mirror of
https://github.com/mozilla/pdf.js.git
synced 2025-04-26 10:08:06 +02:00
Splitting files
This commit is contained in:
parent
b428552e87
commit
a7278b7fbc
25 changed files with 7581 additions and 7588 deletions
283
src/pattern.js
Normal file
283
src/pattern.js
Normal file
|
@ -0,0 +1,283 @@
|
|||
var Pattern = (function patternPattern() {
|
||||
// Constructor should define this.getPattern
|
||||
function constructor() {
|
||||
error('should not call Pattern constructor');
|
||||
}
|
||||
|
||||
constructor.prototype = {
|
||||
// Input: current Canvas context
|
||||
// Output: the appropriate fillStyle or strokeStyle
|
||||
getPattern: function pattern_getStyle(ctx) {
|
||||
error('Should not call Pattern.getStyle: ' + ctx);
|
||||
}
|
||||
};
|
||||
|
||||
constructor.shadingFromIR = function pattern_shadingFromIR(ctx, raw) {
|
||||
var obj = window[raw[0]];
|
||||
return obj.fromIR(ctx, raw);
|
||||
}
|
||||
|
||||
constructor.parseShading = function pattern_shading(shading, matrix,
|
||||
xref, res, ctx) {
|
||||
|
||||
var dict = isStream(shading) ? shading.dict : shading;
|
||||
var type = dict.get('ShadingType');
|
||||
|
||||
switch (type) {
|
||||
case 2:
|
||||
case 3:
|
||||
// both radial and axial shadings are handled by RadialAxial shading
|
||||
return new RadialAxialShading(dict, matrix, xref, res, ctx);
|
||||
default:
|
||||
return new DummyShading();
|
||||
}
|
||||
};
|
||||
return constructor;
|
||||
})();
|
||||
|
||||
var DummyShading = (function dummyShading() {
|
||||
function constructor() {
|
||||
this.type = 'Pattern';
|
||||
}
|
||||
|
||||
constructor.fromIR = function() {
|
||||
return 'hotpink';
|
||||
}
|
||||
|
||||
constructor.prototype = {
|
||||
getIR: function dummpy_getir() {
|
||||
return ['DummyShading'];
|
||||
}
|
||||
};
|
||||
return constructor;
|
||||
})();
|
||||
|
||||
// Radial and axial shading have very similar implementations
|
||||
// If needed, the implementations can be broken into two classes
|
||||
var RadialAxialShading = (function radialAxialShading() {
|
||||
function constructor(dict, matrix, xref, res, ctx) {
|
||||
this.matrix = matrix;
|
||||
this.coordsArr = dict.get('Coords');
|
||||
this.shadingType = dict.get('ShadingType');
|
||||
this.type = 'Pattern';
|
||||
|
||||
this.ctx = ctx;
|
||||
var cs = dict.get('ColorSpace', 'CS');
|
||||
cs = ColorSpace.parse(cs, xref, res);
|
||||
this.cs = cs;
|
||||
|
||||
var t0 = 0.0, t1 = 1.0;
|
||||
if (dict.has('Domain')) {
|
||||
var domainArr = dict.get('Domain');
|
||||
t0 = domainArr[0];
|
||||
t1 = domainArr[1];
|
||||
}
|
||||
|
||||
var extendStart = false, extendEnd = false;
|
||||
if (dict.has('Extend')) {
|
||||
var extendArr = dict.get('Extend');
|
||||
extendStart = extendArr[0];
|
||||
extendEnd = extendArr[1];
|
||||
TODO('Support extend');
|
||||
}
|
||||
|
||||
this.extendStart = extendStart;
|
||||
this.extendEnd = extendEnd;
|
||||
|
||||
var fnObj = dict.get('Function');
|
||||
fnObj = xref.fetchIfRef(fnObj);
|
||||
if (isArray(fnObj))
|
||||
error('No support for array of functions');
|
||||
else if (!isPDFFunction(fnObj))
|
||||
error('Invalid function');
|
||||
var fn = PDFFunction.parse(xref, fnObj);
|
||||
|
||||
// 10 samples seems good enough for now, but probably won't work
|
||||
// if there are sharp color changes. Ideally, we would implement
|
||||
// the spec faithfully and add lossless optimizations.
