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pdf.js/src/core/pattern.js
Jonas Jenwald 2f3dcc2327 [api-minor] Remove the deprecated onUnsupportedFeature functionality (PR 15758 follow-up)
This was deprecated in PR 15758, which has now been included in three official PDF.js releases.
While PR 15880 did limit the bundle-size impact of this functionality on e.g. the Firefox PDF Viewer, it still leads to some unnecessary "bloat" that these changes remove.
Furthermore, with this being deprecated there'd also be no effort put into e.g. extending the `UNSUPPORTED_FEATURES` list when handling future error cases.
2023-03-07 10:18:43 +01:00

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29 KiB
JavaScript

/* Copyright 2012 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {
assert,
FormatError,
info,
shadow,
unreachable,
Util,
warn,
} from "../shared/util.js";
import { BaseStream } from "./base_stream.js";
import { ColorSpace } from "./colorspace.js";
import { MissingDataException } from "./core_utils.js";
const ShadingType = {
FUNCTION_BASED: 1,
AXIAL: 2,
RADIAL: 3,
FREE_FORM_MESH: 4,
LATTICE_FORM_MESH: 5,
COONS_PATCH_MESH: 6,
TENSOR_PATCH_MESH: 7,
};
class Pattern {
constructor() {
unreachable("Cannot initialize Pattern.");
}
static parseShading(
shading,
xref,
res,
pdfFunctionFactory,
localColorSpaceCache
) {
const dict = shading instanceof BaseStream ? shading.dict : shading;
const type = dict.get("ShadingType");
try {
switch (type) {
case ShadingType.AXIAL:
case ShadingType.RADIAL:
return new RadialAxialShading(
dict,
xref,
res,
pdfFunctionFactory,
localColorSpaceCache
);
case ShadingType.FREE_FORM_MESH:
case ShadingType.LATTICE_FORM_MESH:
case ShadingType.COONS_PATCH_MESH:
case ShadingType.TENSOR_PATCH_MESH:
return new MeshShading(
shading,
xref,
res,
pdfFunctionFactory,
localColorSpaceCache
);
default:
throw new FormatError("Unsupported ShadingType: " + type);
}
} catch (ex) {
if (ex instanceof MissingDataException) {
throw ex;
}
warn(ex);
return new DummyShading();
}
}
}
class BaseShading {
// A small number to offset the first/last color stops so we can insert ones
// to support extend. Number.MIN_VALUE is too small and breaks the extend.
static get SMALL_NUMBER() {
return shadow(this, "SMALL_NUMBER", 1e-6);
}
constructor() {
if (this.constructor === BaseShading) {
unreachable("Cannot initialize BaseShading.");
}
}
getIR() {
unreachable("Abstract method `getIR` called.");
}
}
// Radial and axial shading have very similar implementations
// If needed, the implementations can be broken into two classes.
class RadialAxialShading extends BaseShading {
constructor(dict, xref, resources, pdfFunctionFactory, localColorSpaceCache) {
super();
this.coordsArr = dict.getArray("Coords");
this.shadingType = dict.get("ShadingType");
const cs = ColorSpace.parse({
cs: dict.getRaw("CS") || dict.getRaw("ColorSpace"),
xref,
resources,
pdfFunctionFactory,
localColorSpaceCache,
});
const bbox = dict.getArray("BBox");
if (Array.isArray(bbox) && bbox.length === 4) {
this.bbox = Util.normalizeRect(bbox);
} else {
this.bbox = null;
}
let t0 = 0.0,
t1 = 1.0;
if (dict.has("Domain")) {
const domainArr = dict.getArray("Domain");
t0 = domainArr[0];
t1 = domainArr[1];
}
let extendStart = false,
extendEnd = false;
if (dict.has("Extend")) {
const extendArr = dict.getArray("Extend");
extendStart = extendArr[0];
extendEnd = extendArr[1];
}
if (
this.shadingType === ShadingType.RADIAL &&
(!extendStart || !extendEnd)
) {
// Radial gradient only currently works if either circle is fully within
// the other circle.
