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Print more warnings about potential problems in Node.js environments
- Warn if the "regular" PDF.js build is used in Node.js environments, since that won't load any of the relevant polyfills. - Warn if the `require` function cannot be accessed, since currently we're just "swallowing" any errors.
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1 changed files with 35 additions and 33 deletions
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@ -26,43 +26,45 @@ if (typeof PDFJSDev !== "undefined" && PDFJSDev.test("MOZCENTRAL")) {
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);
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}
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if (
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typeof PDFJSDev !== "undefined" &&
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!PDFJSDev.test("SKIP_BABEL") &&
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isNodeJS
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) {
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let canvas;
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try {
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const require = process
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.getBuiltinModule("module")
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.createRequire(import.meta.url);
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if (isNodeJS) {
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if (typeof PDFJSDev === "undefined" || PDFJSDev.test("SKIP_BABEL")) {
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warn("Please use the `legacy` build in Node.js environments.");
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} else {
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let canvas;
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try {
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canvas = require("@napi-rs/canvas");
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} catch (ex) {
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warn(`Cannot load "@napi-rs/canvas" package: "${ex}".`);
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}
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} catch {}
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const require = process
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.getBuiltinModule("module")
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.createRequire(import.meta.url);
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if (!globalThis.DOMMatrix) {
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if (canvas?.DOMMatrix) {
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globalThis.DOMMatrix = canvas.DOMMatrix;
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} else {
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warn("Cannot polyfill `DOMMatrix`, rendering may be broken.");
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try {
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canvas = require("@napi-rs/canvas");
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} catch (ex) {
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warn(`Cannot load "@napi-rs/canvas" package: "${ex}".`);
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}
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} catch (ex) {
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warn(`Cannot access the \`require\` function: "${ex}".`);
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}
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}
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if (!globalThis.ImageData) {
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if (canvas?.ImageData) {
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globalThis.ImageData = canvas.ImageData;
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} else {
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warn("Cannot polyfill `ImageData`, rendering may be broken.");
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if (!globalThis.DOMMatrix) {
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if (canvas?.DOMMatrix) {
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globalThis.DOMMatrix = canvas.DOMMatrix;
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} else {
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warn("Cannot polyfill `DOMMatrix`, rendering may be broken.");
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}
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}
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}
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if (!globalThis.Path2D) {
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if (canvas?.Path2D) {
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globalThis.Path2D = canvas.Path2D;
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} else {
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warn("Cannot polyfill `Path2D`, rendering may be broken.");
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if (!globalThis.ImageData) {
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if (canvas?.ImageData) {
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globalThis.ImageData = canvas.ImageData;
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} else {
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warn("Cannot polyfill `ImageData`, rendering may be broken.");
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}
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}
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if (!globalThis.Path2D) {
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if (canvas?.Path2D) {
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globalThis.Path2D = canvas.Path2D;
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} else {
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warn("Cannot polyfill `Path2D`, rendering may be broken.");
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}
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}
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}
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}
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