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Fixes lint warning W004 in src/core

This commit is contained in:
Tim van der Meij 2014-04-07 23:42:54 +02:00
parent 7a2cb7cddd
commit df91acf239
14 changed files with 593 additions and 516 deletions

View file

@ -139,7 +139,7 @@ var JpxImage = (function JpxImageClosure() {
var code = readUint16(data, position);
position += 2;
var length = 0, j;
var length = 0, j, sqcd, spqcds, spqcdSize, scalarExpounded, tile;
switch (code) {
case 0xFF4F: // Start of codestream (SOC)
context.mainHeader = true;
@ -181,8 +181,7 @@ var JpxImage = (function JpxImageClosure() {
length = readUint16(data, position);
var qcd = {};
j = position + 2;
var sqcd = data[j++];
var spqcdSize, scalarExpounded;
sqcd = data[j++];
switch (sqcd & 0x1F) {
case 0:
spqcdSize = 8;
@ -202,7 +201,7 @@ var JpxImage = (function JpxImageClosure() {
qcd.noQuantization = (spqcdSize == 8);
qcd.scalarExpounded = scalarExpounded;
qcd.guardBits = sqcd >> 5;
var spqcds = [];
spqcds = [];
while (j < length + position) {
var spqcd = {};
if (spqcdSize == 8) {
@ -234,8 +233,7 @@ var JpxImage = (function JpxImageClosure() {
cqcc = readUint16(data, j);
j += 2;
}
var sqcd = data[j++];
var spqcdSize, scalarExpounded;
sqcd = data[j++];
switch (sqcd & 0x1F) {
case 0:
spqcdSize = 8;
@ -255,9 +253,9 @@ var JpxImage = (function JpxImageClosure() {
qcc.noQuantization = (spqcdSize == 8);
qcc.scalarExpounded = scalarExpounded;
qcc.guardBits = sqcd >> 5;
var spqcds = [];
spqcds = [];
while (j < (length + position)) {
var spqcd = {};
spqcd = {};
if (spqcdSize == 8) {
spqcd.epsilon = data[j++] >> 3;
spqcd.mu = 0;
@ -330,7 +328,7 @@ var JpxImage = (function JpxImageClosure() {
break;
case 0xFF90: // Start of tile-part (SOT)
length = readUint16(data, position);
var tile = {};
tile = {};
tile.index = readUint16(data, position + 2);
tile.length = readUint32(data, position + 4);
tile.dataEnd = tile.length + position - 2;
@ -348,7 +346,7 @@ var JpxImage = (function JpxImageClosure() {
context.currentTile = tile;
break;
case 0xFF93: // Start of data (SOD)
var tile = context.currentTile;
tile = context.currentTile;
if (tile.partIndex === 0) {
initializeTile(context, tile.index);
buildPackets(context);
@ -409,12 +407,12 @@ var JpxImage = (function JpxImageClosure() {
function calculateTileGrids(context, components) {
var siz = context.SIZ;
// Section B.3 Division into tile and tile-components
var tiles = [];
var tile, tiles = [];
var numXtiles = Math.ceil((siz.Xsiz - siz.XTOsiz) / siz.XTsiz);
var numYtiles = Math.ceil((siz.Ysiz - siz.YTOsiz) / siz.YTsiz);
for (var q = 0; q < numYtiles; q++) {
for (var p = 0; p < numXtiles; p++) {
var tile = {};
tile = {};
tile.tx0 = Math.max(siz.XTOsiz + p * siz.XTsiz, siz.XOsiz);
tile.ty0 = Math.max(siz.YTOsiz + q * siz.YTsiz, siz.YOsiz);
tile.tx1 = Math.min(siz.XTOsiz + (p + 1) * siz.XTsiz, siz.Xsiz);
@ -432,7 +430,8 @@ var JpxImage = (function JpxImageClosure() {
var component = components[i];
var tileComponents = [];
for (var j = 0, jj = tiles.length; j < jj; j++) {
var tileComponent = {}, tile = tiles[j];
var tileComponent = {};
tile = tiles[j];
tileComponent.tcx0 = Math.ceil(tile.tx0 / component.XRsiz);
tileComponent.tcy0 = Math.ceil(tile.ty0 / component.YRsiz);
tileComponent.tcx1 = Math.ceil(tile.tx1 / component.XRsiz);
@ -498,9 +497,10 @@ var JpxImage = (function JpxImageClosure() {