const [x1, y1, r1, x2, y2, r2] = this.coordsArr;
const distance = Math.hypot(x1 - x2, y1 - y2);
if (r1 <= r2 + distance && r2 <= r1 + distance) {
warn("Unsupported radial gradient.");
}
}
this.extendStart = extendStart;
this.extendEnd = extendEnd;
const fnObj = dict.getRaw("Function");
const fn = pdfFunctionFactory.createFromArray(fnObj);
// 10 samples seems good enough for now, but probably won't work
// if there are sharp color changes. Ideally, we would implement
// the spec faithfully and add lossless optimizations.
const NUMBER_OF_SAMPLES = 10;
const step = (t1 - t0) / NUMBER_OF_SAMPLES;
const colorStops = (this.colorStops = []);
// Protect against bad domains.
if (t0 >= t1 || step <= 0) {
// Acrobat doesn't seem to handle these cases so we'll ignore for
// now.
info("Bad shading domain.");
return;
}
const color = new Float32Array(cs.numComps),
ratio = new Float32Array(1);
let rgbColor;
for (let i = 0; i <= NUMBER_OF_SAMPLES; i++) {
ratio[0] = t0 + i * step;
fn(ratio, 0, color, 0);
rgbColor = cs.getRgb(color, 0);
const cssColor = Util.makeHexColor(rgbColor[0], rgbColor[1], rgbColor[2]);
colorStops.push([i / NUMBER_OF_SAMPLES, cssColor]);
}
let background = "transparent";
if (dict.has("Background")) {
rgbColor = cs.getRgb(dict.get("Background"), 0);
background = Util.makeHexColor(rgbColor[0], rgbColor[1], rgbColor[2]);
}
if (!extendStart) {
// Insert a color stop at the front and offset the first real color stop
// so it doesn't conflict with the one we insert.
colorStops.unshift([0, background]);
colorStops[1][0] += BaseShading.SMALL_NUMBER;
}
if (!extendEnd) {
// Same idea as above in extendStart but for the end.
colorStops.at(-1)[0] -= BaseShading.SMALL_NUMBER;
colorStops.push([1, background]);
}
this.colorStops = colorStops;
}
getIR() {
const coordsArr = this.coordsArr;
const shadingType = this.shadingType;
let type, p0, p1, r0, r1;
if (shadingType === ShadingType.AXIAL) {
p0 = [coordsArr[0], coordsArr[1]];
p1 = [coordsArr[2], coordsArr[3]];
r0 = null;
r1 = null;
type = "axial";
} else if (shadingType === ShadingType.RADIAL) {
p0 = [coordsArr[0], coordsArr[1]];
p1 = [coordsArr[3], coordsArr[4]];
r0 = coordsArr[2];
r1 = coordsArr[5];
type = "radial";
} else {
unreachable(`getPattern type unknown: ${shadingType}`);
}
return ["RadialAxial", type, this.bbox, this.colorStops, p0, p1, r0, r1];
}
}
// All mesh shadings. For now, they will be presented as set of the triangles
// to be drawn on the canvas and rgb color for each vertex.
class MeshStreamReader {
constructor(stream, context) {
this.stream = stream;
this.context = context;
this.buffer = 0;
this.bufferLength = 0;
const numComps = context.numComps;
this.tmpCompsBuf = new Float32Array(numComps);
const csNumComps = context.colorSpace.numComps;
this.tmpCsCompsBuf = context.colorFn
? new Float32Array(csNumComps)
: this.tmpCompsBuf;
}
get hasData() {
if (this.stream.end) {
return this.stream.pos < this.stream.end;
}
if (this.bufferLength > 0) {
return true;
}
const nextByte = this.stream.getByte();
if (nextByte < 0) {
return false;
}
this.buffer = nextByte;
this.bufferLength = 8;
return true;
}
readBits(n) {
let buffer = this.buffer;
let bufferLength = this.bufferLength;
if (n === 32) {
if (bufferLength === 0) {
return (
((this.stream.getByte() << 24) |
(this.stream.getByte() << 16) |
(this.stream.getByte() << 8) |
this.stream.getByte()) >>>
0
);
}
buffer =
(buffer << 24) |
(this.stream.getByte() << 16) |
(this.stream.getByte() << 8) |
this.stream.getByte();
const nextByte = this.stream.getByte();
this.buffer = nextByte & ((1 << bufferLength) - 1);
return (
((buffer << (8 - bufferLength)) |
((nextByte & 0xff) >> bufferLength)) >>>
0
);
}
if (n === 8 && bufferLength === 0) {
return this.stream.getByte();
}
while (bufferLength < n) {
buffer = (buffer << 8) | this.stream.getByte();
bufferLength += 8;
}
bufferLength -= n;
