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Don't shadow the TouchManager.prototype.MIN_TOUCH_DISTANCE_TO_PINCH
value
The `devicePixelRatio` may change if the window resolution changes, which can happen e.g. if the viewer is moved to another monitor.
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1 changed files with 5 additions and 6 deletions
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@ -13,7 +13,6 @@
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* limitations under the License.
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*/
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import { shadow } from "../shared/util.js";
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import { stopEvent } from "./display_utils.js";
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class TouchManager {
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@ -65,6 +64,10 @@ class TouchManager {
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});
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}
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/**
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* NOTE: Don't shadow this value since `devicePixelRatio` may change if the
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* window resolution changes, e.g. if the viewer is moved to another monitor.
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*/
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get MIN_TOUCH_DISTANCE_TO_PINCH() {
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// The 35 is coming from:
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// https://searchfox.org/mozilla-central/source/gfx/layers/apz/src/GestureEventListener.cpp#36
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@ -72,11 +75,7 @@ class TouchManager {
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// The properties TouchEvent::screenX/Y are in screen CSS pixels:
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// https://developer.mozilla.org/en-US/docs/Web/API/Touch/screenX#examples
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// MIN_TOUCH_DISTANCE_TO_PINCH is in CSS pixels.
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return shadow(
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this,
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"MIN_TOUCH_DISTANCE_TO_PINCH",
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35 / (window.devicePixelRatio || 1)
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);
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return 35 / (window.devicePixelRatio || 1);
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}
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#onTouchStart(evt) {
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