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Remove debug code from the integration tests
Doing so simplifies the code a bit, and such code is generally not checked in because it can easily be added locally if needed.
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2 changed files with 2 additions and 12 deletions
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@ -1388,15 +1388,10 @@ describe("Stamp Editor", () => {
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await Promise.all(
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pages.map(async ([browserName, page]) => {
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const debug = false;
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await page.click("#secondaryToolbarToggleButton");
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await page.waitForSelector("#secondaryToolbar", { visible: true });
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const secondary = await page.$("#secondaryToolbar");
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const png = await secondary.screenshot({
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type: "png",
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path: debug ? `foo.png` : "",
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});
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const png = await secondary.screenshot({ type: "png" });
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const secondaryImage = PNG.sync.read(Buffer.from(png));
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const buffer = new Uint32Array(secondaryImage.data.buffer);
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expect(buffer.every(x => x === 0xff0000ff))
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@ -400,8 +400,6 @@ describe("PDF viewer", () => {
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it("must check that canvas perfectly fits the page whatever the zoom level is", async () => {
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await Promise.all(
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pages.map(async ([browserName, page]) => {
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const debug = false;
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// The pdf has a single page with a red background.
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// We set the viewer background to red, because when screenshoting
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// some part of the viewer background can be visible.
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@ -426,10 +424,7 @@ describe("PDF viewer", () => {
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await scrollIntoView(page, `.page[data-page-number="1"]`);
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const element = await page.$(`.page[data-page-number="1"]`);
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const png = await element.screenshot({
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type: "png",
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path: debug ? `foo${i}.png` : "",
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});
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const png = await element.screenshot({ type: "png" });
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const pageImage = PNG.sync.read(Buffer.from(png));
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let buffer = new Uint32Array(pageImage.data.buffer);
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