this.bufferLength = bufferLength;
this.buffer = buffer & ((1 << bufferLength) - 1);
return buffer >> bufferLength;
}
align() {
this.buffer = 0;
this.bufferLength = 0;
}
readFlag() {
return this.readBits(this.context.bitsPerFlag);
}
readCoordinate() {
const bitsPerCoordinate = this.context.bitsPerCoordinate;
const xi = this.readBits(bitsPerCoordinate);
const yi = this.readBits(bitsPerCoordinate);
const decode = this.context.decode;
const scale =
bitsPerCoordinate < 32
? 1 / ((1 << bitsPerCoordinate) - 1)
: 2.3283064365386963e-10; // 2 ^ -32
return [
xi * scale * (decode[1] - decode[0]) + decode[0],
yi * scale * (decode[3] - decode[2]) + decode[2],
];
}
readComponents() {
const numComps = this.context.numComps;
const bitsPerComponent = this.context.bitsPerComponent;
const scale =
bitsPerComponent < 32
? 1 / ((1 << bitsPerComponent) - 1)
: 2.3283064365386963e-10; // 2 ^ -32
const decode = this.context.decode;
const components = this.tmpCompsBuf;
for (let i = 0, j = 4; i < numComps; i++, j += 2) {
const ci = this.readBits(bitsPerComponent);
components[i] = ci * scale * (decode[j + 1] - decode[j]) + decode[j];
}
const color = this.tmpCsCompsBuf;
if (this.context.colorFn) {
this.context.colorFn(components, 0, color, 0);
}
return this.context.colorSpace.getRgb(color, 0);
}
}
const getB = (function getBClosure() {
function buildB(count) {
const lut = [];
for (let i = 0; i <= count; i++) {
const t = i / count,
t_ = 1 - t;
lut.push(
new Float32Array([
t_ * t_ * t_,
3 * t * t_ * t_,
3 * t * t * t_,
t * t * t,
])
);
}
return lut;
}
const cache = [];
return function (count) {
if (!cache[count]) {
cache[count] = buildB(count);
}
return cache[count];
};
})();
class MeshShading extends BaseShading {
static get MIN_SPLIT_PATCH_CHUNKS_AMOUNT() {
return shadow(this, "MIN_SPLIT_PATCH_CHUNKS_AMOUNT", 3);
}
static get MAX_SPLIT_PATCH_CHUNKS_AMOUNT() {
return shadow(this, "MAX_SPLIT_PATCH_CHUNKS_AMOUNT", 20);
}
// Count of triangles per entire mesh bounds.
static get TRIANGLE_DENSITY() {
return shadow(this, "TRIANGLE_DENSITY", 20);
}
constructor(
stream,
xref,
resources,
pdfFunctionFactory,
localColorSpaceCache
) {
super();
if (!(stream instanceof BaseStream)) {
throw new FormatError("Mesh data is not a stream");
}
const dict = stream.dict;
this.shadingType = dict.get("ShadingType");
const bbox = dict.getArray("BBox");
if (Array.isArray(bbox) && bbox.length === 4) {
this.bbox = Util.normalizeRect(bbox);
} else {
this.bbox = null;
}
const cs = ColorSpace.parse({
cs: dict.getRaw("CS") || dict.getRaw("ColorSpace"),
xref,
resources,
pdfFunctionFactory,
localColorSpaceCache,
});
this.background = dict.has("Background")
? cs.getRgb(dict.get("Background"), 0)
: null;
const fnObj = dict.getRaw("Function");
const fn = fnObj ? pdfFunctionFactory.createFromArray(fnObj) : null;
this.coords = [];
this.colors = [];
this.figures = [];
const decodeContext = {
bitsPerCoordinate: dict.get("BitsPerCoordinate"),
bitsPerComponent: dict.get("BitsPerComponent"),
bitsPerFlag: dict.get("BitsPerFlag"),
decode: dict.getArray("Decode"),
colorFn: fn,
colorSpace: cs,
numComps: fn ? 1 : cs.numComps,
};
const reader = new MeshStreamReader(stream, decodeContext);
let patchMesh = false;
switch (this.shadingType) {
case ShadingType.FREE_FORM_MESH:
this._decodeType4Shading(reader);
break;
case ShadingType.LATTICE_FORM_MESH:
const verticesPerRow = dict.get("VerticesPerRow") | 0;
if (verticesPerRow < 2) {
throw new FormatError("Invalid VerticesPerRow");
}
this._decodeType5Shading(reader, verticesPerRow);
break;
case ShadingType.COONS_PATCH_MESH:
this._decodeType6Shading(reader);
patchMesh = true;
break;
case ShadingType.TENSOR_PATCH_MESH:
this._decodeType7Shading(reader);
patchMesh = true;
break;
default:
unreachable("Unsupported mesh type.");
break;
}
if (patchMesh) {
// Dirty bounds calculation, to determine how dense the triangles will be.
