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Add ability to fast track natively supported jpegs.
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parent
d1c823efce
commit
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5 changed files with 59 additions and 23 deletions
24
src/image.js
24
src/image.js
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@ -151,6 +151,8 @@ var PDFImage = (function pdfImage() {
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var buf = new Uint8Array(width * height);
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if (smask) {
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if (!smask.isReady())
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error('Soft mask is not ready.');
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var sw = smask.width;
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var sh = smask.height;
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if (sw != this.width || sh != this.height)
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@ -168,8 +170,7 @@ var PDFImage = (function pdfImage() {
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applyStencilMask: function applyStencilMask(buffer, inverseDecode) {
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var width = this.width, height = this.height;
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var bitStrideLength = (width + 7) >> 3;
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this.image.reset();
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var imgArray = this.image.getBytes(bitStrideLength * height);
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var imgArray = this.getImageBytes(bitStrideLength * height);
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var imgArrayPos = 0;
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var i, j, mask, buf;
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// removing making non-masked pixels transparent
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@ -197,8 +198,7 @@ var PDFImage = (function pdfImage() {
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// rows start at byte boundary;
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var rowBytes = (width * numComps * bpc + 7) >> 3;
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this.image.reset();
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var imgArray = this.image.getBytes(height * rowBytes);
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var imgArray = this.getImageBytes(height * rowBytes);
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var comps = this.colorSpace.getRgbBuffer(
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this.getComponents(imgArray, decodeMap), bpc);
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@ -225,8 +225,7 @@ var PDFImage = (function pdfImage() {
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// rows start at byte boundary;
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var rowBytes = (width * numComps * bpc + 7) >> 3;
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this.image.reset();
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var imgArray = this.image.getBytes(height * rowBytes);
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var imgArray = this.getImageBytes(height * rowBytes);
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var comps = this.getComponents(imgArray);
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var length = width * height;
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@ -234,6 +233,12 @@ var PDFImage = (function pdfImage() {
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for (var i = 0; i < length; ++i)
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buffer[i] = comps[i];
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},
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getImageBytes: function getImageBytes(length) {
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if (!this.isReady())
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error('Image is not ready to be read.');
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this.image.reset();
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return this.image.getBytes(length);
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},
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isReady: function isReady() {
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return this.imageReady && this.smaskReady;
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},
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@ -250,3 +255,10 @@ var PDFImage = (function pdfImage() {
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};
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return constructor;
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})();
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function loadJpegStream(id, imageData, objs) {
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var img = new Image();
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img.onload = (function jpegImageLoaderOnload() {
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objs.resolve(id, img);
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});
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img.src = 'data:image/jpeg;base64,' + window.btoa(imageData);
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}
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