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Remove "unnecessary" inline function names in the src/display/canvas.js
file
This is ever so slightly shorter, which cannot hurt.
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7eef7dfc78
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1 changed files with 9 additions and 9 deletions
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@ -125,47 +125,47 @@ function mirrorContextOperations(ctx, destCtx) {
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delete ctx._removeMirroring;
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};
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ctx.save = function ctxSave() {
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ctx.save = function () {
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destCtx.save();
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this.__originalSave();
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};
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ctx.restore = function ctxRestore() {
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ctx.restore = function () {
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destCtx.restore();
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this.__originalRestore();
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};
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ctx.translate = function ctxTranslate(x, y) {
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ctx.translate = function (x, y) {
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destCtx.translate(x, y);
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this.__originalTranslate(x, y);
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};
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ctx.scale = function ctxScale(x, y) {
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ctx.scale = function (x, y) {
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destCtx.scale(x, y);
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this.__originalScale(x, y);
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};
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ctx.transform = function ctxTransform(a, b, c, d, e, f) {
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ctx.transform = function (a, b, c, d, e, f) {
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destCtx.transform(a, b, c, d, e, f);
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this.__originalTransform(a, b, c, d, e, f);
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};
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ctx.setTransform = function ctxSetTransform(a, b, c, d, e, f) {
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ctx.setTransform = function (a, b, c, d, e, f) {
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destCtx.setTransform(a, b, c, d, e, f);
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this.__originalSetTransform(a, b, c, d, e, f);
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};
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ctx.resetTransform = function ctxResetTransform() {
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ctx.resetTransform = function () {
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destCtx.resetTransform();
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this.__originalResetTransform();
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};
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ctx.rotate = function ctxRotate(angle) {
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ctx.rotate = function (angle) {
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destCtx.rotate(angle);
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this.__originalRotate(angle);
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};
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ctx.clip = function ctxRotate(rule) {
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ctx.clip = function (rule) {
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destCtx.clip(rule);
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this.__originalClip(rule);
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};
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