|
||||
var step = (t1 - t0) / 10;
|
||||
var diff = t1 - t0;
|
||||
|
||||
var colorStops = [];
|
||||
for (var i = t0; i <= t1; i += step) {
|
||||
var color = fn([i]);
|
||||
var rgbColor = Util.makeCssRgb.apply(this, cs.getRgb(color));
|
||||
colorStops.push([(i - t0) / diff, rgbColor]);
|
||||
}
|
||||
|
||||
this.colorStops = colorStops;
|
||||
}
|
||||
|
||||
constructor.fromIR = function(ctx, raw) {
|
||||
var type = raw[1];
|
||||
var colorStops = raw[2];
|
||||
var p0 = raw[3];
|
||||
var p1 = raw[4];
|
||||
var r0 = raw[5];
|
||||
var r1 = raw[6];
|
||||
|
||||
var curMatrix = ctx.mozCurrentTransform;
|
||||
if (curMatrix) {
|
||||
var userMatrix = ctx.mozCurrentTransformInverse;
|
||||
|
||||
p0 = Util.applyTransform(p0, curMatrix);
|
||||
p0 = Util.applyTransform(p0, userMatrix);
|
||||
|
||||
p1 = Util.applyTransform(p1, curMatrix);
|
||||
p1 = Util.applyTransform(p1, userMatrix);
|
||||
}
|
||||
|
||||
if (type == 2)
|
||||
var grad = ctx.createLinearGradient(p0[0], p0[1], p1[0], p1[1]);
|
||||
else if (type == 3)
|
||||
var grad = ctx.createRadialGradient(p0[0], p0[1], r0, p1[0], p1[1], r1);
|
||||
|
||||
for (var i = 0, ii = colorStops.length; i < ii; ++i) {
|
||||
var c = colorStops[i];
|
||||
grad.addColorStop(c[0], c[1]);
|
||||
}
|
||||
return grad;
|
||||
}
|
||||
|
||||
constructor.prototype = {
|
||||
getIR: function RadialAxialShading_getIR() {
|
||||
var coordsArr = this.coordsArr;
|
||||
var type = this.shadingType;
|
||||
if (type == 2) {
|
||||
var p0 = [coordsArr[0], coordsArr[1]];
|
||||
var p1 = [coordsArr[2], coordsArr[3]];
|
||||
var r0 = null;
|
||||
var r1 = null;
|
||||
} else if (type == 3) {
|
||||
var p0 = [coordsArr[0], coordsArr[1]];
|
||||
var p1 = [coordsArr[3], coordsArr[4]];
|
||||
var r0 = coordsArr[2];
|
||||
var r1 = coordsArr[5];
|
||||
} else {
|
||||
error('getPattern type unknown: ' + type);
|
||||
}
|
||||
|
||||
var matrix = this.matrix;
|
||||
if (matrix) {
|
||||
p0 = Util.applyTransform(p0, matrix);
|
||||
p1 = Util.applyTransform(p1, matrix);
|
||||
}
|
||||
|
||||
return ['RadialAxialShading', type, this.colorStops, p0, p1, r0, r1];
|
||||
}
|
||||
};
|
||||
|
||||
return constructor;
|
||||
})();
|
||||
|
||||
var TilingPattern = (function tilingPattern() {
|
||||
var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
|
||||
|
||||
function TilingPattern(IR, color, ctx, objs) {
|
||||
var IRQueue = IR[2];
|
||||
this.matrix = IR[3];
|
||||
var bbox = IR[4];
|
||||
var xstep = IR[5];
|
||||
var ystep = IR[6];
|
||||
var paintType = IR[7];
|
||||
|
||||
TODO('TilingType');
|
||||
|
||||
this.curMatrix = ctx.mozCurrentTransform;
|
||||
this.invMatrix = ctx.mozCurrentTransformInverse;
|
||||
this.ctx = ctx;
|
||||
this.type = 'Pattern';
|
||||
|
||||
var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
|
||||
|
||||
var topLeft = [x0, y0];
|
||||
// we want the canvas to be as large as the step size
|
