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Update the ESLint dependencies, and also tweak the no-multiple-empty-lines rules

Since multiple empty lines is virtually unused in the code-base, and the few cases that do exist look like "typos", let's enforce greater consistency here; please see https://eslint.org/docs/rules/no-multiple-empty-lines.
This commit is contained in:
Jonas Jenwald 2018-01-03 13:15:19 +01:00
parent 25c7a8c215
commit 2db75a2a3a
11 changed files with 4 additions and 13 deletions

View file

@ -96,7 +96,6 @@ var CFFStandardStrings = [
'Black', 'Bold', 'Book', 'Light', 'Medium', 'Regular', 'Roman', 'Semibold'
];
var CFFParser = (function CFFParserClosure() {
var CharstringValidationData = [
null,

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@ -1351,7 +1351,6 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
textContentItem.textRunBreakAllowed = false;
}
textContentItem.initialized = true;
return textContentItem;
}

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@ -676,7 +676,6 @@ var FontRendererFactory = (function FontRendererFactoryClosure() {
},
});
return {
create: function FontRendererFactory_create(font, seacAnalysisEnabled) {
var data = new Uint8Array(font.data);

View file

@ -251,7 +251,6 @@ ShadingIRs.Mesh = {
}
}
// Rasterizing on the main thread since sending/queue large canvases
// might cause OOM.
var temporaryPatternCanvas = createMeshCanvas(bounds, scale, coords,

View file

@ -219,7 +219,6 @@ var WebGLUtils = (function WebGLUtilsClosure() {
var texture = createTexture(gl, layer, gl.TEXTURE0);
var maskTexture = createTexture(gl, mask, gl.TEXTURE1);
// Create a buffer and put a single clipspace rectangle in
// it (2 triangles)
var buffer = gl.createBuffer();