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https://github.com/mozilla/pdf.js.git
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Merge pull request #19763 from calixteman/simplify_updaterect
Replace UpdateRectMinMax by getAxialAlignedBoundingBox
This commit is contained in:
commit
7eef7dfc78
4 changed files with 105 additions and 74 deletions
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@ -623,10 +623,9 @@ function getQuadPoints(dict, rect) {
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function getTransformMatrix(rect, bbox, matrix) {
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// 12.5.5: Algorithm: Appearance streams
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const [minX, minY, maxX, maxY] = Util.getAxialAlignedBoundingBox(
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bbox,
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matrix
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);
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const minMax = new Float32Array([Infinity, Infinity, -Infinity, -Infinity]);
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Util.axialAlignedBoundingBox(bbox, matrix, minMax);
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const [minX, minY, maxX, maxY] = minMax;
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if (minX === maxX || minY === maxY) {
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// From real-life file, bbox was [0, 0, 0, 0]. In this case,
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// just apply the transform for rect
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@ -63,6 +63,14 @@ const SCALE_MATRIX = new DOMMatrix();
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// Used to get some coordinates.
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const XY = new Float32Array(2);
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// Initial rectangle values for the minMax array.
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const MIN_MAX_INIT = new Float32Array([
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Infinity,
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Infinity,
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-Infinity,
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-Infinity,
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]);
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/**
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* Overrides certain methods on a 2d ctx so that when they are called they
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* will also call the same method on the destCtx. The methods that are
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@ -330,40 +338,19 @@ class CanvasExtraState {
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this.activeSMask = null;
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this.transferMaps = "none";
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this.startNewPathAndClipBox([0, 0, width, height]);
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this.clipBox = new Float32Array([0, 0, width, height]);
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this.minMax = MIN_MAX_INIT.slice();
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}
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clone() {
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const clone = Object.create(this);
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clone.clipBox = this.clipBox.slice();
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clone.minMax = this.minMax.slice();
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return clone;
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}
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updateRectMinMax([m0, m1, m2, m3, m4, m5], [r0, r1, r2, r3]) {
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const m0r0m4 = m0 * r0 + m4;
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const m0r2m4 = m0 * r2 + m4;
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const m1r0m5 = m1 * r0 + m5;
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const m1r2m5 = m1 * r2 + m5;
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const m2r1 = m2 * r1;
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const m2r3 = m2 * r3;
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const m3r1 = m3 * r1;
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const m3r3 = m3 * r3;
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const a0 = m0r0m4 + m2r1;
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const a1 = m0r2m4 + m2r3;
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const a2 = m0r0m4 + m2r3;
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const a3 = m0r2m4 + m2r1;
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const b0 = m1r0m5 + m3r1;
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const b1 = m1r2m5 + m3r3;
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const b2 = m1r0m5 + m3r3;
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const b3 = m1r2m5 + m3r1;
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this.minX = Math.min(this.minX, a0, a1, a2, a3);
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this.maxX = Math.max(this.maxX, a0, a1, a2, a3);
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this.minY = Math.min(this.minY, b0, b1, b2, b3);
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this.maxY = Math.max(this.maxY, b0, b1, b2, b3);
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}
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getPathBoundingBox(pathType = PathType.FILL, transform = null) {
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const box = [this.minX, this.minY, this.maxX, this.maxY];
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const box = this.minMax.slice();
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if (pathType === PathType.STROKE) {
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if (!transform) {
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unreachable("Stroke bounding box must include transform.");
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@ -387,15 +374,12 @@ class CanvasExtraState {
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}
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isEmptyClip() {
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return this.minX === Infinity;
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return this.minMax[0] === Infinity;
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}
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startNewPathAndClipBox(box) {
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this.clipBox = box;
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this.minX = Infinity;
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this.minY = Infinity;
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this.maxX = 0;
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this.maxY = 0;
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this.clipBox.set(box, 0);
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this.minMax.set(MIN_MAX_INIT, 0);
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}
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getClippedPathBoundingBox(pathType = PathType.FILL, transform = null) {
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@ -1014,10 +998,9 @@ class CanvasGraphics {
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0,
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]);
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maskToCanvas = Util.transform(maskToCanvas, [1, 0, 0, 1, 0, -height]);
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const [minX, minY, maxX, maxY] = Util.getAxialAlignedBoundingBox(