this._updateBounds();
for (let i = 0, ii = this.figures.length; i < ii; i++) {
this._buildFigureFromPatch(i);
}
}
// Calculate bounds.
this._updateBounds();
this._packData();
}
_decodeType4Shading(reader) {
const coords = this.coords;
const colors = this.colors;
const operators = [];
const ps = []; // not maintaining cs since that will match ps
let verticesLeft = 0; // assuming we have all data to start a new triangle
while (reader.hasData) {
const f = reader.readFlag();
const coord = reader.readCoordinate();
const color = reader.readComponents();
if (verticesLeft === 0) {
// ignoring flags if we started a triangle
if (!(0 <= f && f <= 2)) {
throw new FormatError("Unknown type4 flag");
}
switch (f) {
case 0:
verticesLeft = 3;
break;
case 1:
ps.push(ps.at(-2), ps.at(-1));
verticesLeft = 1;
break;
case 2:
ps.push(ps.at(-3), ps.at(-1));
verticesLeft = 1;
break;
}
operators.push(f);
}
ps.push(coords.length);
coords.push(coord);
colors.push(color);
verticesLeft--;
reader.align();
}
this.figures.push({
type: "triangles",
coords: new Int32Array(ps),
colors: new Int32Array(ps),
});
}
_decodeType5Shading(reader, verticesPerRow) {
const coords = this.coords;
const colors = this.colors;
const ps = []; // not maintaining cs since that will match ps
while (reader.hasData) {
const coord = reader.readCoordinate();
const color = reader.readComponents();
ps.push(coords.length);
coords.push(coord);
colors.push(color);
}
this.figures.push({
type: "lattice",
coords: new Int32Array(ps),
colors: new Int32Array(ps),
verticesPerRow,
});
}
_decodeType6Shading(reader) {
// A special case of Type 7. The p11, p12, p21, p22 automatically filled
const coords = this.coords;
const colors = this.colors;
const ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
const cs = new Int32Array(4); // c00, c30, c03, c33
while (reader.hasData) {
const f = reader.readFlag();
if (!(0 <= f && f <= 3)) {
throw new FormatError("Unknown type6 flag");
}
const pi = coords.length;
for (let i = 0, ii = f !== 0 ? 8 : 12; i < ii; i++) {
coords.push(reader.readCoordinate());
}
const ci = colors.length;
for (let i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
colors.push(reader.readComponents());
}
let tmp1, tmp2, tmp3, tmp4;
switch (f) {
// prettier-ignore
case 0:
ps[12] = pi + 3; ps[13] = pi + 4; ps[14] = pi + 5; ps[15] = pi + 6;
ps[ 8] = pi + 2; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 7;
ps[ 4] = pi + 1; /* calculated below */ ps[ 7] = pi + 8;
ps[ 0] = pi; ps[ 1] = pi + 11; ps[ 2] = pi + 10; ps[ 3] = pi + 9;
cs[2] = ci + 1; cs[3] = ci + 2;
cs[0] = ci; cs[1] = ci + 3;
break;
// prettier-ignore
case 1:
tmp1 = ps[12]; tmp2 = ps[13]; tmp3 = ps[14]; tmp4 = ps[15];
ps[12] = tmp4; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = tmp3; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 3;
ps[ 4] = tmp2; /* calculated below */ ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[2]; tmp2 = cs[3];
cs[2] = tmp2; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
// prettier-ignore
case 2:
tmp1 = ps[15];
tmp2 = ps[11];
ps[12] = ps[3]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[7]; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 3;
