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Merge pull request #1443 from brendandahl/gradientfix

Fix gradients for fill and stroke.
This commit is contained in:
Yury Delendik 2012-04-05 16:14:55 -07:00
commit b10d7fceb8
6 changed files with 42 additions and 30 deletions

View file

@ -926,7 +926,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
}
var pattern = new TilingPattern(IR, color, this.ctx, this.objs);
} else if (IR[0] == 'RadialAxial' || IR[0] == 'Dummy') {
var pattern = Pattern.shadingFromIR(this.ctx, IR);
var pattern = Pattern.shadingFromIR(IR);
} else {
error('Unkown IR type ' + IR[0]);
}
@ -1010,7 +1010,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
var ctx = this.ctx;
this.save();
ctx.fillStyle = Pattern.shadingFromIR(ctx, patternIR);
var pattern = Pattern.shadingFromIR(patternIR);
ctx.fillStyle = pattern.getPattern(ctx);
var inv = ctx.mozCurrentTransformInverse;
if (inv) {

View file

@ -322,8 +322,8 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
else if (typeNum == SHADING_PATTERN) {
var shading = dict.get('Shading');
var matrix = dict.get('Matrix');
var pattern = Pattern.parseShading(shading, matrix, xref, res,
null /*ctx*/);
var pattern = Pattern.parseShading(shading, matrix, xref,
res);
args = pattern.getIR();
} else {
error('Unkown PatternType ' + typeNum);
@ -393,8 +393,7 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
if (!shading)
error('No shading object found');
var shadingFill = Pattern.parseShading(shading, null, xref, res,
null);
var shadingFill = Pattern.parseShading(shading, null, xref, res);
var patternIR = shadingFill.getIR();
args = [patternIR];
fn = 'shadingFill';

View file

@ -22,12 +22,12 @@ var Pattern = (function PatternClosure() {
}
};
Pattern.shadingFromIR = function Pattern_shadingFromIR(ctx, raw) {
return Shadings[raw[0]].fromIR(ctx, raw);
Pattern.shadingFromIR = function Pattern_shadingFromIR(raw) {
return Shadings[raw[0]].fromIR(raw);
};
Pattern.parseShading = function Pattern_parseShading(shading, matrix, xref,
res, ctx) {
res) {
var dict = isStream(shading) ? shading.dict : shading;
var type = dict.get('ShadingType');
@ -36,7 +36,7 @@ var Pattern = (function PatternClosure() {
case PatternType.AXIAL:
case PatternType.RADIAL:
// Both radial and axial shadings are handled by RadialAxial shading.
return new Shadings.RadialAxial(dict, matrix, xref, res, ctx);
return new Shadings.RadialAxial(dict, matrix, xref, res);
default:
return new Shadings.Dummy();
}
@ -101,36 +101,40 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
this.colorStops = colorStops;
}
RadialAxial.fromIR = function RadialAxial_fromIR(ctx, raw) {
RadialAxial.fromIR = function RadialAxial_fromIR(raw) {
var type = raw[1];
var colorStops = raw[2];
var p0 = raw[3];
var p1 = raw[4];
var r0 = raw[5];
var r1 = raw[6];
return {
type: 'Pattern',
getPattern: function(ctx) {
var curMatrix = ctx.mozCurrentTransform;
if (curMatrix) {
var userMatrix = ctx.mozCurrentTransformInverse;
var curMatrix = ctx.mozCurrentTransform;
if (curMatrix) {
var userMatrix = ctx.mozCurrentTransformInverse;
p0 = Util.applyTransform(p0, curMatrix);
p0 = Util.applyTransform(p0, userMatrix);
p0 = Util.applyTransform(p0, curMatrix);
p0 = Util.applyTransform(p0, userMatrix);
p1 = Util.applyTransform(p1, curMatrix);
p1 = Util.applyTransform(p1, userMatrix);
}
p1 = Util.applyTransform(p1, curMatrix);
p1 = Util.applyTransform(p1, userMatrix);
}
var grad;
if (type == PatternType.AXIAL)
grad = ctx.createLinearGradient(p0[0], p0[1], p1[0], p1[1]);
else if (type == PatternType.RADIAL)
grad = ctx.createRadialGradient(p0[0], p0[1], r0, p1[0], p1[1], r1);
var grad;
if (type == PatternType.AXIAL)
grad = ctx.createLinearGradient(p0[0], p0[1], p1[0], p1[1]);
else if (type == PatternType.RADIAL)
grad = ctx.createRadialGradient(p0[0], p0[1], r0, p1[0], p1[1], r1);
for (var i = 0, ii = colorStops.length; i < ii; ++i) {
var c = colorStops[i];
grad.addColorStop(c[0], c[1]);
}
return grad;
for (var i = 0, ii = colorStops.length; i < ii; ++i) {
var c = colorStops[i];
grad.addColorStop(c[0], c[1]);
}
return grad;
}
};
};
RadialAxial.prototype = {