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https://github.com/mozilla/pdf.js.git
synced 2025-04-22 16:18:08 +02:00
Allow subpixel anti-aliasing for most of the content.
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parent
f096e4ab91
commit
1d8800370a
7 changed files with 111 additions and 55 deletions
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@ -660,6 +660,8 @@ var PDFDocumentProxy = (function PDFDocumentProxyClosure() {
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* calling of PDFPage.getViewport method.
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* @property {string} intent - Rendering intent, can be 'display' or 'print'
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* (default value is 'display').
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* @property {Array} transform - (optional) Additional transform, applied
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* just before viewport transform.
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* @property {Object} imageLayer - (optional) An object that has beginLayout,
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* endLayout and appendImage functions.
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* @property {function} continueCallback - (deprecated) A function that will be
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@ -1732,7 +1734,7 @@ var InternalRenderTask = (function InternalRenderTaskClosure() {
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this.gfx = new CanvasGraphics(params.canvasContext, this.commonObjs,
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this.objs, params.imageLayer);
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this.gfx.beginDrawing(params.viewport, transparency);
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this.gfx.beginDrawing(params.transform, params.viewport, transparency);
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this.operatorListIdx = 0;
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this.graphicsReady = true;
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if (this.graphicsReadyCallback) {
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@ -162,13 +162,15 @@ function addContextCurrentTransform(ctx) {
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}
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var CachedCanvases = (function CachedCanvasesClosure() {
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var cache = {};
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return {
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function CachedCanvases() {
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this.cache = Object.create(null);
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}
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CachedCanvases.prototype = {
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getCanvas: function CachedCanvases_getCanvas(id, width, height,
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trackTransform) {
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var canvasEntry;
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if (cache[id] !== undefined) {
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canvasEntry = cache[id];
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if (this.cache[id] !== undefined) {
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canvasEntry = this.cache[id];
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canvasEntry.canvas.width = width;
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canvasEntry.canvas.height = height;
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// reset canvas transform for emulated mozCurrentTransform, if needed
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@ -179,21 +181,22 @@ var CachedCanvases = (function CachedCanvasesClosure() {
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if (trackTransform) {
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addContextCurrentTransform(ctx);
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}
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cache[id] = canvasEntry = {canvas: canvas, context: ctx};
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this.cache[id] = canvasEntry = {canvas: canvas, context: ctx};
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}
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return canvasEntry;
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},
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clear: function () {
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for (var id in cache) {
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var canvasEntry = cache[id];
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for (var id in this.cache) {
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var canvasEntry = this.cache[id];
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// Zeroing the width and height causes Firefox to release graphics
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// resources immediately, which can greatly reduce memory consumption.
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canvasEntry.canvas.width = 0;
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canvasEntry.canvas.height = 0;
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delete cache[id];
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delete this.cache[id];
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}
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}
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};
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return CachedCanvases;
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})();
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function compileType3Glyph(imgData) {
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@ -431,6 +434,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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this.smaskStack = [];
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this.smaskCounter = 0;
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this.tempSMask = null;
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this.cachedCanvases = new CachedCanvases();
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if (canvasCtx) {
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// NOTE: if mozCurrentTransform is polyfilled, then the current state of
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// the transformation must already be set in canvasCtx._transformMatrix.
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@ -707,28 +711,39 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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CanvasGraphics.prototype = {
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beginDrawing: function CanvasGraphics_beginDrawing(viewport, transparency) {
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beginDrawing: function CanvasGraphics_beginDrawing(transform, viewport,
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transparency) {
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// For pdfs that use blend modes we have to clear the canvas else certain
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// blend modes can look wrong since we'd be blending with a white
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// backdrop. The problem with a transparent backdrop though is we then
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// don't get sub pixel anti aliasing on text, so we fill with white if
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// we can.
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// don't get sub pixel anti aliasing on text, creating temporary
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// transparent canvas when we have blend modes.
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var width = this.ctx.canvas.width;
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var height = this.ctx.canvas.height;
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if (transparency) {
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this.ctx.clearRect(0, 0, width, height);
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} else {
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this.ctx.mozOpaque = true;
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this.ctx.save();
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this.ctx.fillStyle = 'rgb(255, 255, 255)';
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this.ctx.fillRect(0, 0, width, height);
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this.ctx.restore();
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}
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var transform = viewport.transform;
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this.ctx.save();
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this.ctx.transform.apply(this.ctx, transform);
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this.ctx.fillStyle = 'rgb(255, 255, 255)';
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this.ctx.fillRect(0, 0, width, height);
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this.ctx.restore();
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if (transparency) {
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var transparentCanvas = this.cachedCanvases.getCanvas(
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'transparent', width, height, true);
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this.compositeCtx = this.ctx;
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this.transparentCanvas = transparentCanvas.canvas;
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this.ctx = transparentCanvas.context;
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this.ctx.save();
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// The transform can be applied before rendering, transferring it to
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// the new canvas.