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[0, 0, width, height],
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maskToCanvas
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);
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const minMax = MIN_MAX_INIT.slice();
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Util.axialAlignedBoundingBox([0, 0, width, height], maskToCanvas, minMax);
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const [minX, minY, maxX, maxY] = minMax;
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const drawnWidth = Math.round(maxX - minX) || 1;
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const drawnHeight = Math.round(maxY - minY) || 1;
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const fillCanvas = this.cachedCanvases.getCanvas(
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@ -1458,7 +1441,11 @@ class CanvasGraphics {
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}
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path = path2d;
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}
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this.current.updateRectMinMax(getCurrentTransform(this.ctx), minMax);
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Util.axialAlignedBoundingBox(
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minMax,
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getCurrentTransform(this.ctx),
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this.current.minMax
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);
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this[op](path);
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}
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@ -2240,10 +2227,9 @@ class CanvasGraphics {
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const inv = getCurrentTransformInverse(ctx);
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if (inv) {
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const { width, height } = ctx.canvas;
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const [x0, y0, x1, y1] = Util.getAxialAlignedBoundingBox(
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[0, 0, width, height],
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inv
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);
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const minMax = MIN_MAX_INIT.slice();
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Util.axialAlignedBoundingBox([0, 0, width, height], inv, minMax);
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const [x0, y0, x1, y1] = minMax;
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this.ctx.fillRect(x0, y0, x1 - x0, y1 - y0);
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} else {
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@ -2282,7 +2268,11 @@ class CanvasGraphics {
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this.baseTransform = getCurrentTransform(this.ctx);
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if (bbox) {
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this.current.updateRectMinMax(this.baseTransform, bbox);
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Util.axialAlignedBoundingBox(
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bbox,
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this.baseTransform,
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this.current.minMax
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);
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const [x0, y0, x1, y1] = bbox;
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const clip = new Path2D();
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clip.rect(x0, y0, x1 - x0, y1 - y0);
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@ -2346,10 +2336,13 @@ class CanvasGraphics {
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// Based on the current transform figure out how big the bounding box
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// will actually be.
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let bounds = Util.getAxialAlignedBoundingBox(
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let bounds = MIN_MAX_INIT.slice();
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Util.axialAlignedBoundingBox(
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group.bbox,
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getCurrentTransform(currentCtx)
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getCurrentTransform(currentCtx),
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bounds
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);
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// Clip the bounding box to the current canvas.
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const canvasBounds = [
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0,
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@ -2448,9 +2441,11 @@ class CanvasGraphics {
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this.restore();
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this.ctx.save();
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this.ctx.setTransform(...currentMtx);
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const dirtyBox = Util.getAxialAlignedBoundingBox(
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const dirtyBox = MIN_MAX_INIT.slice();
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Util.axialAlignedBoundingBox(
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[0, 0, groupCtx.canvas.width, groupCtx.canvas.height],
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currentMtx
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currentMtx,
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dirtyBox
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);
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this.ctx.drawImage(groupCtx.canvas, 0, 0);
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this.ctx.restore();
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@ -680,12 +680,11 @@ class TilingPattern {
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const bboxWidth = x1 - x0;
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const bboxHeight = y1 - y0;
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graphics.ctx.rect(x0, y0, bboxWidth, bboxHeight);
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graphics.current.updateRectMinMax(getCurrentTransform(graphics.ctx), [
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x0,
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y0,
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x1,
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y1,
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]);
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Util.axialAlignedBoundingBox(
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[x0, y0, x1, y1],
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getCurrentTransform(graphics.ctx),
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graphics.current.minMax
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);
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graphics.clip();
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graphics.endPath();
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}
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@ -742,13 +742,20 @@ class Util {
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// For 2d affine transforms
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static applyTransform(p, m) {
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const [p0, p1] = p;
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const p0 = p[0];
