Switching to an editing mode can be asynchronous (e.g. if an editable annotation exists on a
visible page), so we must add a new editor only when the page rendering is done.
When the mouse was hovering an existing highlight, all the text in the page
was selected.
So when the user is selecting some text or drawing a free highlight, the mouse
is disabled for the existing editors.
Because of editor z-index, the toolbar belonging to an highlight created
before a second adjacent one, can be overlapped by this new one.
So when the user select an editor we just show it on front of all the other
ones to make sure that it can be used normally.
Code inspection uncovered that quite a few integration tests don't wait
for scripting to be ready before proceeding, which is a source of
intermittent failures, especially on slower machines where e.g. creating
the sandbox takes longer.
This commit fixes the issues by introducing a `waitForScripting` helper
function and calling it consistently in all scripting integration tests.
This integration test fails intermittently because we're not (correctly)
awaiting the character limit increase sandbox action.
For the first increase an attempt was made to handle this, but it doesn't
work correctly because the text in the field is `abcdefghijklmnopq` and
it's not be truncated until the sandbox action is completed, so because
we didn't await that we would could pass the `value !== "abcdefgh"` check
because `abcdefghijklmnopq !== abcdefgh` is true. For the second increase
we didn't have a check in place.
This commit fixes the issues by using the `waitForSandboxTrip` and
`waitForSelector` helper functions to make sure that we can only proceed
if the sandbox action is completed and the DOM element is updated.
Right now, editable annotations are using their own canvas when they're drawn, but
it induces several issues:
- if the annotation has to be composed with the page then the canvas must be correctly
composed with its parent. That means we should move the canvas under canvasWrapper
and we should extract composing info from the drawing instructions...
Currently it's the case with highlight annotations.
- we use some extra memory for those canvas even if the user will never edit them, which
the case for example when opening a pdf in Fenix.
So with this patch, all the editable annotations are drawn on the canvas. When the
user switches to editing mode, then the pages with some editable annotations are redrawn but
without them: they'll be replaced by their counterpart in the annotation editor layer.
Debugging #17931 uncovered a race condition in the way we use the
`waitForEvent` function. Currently the following happens:
1. We call `waitForEvent`, which starts execution of the function body
and immediately returns a promise.
2. We do the action that triggers the event.
3. We await the promise, which resolves if the event is triggered or
the timeout is reached.
The problem is in step 1: function body execution has started, but not
necessarily completed. Given that we don't await the promise, we
immediately trigger step 2 and it's not unlikely that the event we
trigger arrives before the event listener is actually registered in the
function body of `waitForEvent` (which is slower because it needs to be
evaluated in the page context and there is some other logic before the
actual `addEventListener` call).
This commit fixes the issue by passing the action to `waitForEvent` as
a callback so `waitForEvent` itself can call it once it's safe to do so.
This should make sure that we always register the event listener before
triggering the event, and because we shouldn't miss events anymore we
can also remove the retry logic for pasting.
The integration tests are currently not consistent in how they do
copy/pasting: some tests use the `kbCopy`/`kbPaste` functions with
waiting for the event inline, some have their own helper function to
combine those actions and some even call `kbCopy`/`kbPaste` without
waiting for the event at all (which can cause intermittent failures).
This commit fixes the issues by providing a set of four helper functions
that all tests use and that abstract e.g. waiting for the event away
from the caller. This makes the invididual tests simpler and consistent,
reduces code duplication and fixes possible intermittent failures
due to not waiting for events to trigger.
Browsers have an accessibility option that allows user to enforce
a minimum font size for all text rendered in the page, regardless
of what the font-size CSS property says. For example, it can be
found in Firefox under `font.minimum-size.x-western`.
When rendering the <span>s in the text layer, this causes the
text layer to not be aligned anymore with the underlying canvas.
While normally accessibility features should not be worked around,
in this case it is *not* improving accessibility:
- the text is transparent, so making it bigger doesn't make it more
readable
- the selection UX for users with that accessibility option enabled
is worse than for other users (it's basically unusable).
While there is tecnically no way to ignore that minimum font size,
this commit does it by multiplying all the `font-size`s in the text
layer by minFontSize, and then scaling all the `<span>`s down by
1/minFontSize.
This code contains the same bug that the previous commit fixed in
`waitForEvent`, namely that we don't clear the timeout if the event
is triggered. By using the now fixed `waitForEvent` function we not
only deduplicate this code but we also fix this issue so that no
incorrect timeout logs show up anymore.
Debugging #17931, by printing all parts of the event lifecycle including
timestamps, uncovered that some events for which a timeout was logged
actually did get triggered correctly in the browser. Going over the code
and discovering https://stackoverflow.com/questions/47107465/puppeteer-how-to-listen-to-object-events#comment117661238_65534026
showed what went wrong: if the event we wait for is triggered then
`Promise.race` resolves, but that doesn't automatically cancel the
timeout. The tests didn't fail on this because `Promise.race` resolved
correctly, but slightly later once the timeout was reached we would see
spurious log lines about timeouts for the already-triggered events.
This commit fixes the issue by canceling the timeout if the event we're
waiting for has triggered.