var precinctParameters = subband.resolution.precinctParameters;
var codeblocks = [];
var precincts = [];
for (var j = cby0; j < cby1; j++) {
for (var i = cbx0; i < cbx1; i++) {
var codeblock = {
var i, ii, j, codeblock, precinctNumber;
for (j = cby0; j < cby1; j++) {
for (i = cbx0; i < cbx1; i++) {
codeblock = {
cbx: i,
cby: j,
tbx0: codeblockWidth * i,
@ -515,8 +515,7 @@ var JpxImage = (function JpxImageClosure() {
var pj = Math.floor((codeblock.tby0 -
precinctParameters.precinctYOffset) /
precinctParameters.precinctHeight);
var precinctNumber = pj +
pi * precinctParameters.numprecinctswide;
precinctNumber = pj + pi * precinctParameters.numprecinctswide;
codeblock.tbx0_ = Math.max(subband.tbx0, codeblock.tbx0);
codeblock.tby0_ = Math.max(subband.tby0, codeblock.tby0);
codeblock.tbx1_ = Math.min(subband.tbx1, codeblock.tbx1);
@ -816,19 +815,20 @@ var JpxImage = (function JpxImageClosure() {
continue;
}
var layerNumber = packet.layerNumber;
var queue = [];
var queue = [], codeblock;
for (var i = 0, ii = packet.codeblocks.length; i < ii; i++) {
var codeblock = packet.codeblocks[i];
codeblock = packet.codeblocks[i];
var precinct = codeblock.precinct;
var codeblockColumn = codeblock.cbx - precinct.cbxMin;
var codeblockRow = codeblock.cby - precinct.cbyMin;
var codeblockIncluded = false;
var firstTimeInclusion = false;
var valueReady;
if ('included' in codeblock) {
codeblockIncluded = !!readBits(1);
} else {
// reading inclusion tree
var precinct = codeblock.precinct;
precinct = codeblock.precinct;
var inclusionTree, zeroBitPlanesTree;
if ('inclusionTree' in precinct) {
inclusionTree = precinct.inclusionTree;
@ -845,7 +845,7 @@ var JpxImage = (function JpxImageClosure() {
if (inclusionTree.reset(codeblockColumn, codeblockRow, layerNumber)) {
while (true) {
if (readBits(1)) {
var valueReady = !inclusionTree.nextLevel();
valueReady = !inclusionTree.nextLevel();
if (valueReady) {
codeblock.included = true;
codeblockIncluded = firstTimeInclusion = true;
@ -866,7 +866,7 @@ var JpxImage = (function JpxImageClosure() {
zeroBitPlanesTree.reset(codeblockColumn, codeblockRow);
while (true) {
if (readBits(1)) {
var valueReady = !zeroBitPlanesTree.nextLevel();
valueReady = !zeroBitPlanesTree.nextLevel();
if (valueReady) {
break;
}
@ -894,7 +894,7 @@ var JpxImage = (function JpxImageClosure() {
alignToByte();
while (queue.length > 0) {
var packetItem = queue.shift();
var codeblock = packetItem.codeblock;
codeblock = packetItem.codeblock;
if (!('data' in codeblock)) {
codeblock.data = [];
}
@ -930,14 +930,15 @@ var JpxImage = (function JpxImageClosure() {
// collect data
var data = codeblock.data, totalLength = 0, codingpasses = 0;
for (var q = 0, qq = data.length; q < qq; q++) {
var dataItem = data[q];
var q, qq, dataItem;
for (q = 0, qq = data.length; q < qq; q++) {
dataItem = data[q];
totalLength += dataItem.end - dataItem.start;
codingpasses += dataItem.codingpasses;
}
var encodedData = new Uint8Array(totalLength), k = 0;
for (var q = 0, qq = data.length; q < qq; q++) {
var dataItem = data[q];
for (q = 0, qq = data.length; q < qq; q++) {
dataItem = data[q];
var chunk = dataItem.data.subarray(dataItem.start, dataItem.end);
encodedData.set(chunk, k);
k += chunk.length;
@ -946,7 +947,7 @@ var JpxImage = (function JpxImageClosure() {
var decoder = new ArithmeticDecoder(encodedData, 0, totalLength);
bitModel.setDecoder(decoder);
