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Enable the ESLint operator-assignment rule

This patch was generated automatically, using the `gulp lint --fix` command.

Please find additional details about the ESLint rule at https://eslint.org/docs/rules/operator-assignment
This commit is contained in:
Jonas Jenwald 2021-07-04 11:51:11 +02:00
parent de80590157
commit 901b24e8af
13 changed files with 35 additions and 36 deletions

View file

@ -286,7 +286,7 @@ class SimpleGlyph {
flags.push(flag);
if (flag & REPEAT_FLAG) {
const count = glyf.getUint8(++pos);
flag = flag ^ REPEAT_FLAG;
flag ^= REPEAT_FLAG;
for (let m = 0; m < count; m++) {
flags.push(flag);
}
@ -412,16 +412,15 @@ class SimpleGlyph {
const x = contour.xCoordinates[i];
let delta = x - lastX;
if (delta === 0) {
flag = flag | X_IS_SAME_OR_POSITIVE_X_SHORT_VECTOR;
flag |= X_IS_SAME_OR_POSITIVE_X_SHORT_VECTOR;
xCoordinates.push(0);
} else {
const abs = Math.abs(delta);
if (abs <= 255) {
flag =
flag |
(delta >= 0
flag |=
delta >= 0
? X_SHORT_VECTOR | X_IS_SAME_OR_POSITIVE_X_SHORT_VECTOR
: X_SHORT_VECTOR);
: X_SHORT_VECTOR;
xCoordinates.push(abs);
} else {
xCoordinates.push(delta);
@ -432,16 +431,15 @@ class SimpleGlyph {
const y = contour.yCoordinates[i];
delta = y - lastY;
if (delta === 0) {
flag = flag | Y_IS_SAME_OR_POSITIVE_Y_SHORT_VECTOR;
flag |= Y_IS_SAME_OR_POSITIVE_Y_SHORT_VECTOR;
yCoordinates.push(0);
} else {
const abs = Math.abs(delta);
if (abs <= 255) {
flag =
flag |
(delta >= 0
flag |=
delta >= 0
? Y_SHORT_VECTOR | Y_IS_SAME_OR_POSITIVE_Y_SHORT_VECTOR
: Y_SHORT_VECTOR);
: Y_SHORT_VECTOR;
yCoordinates.push(abs);
} else {
yCoordinates.push(delta);
@ -550,7 +548,7 @@ class CompositeGlyph {
argument2 = glyf.getUint16(pos + 2);
}
pos += 4;
flags = flags ^ ARG_1_AND_2_ARE_WORDS;
flags ^= ARG_1_AND_2_ARE_WORDS;
} else {
argument1 = glyf.getUint8(pos);
argument2 = glyf.getUint8(pos + 1);
@ -652,7 +650,7 @@ class CompositeGlyph {
this.argument2 <= 127
)
) {
this.flags = this.flags | ARG_1_AND_2_ARE_WORDS;
this.flags |= ARG_1_AND_2_ARE_WORDS;
}
} else {
if (
@ -663,7 +661,7 @@ class CompositeGlyph {
this.argument2 <= 255
)
) {
this.flags = this.flags | ARG_1_AND_2_ARE_WORDS;
this.flags |= ARG_1_AND_2_ARE_WORDS;
}
}