ps[ 4] = tmp2; /* calculated below */ ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[3];
cs[2] = cs[1]; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
// prettier-ignore
case 3:
ps[12] = ps[0]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[1]; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 3;
ps[ 4] = ps[2]; /* calculated below */ ps[ 7] = pi + 4;
ps[ 0] = ps[3]; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
cs[2] = cs[0]; cs[3] = ci;
cs[0] = cs[1]; cs[1] = ci + 1;
break;
}
// set p11, p12, p21, p22
ps[5] = coords.length;
coords.push([
(-4 * coords[ps[0]][0] -
coords[ps[15]][0] +
6 * (coords[ps[4]][0] + coords[ps[1]][0]) -
2 * (coords[ps[12]][0] + coords[ps[3]][0]) +
3 * (coords[ps[13]][0] + coords[ps[7]][0])) /
9,
(-4 * coords[ps[0]][1] -
coords[ps[15]][1] +
6 * (coords[ps[4]][1] + coords[ps[1]][1]) -
2 * (coords[ps[12]][1] + coords[ps[3]][1]) +
3 * (coords[ps[13]][1] + coords[ps[7]][1])) /
9,
]);
ps[6] = coords.length;
coords.push([
(-4 * coords[ps[3]][0] -
coords[ps[12]][0] +
6 * (coords[ps[2]][0] + coords[ps[7]][0]) -
2 * (coords[ps[0]][0] + coords[ps[15]][0]) +
3 * (coords[ps[4]][0] + coords[ps[14]][0])) /
9,
(-4 * coords[ps[3]][1] -
coords[ps[12]][1] +
6 * (coords[ps[2]][1] + coords[ps[7]][1]) -
2 * (coords[ps[0]][1] + coords[ps[15]][1]) +
3 * (coords[ps[4]][1] + coords[ps[14]][1])) /
9,
]);
ps[9] = coords.length;
coords.push([
(-4 * coords[ps[12]][0] -
coords[ps[3]][0] +
6 * (coords[ps[8]][0] + coords[ps[13]][0]) -
2 * (coords[ps[0]][0] + coords[ps[15]][0]) +
3 * (coords[ps[11]][0] + coords[ps[1]][0])) /
9,
(-4 * coords[ps[12]][1] -
coords[ps[3]][1] +
6 * (coords[ps[8]][1] + coords[ps[13]][1]) -
2 * (coords[ps[0]][1] + coords[ps[15]][1]) +
3 * (coords[ps[11]][1] + coords[ps[1]][1])) /
9,
]);
ps[10] = coords.length;
coords.push([
(-4 * coords[ps[15]][0] -
coords[ps[0]][0] +
6 * (coords[ps[11]][0] + coords[ps[14]][0]) -
2 * (coords[ps[12]][0] + coords[ps[3]][0]) +
3 * (coords[ps[2]][0] + coords[ps[8]][0])) /
9,
(-4 * coords[ps[15]][1] -
coords[ps[0]][1] +
6 * (coords[ps[11]][1] + coords[ps[14]][1]) -
2 * (coords[ps[12]][1] + coords[ps[3]][1]) +
3 * (coords[ps[2]][1] + coords[ps[8]][1])) /
9,
]);
this.figures.push({
type: "patch",
coords: new Int32Array(ps), // making copies of ps and cs
colors: new Int32Array(cs),
});
}
}
_decodeType7Shading(reader) {
const coords = this.coords;
const colors = this.colors;
const ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
const cs = new Int32Array(4); // c00, c30, c03, c33
while (reader.hasData) {
const f = reader.readFlag();
if (!(0 <= f && f <= 3)) {
throw new FormatError("Unknown type7 flag");
}
const pi = coords.length;
for (let i = 0, ii = f !== 0 ? 12 : 16; i < ii; i++) {
coords.push(reader.readCoordinate());
}
const ci = colors.length;
for (let i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
colors.push(reader.readComponents());
}
let tmp1, tmp2, tmp3, tmp4;
switch (f) {
// prettier-ignore
case 0:
ps[12] = pi + 3; ps[13] = pi + 4; ps[14] = pi + 5; ps[15] = pi + 6;
ps[ 8] = pi + 2; ps[ 9] = pi + 13; ps[10] = pi + 14; ps[11] = pi + 7;
ps[ 4] = pi + 1; ps[ 5] = pi + 12; ps[ 6] = pi + 15; ps[ 7] = pi + 8;
ps[ 0] = pi; ps[ 1] = pi + 11; ps[ 2] = pi + 10; ps[ 3] = pi + 9;
cs[2] = ci + 1; cs[3] = ci + 2;
