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Implement paintReadyJpegXObject + add infrastructure to handle JpegStreams
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3 changed files with 100 additions and 42 deletions
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@ -22,8 +22,7 @@ var WorkerHandler = {
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// but stops at one point and sends the result back to the main thread.
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var gfx = new CanvasGraphics(null);
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var fonts = [];
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// TODO: Figure out how image loading is handled inside the worker.
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var images = new ImagesLoader();
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var images = [];
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// Pre compile the pdf page and fetch the fonts/images.
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var preCompilation = page.preCompile(gfx, fonts, images);
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@ -76,9 +75,9 @@ var WorkerHandler = {
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handler.send("page", {
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pageNum: pageNum,
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fonts: fontsMin,
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images: [],
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images: images,
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preCompilation: preCompilation,
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});
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}, this);
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}
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}
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}
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