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Tweak how the hexNumbers
Array, used by Util.makeHexColor
, is built
*Please note:* This is a micro optimization, hence I fully understand if the patch is rejected. Currently we create two temporary Arrays and have to iterate twice in total when building the final `hexNumbers` Array. With this patch there's only one temporary Array and a single iteration required to build the final `hexNumbers` Array.
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@ -641,7 +641,7 @@ class FeatureTest {
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}
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}
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const hexNumbers = [...Array(256).keys()].map(n =>
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const hexNumbers = Array.from(Array(256).keys(), n =>
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n.toString(16).padStart(2, "0")
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);
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