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No need to store ScratchCanvas on CanvasGraphics

This commit is contained in:
Julian Viereck 2012-02-21 14:30:40 +01:00
parent 1c87b63124
commit 8325d37f9d

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@ -199,7 +199,6 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
this.pendingClip = null;
this.res = null;
this.xobjs = null;
this.ScratchCanvas = ScratchCanvas;
this.objs = objs;
this.textLayer = textLayer;
if (canvasCtx) {
@ -1116,7 +1115,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
// scale the image to the unit square
ctx.scale(1 / w, -1 / h);
var tmpCanvas = new this.ScratchCanvas(w, h);
var tmpCanvas = new ScratchCanvas(w, h);
var tmpCtx = tmpCanvas.getContext('2d');
var fillColor = this.current.fillColor;
@ -1147,7 +1146,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
// scale the image to the unit square
ctx.scale(1 / w, -1 / h);
var tmpCanvas = new this.ScratchCanvas(w, h);
var tmpCanvas = new ScratchCanvas(w, h);
var tmpCtx = tmpCanvas.getContext('2d');
this.putBinaryImageData(tmpCtx, imgData, w, h);