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Remove "unnecessary" inline function names in the src/display/canvas.js file

This is ever so slightly shorter, which cannot hurt.
This commit is contained in:
Jonas Jenwald 2025-04-05 14:59:04 +02:00
parent 7eef7dfc78
commit 624d8a418e

View file

@ -125,47 +125,47 @@ function mirrorContextOperations(ctx, destCtx) {
delete ctx._removeMirroring;
};
ctx.save = function ctxSave() {
ctx.save = function () {
destCtx.save();
this.__originalSave();
};
ctx.restore = function ctxRestore() {
ctx.restore = function () {
destCtx.restore();
this.__originalRestore();
};
ctx.translate = function ctxTranslate(x, y) {
ctx.translate = function (x, y) {
destCtx.translate(x, y);
this.__originalTranslate(x, y);
};
ctx.scale = function ctxScale(x, y) {
ctx.scale = function (x, y) {
destCtx.scale(x, y);
this.__originalScale(x, y);
};
ctx.transform = function ctxTransform(a, b, c, d, e, f) {
ctx.transform = function (a, b, c, d, e, f) {
destCtx.transform(a, b, c, d, e, f);
this.__originalTransform(a, b, c, d, e, f);
};
ctx.setTransform = function ctxSetTransform(a, b, c, d, e, f) {
ctx.setTransform = function (a, b, c, d, e, f) {
destCtx.setTransform(a, b, c, d, e, f);
this.__originalSetTransform(a, b, c, d, e, f);
};
ctx.resetTransform = function ctxResetTransform() {
ctx.resetTransform = function () {
destCtx.resetTransform();
this.__originalResetTransform();
};
ctx.rotate = function ctxRotate(angle) {
ctx.rotate = function (angle) {
destCtx.rotate(angle);
this.__originalRotate(angle);
};
ctx.clip = function ctxRotate(rule) {
ctx.clip = function (rule) {
destCtx.clip(rule);
this.__originalClip(rule);
};