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Fix (most) errors reported by the no-multi-spaces
ESLint rule
http://eslint.org/docs/rules/no-multi-spaces
This commit is contained in:
parent
328e7397ea
commit
3820946301
10 changed files with 17 additions and 17 deletions
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@ -437,7 +437,7 @@ var FontRendererFactory = (function FontRendererFactoryClosure() {
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x = xb; y = yb;
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if (Math.abs(x - x0) > Math.abs(y - y0)) {
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x += stack.shift();
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} else {
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} else {
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y += stack.shift();
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}
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bezierCurveTo(xa, ya, xb, yb, x, y);
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@ -977,7 +977,7 @@ var Jbig2Image = (function Jbig2ImageClosure() {
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var combinationOperator = pageInfo.combinationOperatorOverride ?
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regionInfo.combinationOperator : pageInfo.combinationOperator;
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var buffer = this.buffer;
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var mask0 = 128 >> (regionInfo.x & 7);
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var mask0 = 128 >> (regionInfo.x & 7);
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var offset0 = regionInfo.y * rowSize + (regionInfo.x >> 3);
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var i, j, mask, offset;
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switch (combinationOperator) {
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@ -616,7 +616,7 @@ var JpegImage = (function JpegImageClosure() {
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component = frame.components[i];
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var blocksPerLine = Math.ceil(Math.ceil(frame.samplesPerLine / 8) *
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component.h / frame.maxH);
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var blocksPerColumn = Math.ceil(Math.ceil(frame.scanLines / 8) *
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var blocksPerColumn = Math.ceil(Math.ceil(frame.scanLines / 8) *
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component.v / frame.maxV);
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var blocksPerLineForMcu = mcusPerLine * component.h;
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var blocksPerColumnForMcu = mcusPerColumn * component.v;
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@ -1484,7 +1484,7 @@ var JpxImage = (function JpxImageClosure() {
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var qcdOrQcc = (context.currentTile.QCC[c] !== undefined ?
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context.currentTile.QCC[c] : context.currentTile.QCD);
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component.quantizationParameters = qcdOrQcc;
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var codOrCoc = (context.currentTile.COC[c] !== undefined ?
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var codOrCoc = (context.currentTile.COC[c] !== undefined ?
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context.currentTile.COC[c] : context.currentTile.COD);
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component.codingStyleParameters = codOrCoc;
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}
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@ -1552,7 +1552,7 @@ var JpxImage = (function JpxImageClosure() {
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})();
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var InclusionTree = (function InclusionTreeClosure() {
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function InclusionTree(width, height, defaultValue) {
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function InclusionTree(width, height, defaultValue) {
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var levelsLength = log2(Math.max(width, height)) + 1;
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this.levels = [];
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for (var i = 0; i < levelsLength; i++) {
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