||||
var botRight = [x0 + xstep, y0 + ystep];
|
||||
|
||||
var width = botRight[0] - topLeft[0];
|
||||
var height = botRight[1] - topLeft[1];
|
||||
|
||||
// TODO: hack to avoid OOM, we would idealy compute the tiling
|
||||
// pattern to be only as large as the acual size in device space
|
||||
// This could be computed with .mozCurrentTransform, but still
|
||||
// needs to be implemented
|
||||
while (Math.abs(width) > 512 || Math.abs(height) > 512) {
|
||||
width = 512;
|
||||
height = 512;
|
||||
}
|
||||
|
||||
var tmpCanvas = new ScratchCanvas(width, height);
|
||||
|
||||
// set the new canvas element context as the graphics context
|
||||
var tmpCtx = tmpCanvas.getContext('2d');
|
||||
var graphics = new CanvasGraphics(tmpCtx, objs);
|
||||
|
||||
switch (paintType) {
|
||||
case PAINT_TYPE_COLORED:
|
||||
tmpCtx.fillStyle = ctx.fillStyle;
|
||||
tmpCtx.strokeStyle = ctx.strokeStyle;
|
||||
break;
|
||||
case PAINT_TYPE_UNCOLORED:
|
||||
color = Util.makeCssRgb.apply(this, color);
|
||||
tmpCtx.fillStyle = color;
|
||||
tmpCtx.strokeStyle = color;
|
||||
break;
|
||||
default:
|
||||
error('Unsupported paint type: ' + paintType);
|
||||
}
|
||||
|
||||
var scale = [width / xstep, height / ystep];
|
||||
this.scale = scale;
|
||||
|
||||
// transform coordinates to pattern space
|
||||
var tmpTranslate = [1, 0, 0, 1, -topLeft[0], -topLeft[1]];
|
||||
var tmpScale = [scale[0], 0, 0, scale[1], 0, 0];
|
||||
graphics.transform.apply(graphics, tmpScale);
|
||||
graphics.transform.apply(graphics, tmpTranslate);
|
||||
|
||||
if (bbox && isArray(bbox) && 4 == bbox.length) {
|
||||
var bboxWidth = bbox[2] - bbox[0];
|
||||
var bboxHeight = bbox[3] - bbox[1];
|
||||
graphics.rectangle(bbox[0], bbox[1], bboxWidth, bboxHeight);
|
||||
graphics.clip();
|
||||
graphics.endPath();
|
||||
}
|
||||
|
||||
graphics.executeIRQueue(IRQueue);
|
||||
|
||||
this.canvas = tmpCanvas;
|
||||
}
|
||||
|
||||
TilingPattern.getIR = function tiling_getIR(codeIR, dict, args) {
|
||||
var matrix = dict.get('Matrix');
|
||||
var bbox = dict.get('BBox');
|
||||
var xstep = dict.get('XStep');
|
||||
var ystep = dict.get('YStep');
|
||||
var paintType = dict.get('PaintType');
|
||||
|
||||
return [
|
||||
'TilingPattern', args, codeIR, matrix, bbox, xstep, ystep, paintType
|
||||
];
|
||||
}
|
||||
|
||||
TilingPattern.prototype = {
|
||||
getPattern: function tiling_getPattern() {
|
||||
var matrix = this.matrix;
|
||||
var curMatrix = this.curMatrix;
|
||||
var ctx = this.ctx;
|
||||
|
||||
if (curMatrix)
|
||||
ctx.setTransform.apply(ctx, curMatrix);
|
||||
|
||||
if (matrix)
|
||||
ctx.transform.apply(ctx, matrix);
|
||||
|
||||
var scale = this.scale;
|
||||
ctx.scale(1 / scale[0], 1 / scale[1]);
|
||||
|
||||
return ctx.createPattern(this.canvas, 'repeat');
|
||||
}
|
||||
};
|
||||
|
||||
return TilingPattern;
|
||||
})();
|
Loading…
Add table
Add a link
Reference in a new issue