cs[0] = ci; cs[1] = ci + 3;
break;
// prettier-ignore
case 1:
tmp1 = ps[12]; tmp2 = ps[13]; tmp3 = ps[14]; tmp4 = ps[15];
ps[12] = tmp4; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = tmp3; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
ps[ 4] = tmp2; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[2]; tmp2 = cs[3];
cs[2] = tmp2; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
// prettier-ignore
case 2:
tmp1 = ps[15];
tmp2 = ps[11];
ps[12] = ps[3]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[7]; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
ps[ 4] = tmp2; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[3];
cs[2] = cs[1]; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
// prettier-ignore
case 3:
ps[12] = ps[0]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[1]; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
ps[ 4] = ps[2]; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
ps[ 0] = ps[3]; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
cs[2] = cs[0]; cs[3] = ci;
cs[0] = cs[1]; cs[1] = ci + 1;
break;
}
this.figures.push({
type: "patch",
coords: new Int32Array(ps), // making copies of ps and cs
colors: new Int32Array(cs),
});
}
}
_buildFigureFromPatch(index) {
const figure = this.figures[index];
assert(figure.type === "patch", "Unexpected patch mesh figure");
const coords = this.coords,
colors = this.colors;
const pi = figure.coords;
const ci = figure.colors;
const figureMinX = Math.min(
coords[pi[0]][0],
coords[pi[3]][0],
coords[pi[12]][0],
coords[pi[15]][0]
);
const figureMinY = Math.min(
coords[pi[0]][1],
coords[pi[3]][1],
coords[pi[12]][1],
coords[pi[15]][1]
);
const figureMaxX = Math.max(
coords[pi[0]][0],
coords[pi[3]][0],
coords[pi[12]][0],
coords[pi[15]][0]
);
const figureMaxY = Math.max(
coords[pi[0]][1],
coords[pi[3]][1],
coords[pi[12]][1],
coords[pi[15]][1]
);
let splitXBy = Math.ceil(
((figureMaxX - figureMinX) * MeshShading.TRIANGLE_DENSITY) /
(this.bounds[2] - this.bounds[0])
);
splitXBy = Math.max(
MeshShading.MIN_SPLIT_PATCH_CHUNKS_AMOUNT,
Math.min(MeshShading.MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitXBy)
);
let splitYBy = Math.ceil(
((figureMaxY - figureMinY) * MeshShading.TRIANGLE_DENSITY) /
(this.bounds[3] - this.bounds[1])
);
splitYBy = Math.max(
MeshShading.MIN_SPLIT_PATCH_CHUNKS_AMOUNT,
Math.min(MeshShading.MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitYBy)
);
const verticesPerRow = splitXBy + 1;
const figureCoords = new Int32Array((splitYBy + 1) * verticesPerRow);
const figureColors = new Int32Array((splitYBy + 1) * verticesPerRow);
let k = 0;
const cl = new Uint8Array(3),
cr = new Uint8Array(3);
const c0 = colors[ci[0]],
c1 = colors[ci[1]],
c2 = colors[ci[2]],
c3 = colors[ci[3]];
const bRow = getB(splitYBy),
bCol = getB(splitXBy);
for (let row = 0; row <= splitYBy; row++) {
cl[0] = ((c0[0] * (splitYBy - row) + c2[0] * row) / splitYBy) | 0;
cl[1] = ((c0[1] * (splitYBy - row) + c2[1] * row) / splitYBy) | 0;
cl[2] = ((c0[2] * (splitYBy - row) + c2[2] * row) / splitYBy) | 0;
cr[0] = ((c1[0] * (splitYBy - row) + c3[0] * row) / splitYBy) | 0;
cr[1] = ((c1[1] * (splitYBy - row) + c3[1] * row) / splitYBy) | 0;
cr[2] = ((c1[2] * (splitYBy - row) + c3[2] * row) / splitYBy) | 0;
