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[Editor] Move an editor in the DOM just after having moved it on the screen
It avoids to have to remember to call moveInDOM after fixAndSetPosition is called.
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2 changed files with 9 additions and 12 deletions
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@ -377,10 +377,8 @@ class AnnotationEditorLayer {
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editor.isAttachedToDOM = true;
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}
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// The editor must have the right position before being moved in the DOM.
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// The editor will be correctly moved into the DOM (see fixAndSetPosition).
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editor.fixAndSetPosition();
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this.moveEditorInDOM(editor);
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editor.onceAdded();
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this.#uiManager.addToAnnotationStorage(editor);
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}
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@ -340,7 +340,6 @@ class AnnotationEditor {
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*/
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translateInPage(x, y) {
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this.#translate(this.pageDimensions, x, y);
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this.moveInDOM();
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this.div.scrollIntoView({ block: "nearest" });
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}
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@ -398,11 +397,14 @@ class AnnotationEditor {
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break;
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}
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this.x = x / pageWidth;
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this.y = y / pageHeight;
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this.x = x /= pageWidth;
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this.y = y /= pageHeight;
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this.div.style.left = `${(100 * this.x).toFixed(2)}%`;
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this.div.style.top = `${(100 * this.y).toFixed(2)}%`;
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const { style } = this.div;
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style.left = `${(100 * x).toFixed(2)}%`;
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style.top = `${(100 * y).toFixed(2)}%`;
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this.moveInDOM();
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}
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static #rotatePoint(x, y, angle) {
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@ -600,7 +602,6 @@ class AnnotationEditor {
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const [parentWidth, parentHeight] = this.parentDimensions;
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this.setDims(parentWidth * newWidth, parentHeight * newHeight);
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this.fixAndSetPosition();
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this.moveInDOM();
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},
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undo: () => {
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this.width = savedWidth;
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@ -610,7 +611,6 @@ class AnnotationEditor {
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const [parentWidth, parentHeight] = this.parentDimensions;
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this.setDims(parentWidth * savedWidth, parentHeight * savedHeight);
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this.fixAndSetPosition();
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this.moveInDOM();
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},
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mustExec: true,
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});
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@ -856,7 +856,7 @@ class AnnotationEditor {
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}
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moveInDOM() {
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this.parent.moveEditorInDOM(this);
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this.parent?.moveEditorInDOM(this);
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}
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_setParentAndPosition(parent, x, y) {
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@ -864,7 +864,6 @@ class AnnotationEditor {
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this.x = x;
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this.y = y;
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this.fixAndSetPosition();
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this.moveInDOM();
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}
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/**
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