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const p1 = p[1];
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p[0] = p0 * m[0] + p1 * m[2] + m[4];
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p[1] = p0 * m[1] + p1 * m[3] + m[5];
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}
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// For 2d affine transforms
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static applyTransformToBezier(p, [m0, m1, m2, m3, m4, m5]) {
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static applyTransformToBezier(p, transform) {
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const m0 = transform[0];
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const m1 = transform[1];
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const m2 = transform[2];
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const m3 = transform[3];
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const m4 = transform[4];
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const m5 = transform[5];
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for (let i = 0; i < 6; i += 2) {
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const pI = p[i];
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const pI1 = p[i + 1];
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@ -758,7 +765,8 @@ class Util {
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}
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static applyInverseTransform(p, m) {
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const [p0, p1] = p;
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const p0 = p[0];
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const p1 = p[1];
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const d = m[0] * m[3] - m[1] * m[2];
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p[0] = (p0 * m[3] - p1 * m[2] + m[2] * m[5] - m[4] * m[3]) / d;
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p[1] = (-p0 * m[1] + p1 * m[0] + m[4] * m[1] - m[5] * m[0]) / d;
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@ -766,21 +774,47 @@ class Util {
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// Applies the transform to the rectangle and finds the minimum axially
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// aligned bounding box.
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static getAxialAlignedBoundingBox(r, m) {
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const p1 = [r[0], r[1]];
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Util.applyTransform(p1, m);
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const p2 = [r[2], r[3]];
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Util.applyTransform(p2, m);
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const p3 = [r[0], r[3]];
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Util.applyTransform(p3, m);
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const p4 = [r[2], r[1]];
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Util.applyTransform(p4, m);
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return [
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Math.min(p1[0], p2[0], p3[0], p4[0]),
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Math.min(p1[1], p2[1], p3[1], p4[1]),
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Math.max(p1[0], p2[0], p3[0], p4[0]),
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Math.max(p1[1], p2[1], p3[1], p4[1]),
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];
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static axialAlignedBoundingBox(rect, transform, output) {
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const m0 = transform[0];
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const m1 = transform[1];
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const m2 = transform[2];
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const m3 = transform[3];
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const m4 = transform[4];
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const m5 = transform[5];
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const r0 = rect[0];
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const r1 = rect[1];
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const r2 = rect[2];
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const r3 = rect[3];
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let a0 = m0 * r0 + m4;
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let a2 = a0;
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let a1 = m0 * r2 + m4;
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let a3 = a1;
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let b0 = m3 * r1 + m5;
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let b2 = b0;
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let b1 = m3 * r3 + m5;
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let b3 = b1;
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if (m1 !== 0 || m2 !== 0) {
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// Non-scaling matrix: shouldn't be frequent.
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const m1r0 = m1 * r0;
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const m1r2 = m1 * r2;
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const m2r1 = m2 * r1;
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const m2r3 = m2 * r3;
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a0 += m2r1;
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a3 += m2r1;
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a1 += m2r3;
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a2 += m2r3;
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b0 += m1r0;
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b3 += m1r0;
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b1 += m1r2;
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b2 += m1r2;
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}
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output[0] = Math.min(output[0], a0, a1, a2, a3);
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output[1] = Math.min(output[1], b0, b1, b2, b3);
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output[2] = Math.max(output[2], a0, a1, a2, a3);
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output[3] = Math.max(output[3], b0, b1, b2, b3);
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}
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static inverseTransform(m) {
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@ -798,7 +832,11 @@ class Util {
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// This calculation uses Singular Value Decomposition.
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// The SVD can be represented with formula A = USV. We are interested in the
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// matrix S here because it represents the scale values.
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static singularValueDecompose2dScale([m0, m1, m2, m3], output) {
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static singularValueDecompose2dScale(matrix, output) {
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const m0 = matrix[0];
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const m1 = matrix[1];
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const m2 = matrix[2];
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const m3 = matrix[3];
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// Multiply matrix m with its transpose.
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const a = m0 ** 2 + m1 ** 2;
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const b = m0 * m2 + m1 * m3;
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