for (let col = 0; col <= splitXBy; col++, k++) {
if (
(row === 0 || row === splitYBy) &&
(col === 0 || col === splitXBy)
) {
continue;
}
let x = 0,
y = 0;
let q = 0;
for (let i = 0; i <= 3; i++) {
for (let j = 0; j <= 3; j++, q++) {
const m = bRow[row][i] * bCol[col][j];
x += coords[pi[q]][0] * m;
y += coords[pi[q]][1] * m;
}
}
figureCoords[k] = coords.length;
coords.push([x, y]);
figureColors[k] = colors.length;
const newColor = new Uint8Array(3);
newColor[0] = ((cl[0] * (splitXBy - col) + cr[0] * col) / splitXBy) | 0;
newColor[1] = ((cl[1] * (splitXBy - col) + cr[1] * col) / splitXBy) | 0;
newColor[2] = ((cl[2] * (splitXBy - col) + cr[2] * col) / splitXBy) | 0;
colors.push(newColor);
}
}
figureCoords[0] = pi[0];
figureColors[0] = ci[0];
figureCoords[splitXBy] = pi[3];
figureColors[splitXBy] = ci[1];
figureCoords[verticesPerRow * splitYBy] = pi[12];
figureColors[verticesPerRow * splitYBy] = ci[2];
figureCoords[verticesPerRow * splitYBy + splitXBy] = pi[15];
figureColors[verticesPerRow * splitYBy + splitXBy] = ci[3];
this.figures[index] = {
type: "lattice",
coords: figureCoords,
colors: figureColors,
verticesPerRow,
};
}
_updateBounds() {
let minX = this.coords[0][0],
minY = this.coords[0][1],
maxX = minX,
maxY = minY;
for (let i = 1, ii = this.coords.length; i < ii; i++) {
const x = this.coords[i][0],
y = this.coords[i][1];
minX = minX > x ? x : minX;
minY = minY > y ? y : minY;
maxX = maxX < x ? x : maxX;
maxY = maxY < y ? y : maxY;
}
this.bounds = [minX, minY, maxX, maxY];
}
_packData() {
let i, ii, j, jj;
const coords = this.coords;
const coordsPacked = new Float32Array(coords.length * 2);
for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
const xy = coords[i];
coordsPacked[j++] = xy[0];
coordsPacked[j++] = xy[1];
}
this.coords = coordsPacked;
const colors = this.colors;
const colorsPacked = new Uint8Array(colors.length * 3);
for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
const c = colors[i];
colorsPacked[j++] = c[0];
colorsPacked[j++] = c[1];
colorsPacked[j++] = c[2];
}
this.colors = colorsPacked;
const figures = this.figures;
for (i = 0, ii = figures.length; i < ii; i++) {
const figure = figures[i],
ps = figure.coords,
cs = figure.colors;
for (j = 0, jj = ps.length; j < jj; j++) {
ps[j] *= 2;
cs[j] *= 3;
}
}
}
getIR() {
return [
"Mesh",
this.shadingType,
this.coords,
this.colors,
this.figures,
this.bounds,
this.bbox,
this.background,
];
}
}
class DummyShading extends BaseShading {
getIR() {
return ["Dummy"];
}
}
function getTilingPatternIR(operatorList, dict, color) {
const matrix = dict.getArray("Matrix");
const bbox = Util.normalizeRect(dict.getArray("BBox"));
const xstep = dict.get("XStep");
const ystep = dict.get("YStep");
const paintType = dict.get("PaintType");
const tilingType = dict.get("TilingType");
// Ensure that the pattern has a non-zero width and height, to prevent errors
// in `pattern_helper.js` (fixes issue8330.pdf).
if (bbox[2] - bbox[0] === 0 || bbox[3] - bbox[1] === 0) {
throw new FormatError(`Invalid getTilingPatternIR /BBox array: [${bbox}].`);
}
return [
"TilingPattern",
color,
operatorList,
matrix,
bbox,
xstep,
ystep,
paintType,
tilingType,
];
}
export { getTilingPatternIR, Pattern };