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Trying to implement progressive font rendering. Works on FF, but Chrome doesn't catchup the fonts
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4 changed files with 115 additions and 98 deletions
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@ -19,25 +19,12 @@ var WorkerHandler = {
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// The following code does quite the same as Page.prototype.startRendering,
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// but stops at one point and sends the result back to the main thread.
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var gfx = new CanvasGraphics(null);
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var fonts = [];
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var start = Date.now();
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// Pre compile the pdf page and fetch the fonts/images.
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var IRQueue = page.getIRQueue(handler, fonts);
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var IRQueue = page.getIRQueue(handler);
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console.log("page=%d - getIRQueue: time=%dms, len=%d", pageNum, Date.now() - start, IRQueue.fnArray.length);
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// Extract the minimum of font data that is required to build all required
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// font stuff on the main thread.
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var fontsMin = [];
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for (var i = 0; i < fonts.length; i++) {
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var font = fonts[i];
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fontsMin.push({
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name: font.name,
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file: font.file,
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properties: font.properties
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});
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}
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if (false /* show used commands */) {
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var cmdMap = {};
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@ -59,7 +46,6 @@ var WorkerHandler = {
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handler.send("page", {
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pageNum: pageNum,
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fonts: fontsMin,
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IRQueue: IRQueue,
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});
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}, this);
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