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Remove some unused variables from src/

Only obviously useless, local variables have been removed.
This commit is contained in:
Rob Wu 2014-04-11 23:01:08 +02:00
parent d7dfa447cd
commit 2e97c0d085
17 changed files with 9 additions and 111 deletions

View file

@ -428,7 +428,6 @@ var JpxImage = (function JpxImageClosure() {
var componentsCount = siz.Csiz;
for (var i = 0, ii = componentsCount; i < ii; i++) {
var component = components[i];
var tileComponents = [];
for (var j = 0, jj = tiles.length; j < jj; j++) {
var tileComponent = {};
tile = tiles[j];
@ -497,7 +496,7 @@ var JpxImage = (function JpxImageClosure() {
var precinctParameters = subband.resolution.precinctParameters;
var codeblocks = [];
var precincts = [];
var i, ii, j, codeblock, precinctNumber;
var i, j, codeblock, precinctNumber;
for (j = cby0; j < cby1; j++) {
for (i = cbx0; i < cbx1; i++) {
codeblock = {
@ -522,8 +521,6 @@ var JpxImage = (function JpxImageClosure() {
codeblock.tby1_ = Math.min(subband.tby1, codeblock.tby1);
codeblock.precinctNumber = precinctNumber;
codeblock.subbandType = subband.type;
var coefficientsLength = (codeblock.tbx1_ - codeblock.tbx0_) *
(codeblock.tby1_ - codeblock.tby0_);
codeblock.Lblock = 3;
codeblocks.push(codeblock);
// building precinct for the sub-band
@ -742,7 +739,6 @@ var JpxImage = (function JpxImageClosure() {
}
// Generate the packets sequence
var progressionOrder = tile.codingStyleDefaultParameters.progressionOrder;
var packetsIterator;
switch (progressionOrder) {
case 0:
tile.packetsIterator =
@ -966,7 +962,7 @@ var JpxImage = (function JpxImageClosure() {
}
var offset = (codeblock.tbx0_ - x0) + (codeblock.tby0_ - y0) * width;
var n, nb, correction, position = 0;
var n, nb, position = 0;
var irreversible = !reversible;
var sign = bitModel.coefficentsSign;
var magnitude = bitModel.coefficentsMagnitude;
@ -1077,7 +1073,7 @@ var JpxImage = (function JpxImageClosure() {
// Section G.2.2 Inverse multi component transform
var y0items, y1items, y2items, j, jj, y0, y1, y2;
var component, offset, tileImage, items;
var component, tileImage, items;
if (tile.codingStyleDefaultParameters.multipleComponentTransform) {
var component0 = tile.components[0];
if (!component0.codingStyleParameters.reversibleTransformation) {
@ -1130,7 +1126,6 @@ var JpxImage = (function JpxImageClosure() {
var siz = context.SIZ;
var componentsCount = siz.Csiz;
var tile = context.tiles[tileIndex];
var resultTiles = [];
for (var c = 0; c < componentsCount; c++) {
var component = tile.components[c];
var qcdOrQcc = (c in context.currentTile.QCC ?
@ -1393,7 +1388,6 @@ var JpxImage = (function JpxImageClosure() {
var width = this.width, height = this.height;
var coefficentsMagnitude = this.coefficentsMagnitude;
var coefficentsSign = this.coefficentsSign;
var contextLabels = this.contextLabels;
var neighborsSignificance = this.neighborsSignificance;
var processingFlags = this.processingFlags;
var contexts = this.contexts;
@ -1531,7 +1525,6 @@ var JpxImage = (function JpxImageClosure() {
var decoder = this.decoder;
var width = this.width, height = this.height;
var neighborsSignificance = this.neighborsSignificance;
var significanceState = this.significanceState;
var coefficentsMagnitude = this.coefficentsMagnitude;
var coefficentsSign = this.coefficentsSign;
var contexts = this.contexts;
@ -1795,7 +1788,7 @@ var JpxImage = (function JpxImageClosure() {
var delta = 0.443506852043971;
var K = 1.230174104914001;
var K_ = 1 / K;
var j, n, nn;
var j, n;
// step 1 is combined with step 3