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Improve performance of reused patterns.
Bug 1721218 has a shading pattern that was used thousands of times. To improve performance of this PDF: - add a cache for patterns in the evaluator and only send the IR form once to the main thread (this also makes caching in canvas easier) - cache the created canvas radial/axial patterns - for shading fill radial/axial use the pattern directly instead of creating temporary canvas
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parent
2cf90cd9ad
commit
da1af02ac8
7 changed files with 121 additions and 59 deletions
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@ -1314,6 +1314,35 @@ class PartialEvaluator {
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});
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}
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parseShading({
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keyObj,
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shading,
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resources,
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localColorSpaceCache,
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localShadingPatternCache,
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matrix = null,
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}) {
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// Shadings and patterns may be referenced by the same name but the resource
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// dictionary could be different so we can't use the name for the cache key.
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let id = localShadingPatternCache.get(keyObj);
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if (!id) {
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var shadingFill = Pattern.parseShading(
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shading,
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matrix,
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this.xref,
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resources,
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this.handler,
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this._pdfFunctionFactory,
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localColorSpaceCache
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);
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const patternIR = shadingFill.getIR();
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id = `pattern_${this.idFactory.createObjId()}`;
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localShadingPatternCache.set(keyObj, id);
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this.handler.send("obj", [id, this.pageIndex, "Pattern", patternIR]);
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}
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return id;
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}
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handleColorN(
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operatorList,
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fn,
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@ -1323,7 +1352,8 @@ class PartialEvaluator {
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resources,
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task,
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localColorSpaceCache,
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localTilingPatternCache
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localTilingPatternCache,
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localShadingPatternCache
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) {
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// compile tiling patterns
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const patternName = args.pop();
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@ -1350,7 +1380,7 @@ class PartialEvaluator {
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// if and only if there are PDF documents where doing so would
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// significantly improve performance.
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let pattern = patterns.get(name);
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const pattern = patterns.get(name);
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if (pattern) {
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const dict = isStream(pattern) ? pattern.dict : pattern;
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const typeNum = dict.get("PatternType");
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@ -1371,16 +1401,15 @@ class PartialEvaluator {
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} else if (typeNum === PatternType.SHADING) {
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const shading = dict.get("Shading");
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const matrix = dict.getArray("Matrix");
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pattern = Pattern.parseShading(
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const objId = this.parseShading({
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keyObj: pattern,
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shading,
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matrix,
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this.xref,
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resources,
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this.handler,
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this._pdfFunctionFactory,
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localColorSpaceCache
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);
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operatorList.addOp(fn, pattern.getIR());
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localColorSpaceCache,
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localShadingPatternCache,
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});
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operatorList.addOp(fn, ["Shading", objId]);
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return undefined;
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}
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throw new FormatError(`Unknown PatternType: ${typeNum}`);
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@ -1513,6 +1542,7 @@ class PartialEvaluator {
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const localColorSpaceCache = new LocalColorSpaceCache();
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const localGStateCache = new LocalGStateCache();
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const localTilingPatternCache = new LocalTilingPatternCache();
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const localShadingPatternCache = new Map();
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const xobjs = resources.get("XObject") || Dict.empty;
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const patterns = resources.get("Pattern") || Dict.empty;
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@ -1869,7 +1899,8 @@ class PartialEvaluator {
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resources,
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task,
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localColorSpaceCache,
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localTilingPatternCache
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localTilingPatternCache,
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localShadingPatternCache
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)
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);
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return;
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@ -1890,7 +1921,8 @@ class PartialEvaluator {
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resources,
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task,
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localColorSpaceCache,
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localTilingPatternCache
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localTilingPatternCache,
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localShadingPatternCache
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)
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);
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return;
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@ -1909,18 +1941,14 @@ class PartialEvaluator {
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if (!shading) {
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throw new FormatError("No shading object found");
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}
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var shadingFill = Pattern.parseShading(
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const patternId = self.parseShading({
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keyObj: shading,
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shading,
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null,
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xref,
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resources,
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self.handler,
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self._pdfFunctionFactory,
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localColorSpaceCache
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);
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var patternIR = shadingFill.getIR();
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args = [patternIR];
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localColorSpaceCache,
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localShadingPatternCache,
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});
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args = [patternId];
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fn = OPS.shadingFill;
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break;
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case OPS.setGState:
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