for (var q = 0; q < codingpasses; q++) {
for (q = 0; q < codingpasses; q++) {
switch (currentCodingpassType) {
case 0:
bitModel.runSignificancePropogationPass();
@ -972,7 +973,7 @@ var JpxImage = (function JpxImageClosure() {
var bitsDecoded = bitModel.bitsDecoded;
var magnitudeCorrection = reversible ? 0 : 0.5;
for (var j = 0; j < blockHeight; j++) {
for (var k = 0; k < blockWidth; k++) {
for (k = 0; k < blockWidth; k++) {
n = magnitude[position];
if (n !== 0) {
n = (n + magnitudeCorrection) * delta;
@ -1068,32 +1069,35 @@ var JpxImage = (function JpxImageClosure() {
for (var i = 0, ii = context.tiles.length; i < ii; i++) {
var tile = context.tiles[i];
var result = [];
for (var c = 0; c < componentsCount; c++) {
var c;
for (c = 0; c < componentsCount; c++) {
var image = transformTile(context, tile, c);
result.push(image);
}
// Section G.2.2 Inverse multi component transform
var y0items, y1items, y2items, j, jj, y0, y1, y2;
var component, offset, tileImage, items;
if (tile.codingStyleDefaultParameters.multipleComponentTransform) {
var component0 = tile.components[0];
if (!component0.codingStyleParameters.reversibleTransformation) {
// inverse irreversible multiple component transform
var y0items = result[0].items;
var y1items = result[1].items;
var y2items = result[2].items;
for (var j = 0, jj = y0items.length; j < jj; ++j) {
var y0 = y0items[j] + 0.5, y1 = y1items[j], y2 = y2items[j];
y0items = result[0].items;
y1items = result[1].items;
y2items = result[2].items;
for (j = 0, jj = y0items.length; j < jj; ++j) {
y0 = y0items[j] + 0.5; y1 = y1items[j]; y2 = y2items[j];
y0items[j] = y0 + 1.402 * y2;
y1items[j] = y0 - 0.34413 * y1 - 0.71414 * y2;
y2items[j] = y0 + 1.772 * y1;
}
} else {
// inverse reversible multiple component transform
var y0items = result[0].items;
var y1items = result[1].items;
var y2items = result[2].items;
for (var j = 0, jj = y0items.length; j < jj; ++j) {
var y0 = y0items[j], y1 = y1items[j], y2 = y2items[j];
y0items = result[0].items;
y1items = result[1].items;
y2items = result[2].items;
for (j = 0, jj = y0items.length; j < jj; ++j) {
y0 = y0items[j]; y1 = y1items[j]; y2 = y2items[j];
var i1 = y0 - ((y2 + y1) >> 2);
y1items[j] = i1;
y0items[j] = y2 + i1;
@ -1103,15 +1107,15 @@ var JpxImage = (function JpxImageClosure() {
}
// To simplify things: shift and clamp output to 8 bit unsigned
for (var c = 0; c < componentsCount; c++) {
var component = components[c];
for (c = 0; c < componentsCount; c++) {
component = components[c];
var shift = component.precision - 8;
var tileImage = result[c];
var items = tileImage.items;
tileImage = result[c];
items = tileImage.items;
var data = new Uint8Array(items.length);
var low = -(128 << shift);
var high = 127 << shift;
for (var j = 0, jj = items.length; j < jj; j++) {
for (j = 0, jj = items.length; j < jj; j++) {
var val = items[j];
data[j] = val <= low ? 0 : val >= high ? 255 : (val >> shift) + 128;
}
@ -1157,9 +1161,9 @@ var JpxImage = (function JpxImageClosure() {
}
TagTree.prototype = {
reset: function TagTree_reset(i, j) {
var currentLevel = 0, value = 0;
var currentLevel = 0, value = 0, level;
while (currentLevel < this.levels.length) {
var level = this.levels[currentLevel];
level = this.levels[currentLevel];
var index = i + j * level.width;
if (index in level.items) {
value = level.items[index];
