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Adds cmyk jpg support. Treats the cmyk jpg as a regular stream.
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234ec25351
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8 changed files with 47 additions and 18 deletions
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@ -793,20 +793,46 @@ var JpegStream = (function jpegStream() {
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// TODO: per poppler, some images may have 'junk' before that
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// need to be removed
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this.dict = dict;
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this.isNative = true;
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if (isAdobeImage(bytes))
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bytes = fixAdobeImage(bytes);
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if (isAdobeImage(bytes)) {
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// when bug 674619 land, let's check if browser can do
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// normal cmyk and then we won't have to the following
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var cs = dict.get('ColorSpace');
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if (isName(cs) && cs.name === 'DeviceCMYK') {
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this.isNative = false;
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this.bytes = bytes;
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} else {
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bytes = fixAdobeImage(bytes);
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this.src = bytesToString(bytes);
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}
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} else {
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this.src = bytesToString(bytes);
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}
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this.src = bytesToString(bytes);
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DecodeStream.call(this);
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}
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constructor.prototype = {
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getIR: function jpegStreamGetIR() {
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return this.src;
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},
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getChar: function jpegStreamGetChar() {
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constructor.prototype = Object.create(DecodeStream.prototype);
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constructor.prototype.ensureBuffer = function jpegStreamEnsureBuffer(req) {
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if (this.bufferLength)
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return;
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var jpegImage = new JpegImage();
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jpegImage.parse(this.bytes);
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var width = jpegImage.width;
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var height = jpegImage.height;
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var dataLength = width * height * 4;
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var data = new Uint8Array(dataLength);
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jpegImage.getData(data, width, height);
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this.buffer = data;
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this.bufferLength = data.length;
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};
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constructor.prototype.getIR = function jpegStreamGetIR() {
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return this.src;
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};
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constructor.prototype.getChar = function jpegStreamGetChar() {
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error('internal error: getChar is not valid on JpegStream');
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}
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};
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return constructor;
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