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add imageLayer
add optional imageLayer object to access images and there position and size as they are rendered on the canvas.
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2 changed files with 56 additions and 5 deletions
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@ -247,6 +247,8 @@ var PDFPageProxy = (function PDFPageProxyClosure() {
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* canvasContext(required): A 2D context of a DOM Canvas object.,
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* textLayer(optional): An object that has beginLayout, endLayout, and
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* appendText functions.,
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* imageLayer(optional): An object that has beginLayout, endLayout and
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* appendImage functions.,
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* continueCallback(optional): A function that will be called each time
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* the rendering is paused. To continue
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* rendering call the function that is the
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@ -298,7 +300,7 @@ var PDFPageProxy = (function PDFPageProxyClosure() {
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}
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var gfx = new CanvasGraphics(params.canvasContext, this.commonObjs,
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this.objs, params.textLayer);
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this.objs, params.textLayer, params.imageLayer);
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try {
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this.display(gfx, params.viewport, complete, continueCallback);
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} catch (e) {
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