@ -1171,7 +1175,7 @@ var JpxImage = (function JpxImageClosure() {
currentLevel++;
}
currentLevel--;
var level = this.levels[currentLevel];
level = this.levels[currentLevel];
level.items[level.index] = value;
this.currentLevel = currentLevel;
delete this.value;
@ -1191,7 +1195,7 @@ var JpxImage = (function JpxImageClosure() {
}
this.currentLevel = currentLevel;
var level = this.levels[currentLevel];
level = this.levels[currentLevel];
level.items[level.index] = value;
return true;
}
@ -1257,7 +1261,7 @@ var JpxImage = (function JpxImageClosure() {
var level = this.levels[levelIndex];
var currentValue = level.items[level.index];
while (--levelIndex >= 0) {
var level = this.levels[levelIndex];
level = this.levels[levelIndex];
level.items[level.index] = currentValue;
}
},
@ -1272,7 +1276,7 @@ var JpxImage = (function JpxImageClosure() {
}
this.currentLevel = currentLevel;
var level = this.levels[currentLevel];
level = this.levels[currentLevel];
level.items[level.index] = value;
return true;
}
@ -1351,9 +1355,10 @@ var JpxImage = (function JpxImageClosure() {
var width = this.width, height = this.height;
var left = (column > 0);
var right = (column + 1 < width);
var i;
if (row > 0) {
var i = index - width;
i = index - width;
if (left) {
neighborsSignificance[i - 1] += 0x10;
}
@ -1364,7 +1369,7 @@ var JpxImage = (function JpxImageClosure() {
}
if (row + 1 < height) {
var i = index + width;
i = index + width;
if (left) {
neighborsSignificance[i - 1] += 0x10;
}
@ -1434,6 +1439,7 @@ var JpxImage = (function JpxImageClosure() {
var coefficentsMagnitude = this.coefficentsMagnitude;
var coefficentsSign = this.coefficentsSign;
var contribution, sign0, sign1, significance1;
var contextLabel, decoded;
// calculate horizontal contribution
significance1 = (column > 0 && coefficentsMagnitude[index - 1] !== 0);
@ -1471,11 +1477,11 @@ var JpxImage = (function JpxImageClosure() {
}
if (contribution >= 0) {
var contextLabel = 9 + contribution;
var decoded = this.decoder.readBit(this.contexts, contextLabel);
contextLabel = 9 + contribution;
decoded = this.decoder.readBit(this.contexts, contextLabel);
} else {
var contextLabel = 9 - contribution;
var decoded = this.decoder.readBit(this.contexts, contextLabel) ^ 1;
contextLabel = 9 - contribution;
decoded = this.decoder.readBit(this.contexts, contextLabel) ^ 1;
}
return decoded;
},
@ -1552,7 +1558,7 @@ var JpxImage = (function JpxImageClosure() {
neighborsSignificance[index0 + twoRowsDown] === 0 &&
neighborsSignificance[index0 + threeRowsDown] === 0);
var i1 = 0, index = index0;
var i;
var i, sign;
if (allEmpty) {
var hasSignificantCoefficent =
decoder.readBit(contexts, RUNLENGTH_CONTEXT);
@ -1568,7 +1574,7 @@ var JpxImage = (function JpxImageClosure() {
i = i0 + i1;
index += i1 * width;
var sign = this.decodeSignBit(i, j, index);
sign = this.decodeSignBit(i, j, index);
coefficentsSign[index] = sign;
coefficentsMagnitude[index] = 1;
this.setNeighborsSignificance(i, j, index);
@ -1595,7 +1601,7 @@ var JpxImage = (function JpxImageClosure() {
var contextLabel = labels[neighborsSignificance[index]];
var decision = decoder.readBit(contexts, contextLabel);
if (decision == 1) {
var sign = this.decodeSignBit(i, j, index);
sign = this.decodeSignBit(i, j, index);
coefficentsSign[index] = sign;
coefficentsMagnitude[index] = 1;
this.setNeighborsSignificance(i, j, index);
@ -1659,11 +1665,11 @@ var JpxImage = (function JpxImageClosure() {