This integration test contains three issues:
- The `page.bringToFront()` call is not awaited, even though it returns
a promise (see https://pptr.dev/api/puppeteer.page.bringtofront). Note
that in other tests we do this correctly already.
- The `page.waitForSelector()` call at the end is unnecessary because
that exact condition is already checked at the end of the
`waitForImage` function we call just before this line; see
https://github.com/mozilla/pdf.js/blob/master/test/integration/stamp_editor_spec.mjs#L74.
- The pages should be closed in reversed order; please refer to the
description in #18318 for more details.
Fixes#18318.
This integration test is currently the only one that spawns a separate
browser instance. However, while it closes the browser once it's done,
it doesn't close the page (and therefore doesn't call the `testingClose`
method) like the other integration tests do.
This commit fixes this difference by closing the page before closing the
browser, thereby ensuring all regular cleanup logic gets called and we
avoid (intermittent) shutdown tracebacks in the logs. This allows
upcoming integration tests that spawn a separate browser instance to
reuse this pattern to cleanly end the test.
Given that we integrate the `closeSinglePage` code from #17962 for this
patch, @calixteman is credited as the co-author.
Co-authored-by: Calixte Denizet <calixte.denizet@gmail.com>
Ensure that we never round the canvas dimensions above `maxCanvasPixels`
by rounding them to the preceeding multiple of the display ratio rather
than the succeeding one.
This commit introduces a test to ensure that:
- When zooming below the maxCanvasPixels limit, the canvas is rendered
with the correct size (the two sides are multiplied by the zoom factor).
- When zooming above the maxCanvasPixels limit, the canvas size is capped.
This has two advantages, as far as I'm concerned:
- The tests don't need to manually invoke multiple functions to properly clean-up, which reduces the risk of missing something.
- By collecting all the relevant clean-up in one method, rather than spreading it out, we get a much better overview of exactly what is being reset.
Instead of sending to the main thread an array of Objects for a list of points (or quadpoints),
we'll send just a basic float buffer.
It should slightly improve performances (especially when cloning the data) and use slightly less memory.
This parameter allows defining which point should remain
fixed while scaling the document. It can be used, for example,
to implement "zoom around the cursor" or "zoom around
pinch center".
The logic was previously implemented in `web/app.js`, but
moving it to the viewer scaling utilities themselves makes it
easier to implement similar zooming functionalities in
other embedders.
Over time the number of integration tests that get the rectangle for a
given selector has increased quite a bit, and the code to do so has
consequently become duplicated.
This commit refactors the integration tests to move the rectangle
fetching code to a single place, which reduces the code by over 400
lines and makes the individual tests simpler.
This commit replaces most `waitForTimeout` occurrences with calls to
`waitForFunction` or `waitForSandboxTrip`. Note that the occurrences in
the "must check that focus/blur callbacks aren't called" test remain
until we find a good way to ensure that nothing happened after the tab
switches (because currently we can't be sure that nothing happens since
there is nothing to await).
This commit adds a test for 0603d1ac18.
Before the fix the `pagerendered` events would be fired just 2-3
milliseconds after the call to `increaseScale`/`decreaseScale`.
When seleciting on a touch screen device, whenever the finger moves to a
blank area (so over `div.textLayer` directly rather than on a `<span>`),
the selection jumps to include all the text between the beginning of the
.textLayer and the selection side that is not being moved.
The existing selection flickering fix when using the mouse cannot be
trivially re-used on mobile, because when modifying a selection on
a touchscreen device Firefox will not emit any pointer event (and
Chrome will emit them inconsistently). Instead, we have to listen to the
'selectionchange' event.
The fix is different in Firefox and Chrome:
- on Firefox, we have to make sure that, when modifying the selection,
hovering on blank areas will hover on the .endOfContent element
rather than on the .textLayer element. This is done by adjusting the
z-indexes so that .endOfContent is above .textLayer.
- on Chrome, hovering on blank areas needs to trigger hovering on an
element that is either immediately after (or immediately before,
depending on which side of the selection the user is moving) the
currently selected text. This is done by moving the .endOfContent
element around between the correct `<span>`s in the text layer.
The new anti-flickering code is also used when selecting using a mouse:
the improvement in Firefox is only observable on multi-page selection,
while in Chrome it also affects selection within a single page.
After this commit, the `z-index`es inside .textLayer are as follows:
- .endOfContent has `z-index: 0`
- everything else has `z-index: 1`
- except for .markedContent, which have `z-index: 0`
and their contents have `z-index: 1`.
`.textLayer` has an explicit `z-index: 0` to introduce a new stacking context,
so that its contents are not drawn on top of `.annotationLayer`.
This commit replaces `waitForFunction` calls that use
`document.activeElement` to wait for an element to get focus by simpler
`waitForSelector` expressions that use the `:focus` selector. Note that
we already use this in other tests, so this improves consistency too.
This commit replaces a `waitForTimeout` occurrence with an equivalent
`waitForSelector` expression, and removes two other `waitForTimeout`
occurrences that are obsolete because we already wait for an observable
event to trigger or class change to happen.
Note that the other `waitForTimeout` occurrences in this file are either
part of #17931 or remain until we find a good way to ensure that nothing
happened (because currently there is nothing we can await there).