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Simplify the compileType3Glyph
function to just return the Path2D
objects
Originally this function would "manually" invoke the rendering commands for Type3-glyphs, however that was changed some time ago: - Initial `Path2D` support was added in PR 14858, but the old code kept for Node.js compatibility. - Since PR 15951 we've been using a `Path2D` polyfill in Node.js environments. Hence, after the previous commit, we can further simplify this function by *directly* returning/using the `Path2D` object when rendering Type3-glyphs; see also https://github.com/mozilla/pdf.js/pull/19731#discussion_r2018712695 While this won't improve performance significantly, when compared to the introduction of `Path2D`, it definately cannot hurt.
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parent
852b7e407a
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3 changed files with 15 additions and 16 deletions
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@ -308,13 +308,13 @@ function compileType3Glyph(imgData) {
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]);
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const width1 = width + 1;
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let points = new Uint8Array(width1 * (height + 1));
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const points = new Uint8Array(width1 * (height + 1));
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let i, j, j0;
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// decodes bit-packed mask data
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const lineSize = (width + 7) & ~7;
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let data = new Uint8Array(lineSize * height),
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pos = 0;
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const data = new Uint8Array(lineSize * height);
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let pos = 0;
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for (const elem of imgData.data) {
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let mask = 128;
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while (mask > 0) {
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@ -456,18 +456,7 @@ function compileType3Glyph(imgData) {
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--i;
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}
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// Immediately release the, potentially large, `Uint8Array`s after parsing.
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data = null;
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points = null;
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const drawOutline = function (ctx) {
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ctx.save();
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ctx.fill(path);
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ctx.beginPath();
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ctx.restore();
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};
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return drawOutline;
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return path;
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}
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class CanvasExtraState {
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@ -2726,7 +2715,7 @@ class CanvasGraphics {
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}
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if (glyph.compiled) {
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glyph.compiled(ctx);
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ctx.fill(glyph.compiled);
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return;
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}
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}
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