Add Band Land guide
Signed-off-by: Fifo F <fifo@fifo-f.eu>
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2-band-land/1-bongo-hills.md
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2-band-land/1-bongo-hills.md
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# Band Land
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## Bongo Hills
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### Stage 1
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- Go through the stage until you reach a drum-like platform, then drop down to the platform below. Go left and fall down the gap; then proceed to the right until you reach the top of the slope. Ride left down the slope (duck or crawl under the platform while sliding to keep up your momentum) and jump to reach 3 Tings; you’ll hear a chime as clouds appear on your left. Ride the topmost cloud until you reach a ledge with five Tings. The first cage will then appear on the platform above.
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### Stage 2
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- Advance to the end of the stage, then jump over the exit sign. You’ll hear a chime; travel to the right, where a cloud has appeared. Ride this cloud all the way back to the right, and follow the path until you see the second cage next to a barrier of spiky balls.
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### Stage 3
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- In this stage, you will be riding **maracas rockets** upward to get to the exit. When you reach the second maraca, you must continue dropping down past the sprinklers, until you reach the third cage on the platform below.
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### Stage 4
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- *(requires grappling fist ability – you’ll need to go to Moskito’s Nest if you haven’t been there already)*
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Advance until you see a pink flying ring, then swing on it to reach the platform on your right. You’ll find the fourth cage on this platform.
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- You can meet the Magician in this stage. When you see the pink flying ring that leads to the fourth cage, fall down to the left through a small gap under a platform containing an Antitoon. Crawl through the small space to find a dead-end path where you’ll find the Magician. In this bonus area, you must collect 13 Tings in 40 seconds. The gimmick here will be multiple sliding bars, so be careful not to slide too far as you climb the bars to collect the Tings.
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### Stage 5
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- Jump on the sprinkler and ride it to the photographer. Jump off the sprinkler to a platform on your left to reach a **blue flying elf**, which will shrink you. After following the path to the left, you will end up back at the start. Ride the sprinkler down until you reach a platform below on your left, then jump onto it. Skip the first cloud you see, then go through the small path to the left and ride the next cloud up to the fifth cage.
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- At the the end of the stage, jump over the exit sign; then fall down the first gap to your right. Proceed to the left, where you’ll find the sixth cage at the end of the path.
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### Stage 6
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- There are no cages in this stage.
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2-band-land/2-allegro-presto.md
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2-band-land/2-allegro-presto.md
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# Band Land
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## Allegro Presto
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> **Note:** You may need the running ability to get the third cage. It’s possible without the ability depending on the player’s skill level. Newer players may have to revisit.
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### Stage 1
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- As you begin this stage, proceed to the right on a downhill slippery slope until you get to the rightmost point. You then go back to the left again on another downhill slope. As you reach the leftmost point, you’ll just about see a ledge in the top left corner. Jump to hang from this ledge, climb up and proceed right across 2 platforms. You’ll see the first cage at the rightmost point of the second platform.
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- Climb back down to the left, then as you slide down the next slope to the right, you’ll see the second cage below the platform you’re sliding on. Slow down, then climb down and get this cage. Climb back up and go to the left, then crawl under the spikes to the leftmost point of the platform if you want to try pick up speed for the next cage without the running ability.
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- After getting the second cage, you must continue heading right again. Eventually you will reach an arrow pointing up-right. It is at this point you must jump (this might take a few tries) up onto the high platform up above where the third cage sits. This will be easier to get with the running ability; however, it can still be reached without it.
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> **Note:** If you plan to get the third cage without the running ability, you’re best off getting it before the second one, as you will have already picked up speed from sliding.
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### Stage 2
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- As you proceed through this stage, you’ll pass the photographer and shortly afterwards, you’ll get to a yawning trumpet that will pull you towards it. When it pulls you to the left, you’ll notice the fourth cage above you on a platform. Walk up the little slope to the left of the cage so you can reach it, then turn right and either jump to punch it, or hang on the ledge to climb up and break it.
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### Stage 3
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- As you begin this stage, jump on the first bongo. You’ll hear a chime – go back to the left and jump on the ledge. The fifth cage is there.