var width = llWidth + hlWidth;
var height = llHeight + lhHeight;
var items = new Float32Array(width * height);
var i, j, k, l;
var i, j, k, l, v, u;
for (i = 0, k = 0; i < llHeight; i++) {
l = i * 2 * width;
for (var j = 0; j < llWidth; j++, k++, l += 2) {
for (j = 0; j < llWidth; j++, k++, l += 2) {
items[l] = llItems[k];
}
}
@ -1693,12 +1699,12 @@ var JpxImage = (function JpxImageClosure() {
if (width === 1) {
// if width = 1, when u0 even keep items as is, when odd divide by 2
if ((u0 & 1) !== 0) {
for (var v = 0, k = 0; v < height; v++, k += width) {
for (v = 0, k = 0; v < height; v++, k += width) {
items[k] *= 0.5;
}
}
} else {
for (var v = 0, k = 0; v < height; v++, k += width) {
for (v = 0, k = 0; v < height; v++, k += width) {
rowBuffer.set(items.subarray(k, k + width), bufferPadding);
this.extend(rowBuffer, bufferPadding, width);
@ -1721,18 +1727,19 @@ var JpxImage = (function JpxImageClosure() {
for (i = 0; i < numBuffers; i++) {
colBuffers.push(new Float32Array(height + 2 * bufferPadding));
}
var b, currentBuffer = 0, ll = bufferPadding + height;
var b, currentBuffer = 0;
ll = bufferPadding + height;
// Section F.3.5 VER_SR
if (height === 1) {
// if height = 1, when v0 even keep items as is, when odd divide by 2
if ((v0 & 1) !== 0) {
for (var u = 0; u < width; u++) {
for (u = 0; u < width; u++) {
items[u] *= 0.5;
}
}
} else {
for (var u = 0; u < width; u++) {
for (u = 0; u < width; u++) {
// if we ran out of buffers, copy several image columns at once
if (currentBuffer === 0) {
numBuffers = Math.min(width - u, numBuffers);
@ -1780,7 +1787,7 @@ var JpxImage = (function JpxImageClosure() {
IrreversibleTransform.prototype.filter =
function irreversibleTransformFilter(y, offset, length, i0, x) {
var len = length >> 1;
var offset = offset | 0;
offset = offset | 0;
var alpha = -1.586134342059924;
var beta = -0.052980118572961;
@ -1788,32 +1795,33 @@ var JpxImage = (function JpxImageClosure() {
var delta = 0.443506852043971;
var K = 1.230174104914001;
var K_ = 1 / K;
var j, n, nn;
// step 1 is combined with step 3
// step 2
for (var j = offset - 3, n = len + 4; n--; j += 2) {
for (j = offset - 3, n = len + 4; n--; j += 2) {
x[j] = K_ * y[j];
}
// step 1 & 3
for (var j = offset - 2, n = len + 3; n--; j += 2) {
for (j = offset - 2, n = len + 3; n--; j += 2) {
x[j] = K * y[j] -
delta * (x[j - 1] + x[j + 1]);
}
// step 4
for (var j = offset - 1, n = len + 2; n--; j += 2) {
for (j = offset - 1, n = len + 2; n--; j += 2) {
x[j] -= gamma * (x[j - 1] + x[j + 1]);
}
// step 5
for (var j = offset, n = len + 1; n--; j += 2) {
for (j = offset, n = len + 1; n--; j += 2) {
x[j] -= beta * (x[j - 1] + x[j + 1]);
}
// step 6
for (var j = offset + 1, n = len; n--; j += 2) {
for (j = offset + 1, n = len; n--; j += 2) {
x[j] -= alpha * (x[j - 1] + x[j + 1]);
}
};
@ -1831,13 +1839,14 @@ var JpxImage = (function JpxImageClosure() {
ReversibleTransform.prototype.filter =
function reversibleTransformFilter(y, offset, length, i0, x) {
var len = length >> 1;
var offset = offset | 0;
offset = offset | 0;
var j, n;
for (var j = offset, n = len + 1; n--; j += 2) {
for (j = offset, n = len + 1; n--; j += 2) {
x[j] = y[j] - ((y[j - 1] + y[j + 1] + 2) >> 2);
}
for (var j = offset + 1, n = len; n--; j += 2) {
for (j = offset + 1, n = len; n--; j += 2) {
x[j] = y[j] + ((x[j - 1] + x[j + 1]) >> 1);
}
};