width; x+=add) {
for (var y=0; y < canvas.height; y+=add) {
var dist = getDist({"x":r(x,true), "y":r(y,false)}, findMin({"x":r(x,true), "y":r(y,false)}));
context.fillStyle = getColor(dist,0.5);
context.fillRect(x, y, add/2, add/2);
}
}
}
}
function updateBoard(){
var canvas = document.getElementById("myCanvas");
STRETCH_X = parseFloat(document.getElementById("STRETCH_X").value);
STRETCH_Y = parseFloat(document.getElementById("STRETCH_Y").value);
X_OFFSET = parseFloat(document.getElementById("X_OFFSET").value);
Y_OFFSET = parseFloat(document.getElementById("Y_OFFSET").value);
drawBoard(canvas, {"x":0,"y":0}, INITIAL_RADIUS);
}
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
drawBoard(canvas, {"x":0,"y":0}, INITIAL_RADIUS);
setCursorByID("myCanvas", "crosshair");
/** get the current position of the mouse */
function getMouseCoords(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
"x": evt.clientX - rect.left,
"y": evt.clientY - rect.top
};
}
/** event listeners */
canvas.addEventListener('mousemove',
function (evt) {
var mouseCoords = getMouseCoords(canvas, evt);
drawBoard(canvas, mouseCoords, 10);
// draw coordinates next to mouse
context.fillStyle = "blue";
context.font = "bold 16px Arial";
var x = r(mouseCoords.x, true).toFixed(3);
var y = r(mouseCoords.y, false).toFixed(3);
context.fillText("(" + x + ", " + y + ")", mouseCoords.x + 5, mouseCoords.y - 5);
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var minX = findMin({"x": r(mouseCoords.x,true), "y": r(mouseCoords.y,false)});
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var minY = getValue(minX);
context.beginPath();
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context.moveTo(c(minX,true), c(minY, false));
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context.lineTo(mouseCoords.x, mouseCoords.y, false);
context.stroke();
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var minRadius = euklideanDist({"x": r(mouseCoords.x,true), "y": r(mouseCoords.y,false)}, {"x":minX,"y":minY});
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/* Draw circle */
drawEllipse(mouseCoords.x, mouseCoords.y, minRadius*STRETCH_X, minRadius*STRETCH_Y);
}, false);