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- After reaching the checkpoint, you must advance to the right until you hear a chime, then go back to the left and climb the sprinklers that have appeared. Follow the path from there which leads above to reach the sixth cage.
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- You can meet the Magician in this stage. Continue from the point where you broke the sixth cage. Drop down from here and proceed further into the stage until you come to an area with a drum-like platform. You’ll see some clouds to your upper left. Continue further right to the slippery platforms and collect the small trail of Tings; you should hear a chime. Go back to the left; you’ll see a bouncing drum, which will enable you to reach the clouds and get to the Magician. In this bonus level, you must collect 12 Tings in 25 seconds. The gimmick here will be sprinklers; you must collect the Tings that are around them in the area. While it’s not too difficult, the fact that they rotate can be confusing.
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### Stage 4
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> **Note:** This stage cannot be revisited after defeating Mr. Sax.
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- There are no cages are in this stage, but Rayman must avoid the purple wrong notes until he reaches the end, where he meets Mr. Sax for the first time. He leaves shortly afterward, revealing the exit sign.
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### Stage 5
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> **Note:** This stage can only be visited once.
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- Here, **Betilla the Fairy** appears and grants you the **Helicopter** ability, which you must use to reach the exit sign across the gap to the right.
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2-band-land/3-gong-heights.md
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2-band-land/3-gong-heights.md
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# Band Land
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## Gong Heights
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### Stage 1
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- Rayman must get on the bongos of the first monk, then jump on the cloud above. The first cage will appear on the left.
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- After getting on the drums of the fifth monk, you must helicopter to the left. The second cage will be in plain sight.
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- When you come to an area with a lot of Tings and bouncing clouds, descend to a cloud below, where you’ll see the third cage.
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- After you pass the first monk with crystal balls, reach the recorder platform and the fourth cage will drop down from the sky.
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### Stage 2
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- As you proceed to the right in this stage, there will be an invisible force. You must move quickly; otherwise, the force will cause instant death. The fifth cage can be found after the first trail of Tings.
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- The sixth cage is at the bottom of a slope, after you jump over the final green wrong note in this area.
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2-band-land/4-mr-sax-s-hullabaloo.md
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2-band-land/4-mr-sax-s-hullabaloo.md
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# Band Land
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## Mr. Sax’s Hullabaloo
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> **Note:** The sixth cage requires the grappling fist ability – you’ll need to go to Moskito’s Nest if you haven’t been there already.
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### Stage 1
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- Follow the path. The first cage can be seen hiding under a slide platform.
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- After continuing past the area with maracas, you will come across a section with a health boost. Walk past the area until you hear a chime, then return to the area to find the second cage there.
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- The third cage can be found right after the photographer and then jumping high enough at the end. A sprinkler will then appear which will enable Rayman to reach the cage.
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- After continuing down the path awhile, a second slidable path appears above the one you are sliding down. Jump on the higher path and slide to the end of this path, where clouds will appear. These clouds lead to the fourth cage.
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- The fifth cage is on the path in plain sight, you can’t miss it.
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- After you pass the cymbals, swing on the pink flying rings to reach the platform above, where you’ll find the sixth cage.
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### Stage 2
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> **Note:** This stage cannot be revisited after defeating Mr. Sax.
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- No cages here, but you must run from Mr. Sax. Hit the **wrong notes** back at him when you can!
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### Stage 3
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> **Note:** This stage can only be visited once.
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- You must defeat **Mr. Sax** here. His attacks mainly consist of blowing out **wrong notes**. You need to hit him 12 times to defeat him. Here are the three kinds of wrong notes:
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- **Type 1 (wrong note):** He blows out singular wrong notes similar to the ones you have seen throughout Band Land when facing him, and these are the ones you have to hit back at him.
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- **Type 2 (fragmentation note):** He starts shooting these after being hit a few times. He will shoot this variety into the air, where they will explode into 8 invincible tiny notes. You must avoid these by ducking.
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- **Type 3 (explosive note):** When his health is low, he will start shooting these. He will shoot them at a lower trajectory than the others, which will hit the ground and explode on impact, leaving harmful debris behind that can hurt Rayman. Jump to avoid these.
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