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this.ctx.transform.apply(this.ctx,
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this.compositeCtx.mozCurrentTransform);
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}
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this.ctx.save();
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if (transform) {
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this.ctx.transform.apply(this.ctx, transform);
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}
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this.ctx.transform.apply(this.ctx, viewport.transform);
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this.baseTransform = this.ctx.mozCurrentTransform.slice();
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@ -810,7 +825,14 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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endDrawing: function CanvasGraphics_endDrawing() {
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this.ctx.restore();
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CachedCanvases.clear();
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if (this.transparentCanvas) {
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this.ctx = this.compositeCtx;
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this.ctx.drawImage(this.transparentCanvas, 0, 0);
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this.transparentCanvas = null;
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}
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this.cachedCanvases.clear();
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WebGLUtils.clear();
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if (this.imageLayer) {
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@ -924,7 +946,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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var drawnWidth = activeSMask.canvas.width;
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var drawnHeight = activeSMask.canvas.height;
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var cacheId = 'smaskGroupAt' + this.groupLevel;
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var scratchCanvas = CachedCanvases.getCanvas(
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var scratchCanvas = this.cachedCanvases.getCanvas(
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cacheId, drawnWidth, drawnHeight, true);
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var currentCtx = this.ctx;
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@ -1708,7 +1730,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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// Using two cache entries is case if masks are used one after another.
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cacheId += '_smask_' + ((this.smaskCounter++) % 2);
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}
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var scratchCanvas = CachedCanvases.getCanvas(
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var scratchCanvas = this.cachedCanvases.getCanvas(
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cacheId, drawnWidth, drawnHeight, true);
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var groupCtx = scratchCanvas.context;
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@ -1849,7 +1871,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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return;
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}
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var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
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var maskCanvas = this.cachedCanvases.getCanvas('maskCanvas',
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width, height);
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var maskCtx = maskCanvas.context;
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maskCtx.save();
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@ -1874,7 +1897,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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var fillColor = this.current.fillColor;
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var isPatternFill = this.current.patternFill;
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var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
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var maskCanvas = this.cachedCanvases.getCanvas('maskCanvas',
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width, height);
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var maskCtx = maskCanvas.context;
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maskCtx.save();
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@ -1909,7 +1933,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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var image = images[i];
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var width = image.width, height = image.height;
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var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
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var maskCanvas = this.cachedCanvases.getCanvas('maskCanvas',
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width, height);
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var maskCtx = maskCanvas.context;
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maskCtx.save();
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@ -1982,7 +2007,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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if (imgData instanceof HTMLElement || !imgData.data) {
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imgToPaint = imgData;
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} else {
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tmpCanvas = CachedCanvases.getCanvas('inlineImage', width, height);
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tmpCanvas = this.cachedCanvases.getCanvas('inlineImage',
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width, height);
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var tmpCtx = tmpCanvas.context;
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putBinaryImageData(tmpCtx, imgData);
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imgToPaint = tmpCanvas.canvas;
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@ -2004,7 +2030,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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newHeight = Math.ceil(paintHeight / 2);
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heightScale /= paintHeight / newHeight;
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}
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tmpCanvas = CachedCanvases.getCanvas(tmpCanvasId, newWidth, newHeight);
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tmpCanvas = this.cachedCanvases.getCanvas(tmpCanvasId,
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newWidth, newHeight);
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tmpCtx = tmpCanvas.context;
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tmpCtx.clearRect(0, 0, newWidth, newHeight);
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tmpCtx.drawImage(imgToPaint, 0, 0, paintWidth, paintHeight,
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@ -2036,7 +2063,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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var w = imgData.width;
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var h = imgData.height;
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var tmpCanvas = CachedCanvases.getCanvas('inlineImage', w, h);
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var tmpCanvas = this.cachedCanvases.getCanvas('inlineImage', w, h);
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var tmpCtx = tmpCanvas.context;
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putBinaryImageData(tmpCtx, imgData);
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@ -149,7 +149,7 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
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}
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function createMeshCanvas(bounds, combinesScale, coords, colors, figures,
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backgroundColor) {
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backgroundColor, cachedCanvases) {
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// we will increase scale on some weird factor to let antialiasing take
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// care of "rough" edges
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var EXPECTED_SCALE = 1.1;
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@ -183,11 +183,11 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
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figures, context);
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// https://bugzilla.mozilla.org/show_bug.cgi?id=972126
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tmpCanvas = CachedCanvases.getCanvas('mesh', width, height, false);
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tmpCanvas = cachedCanvases.getCanvas('mesh', width, height, false);
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tmpCanvas.context.drawImage(canvas, 0, 0);
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canvas = tmpCanvas.canvas;
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} else {
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tmpCanvas = CachedCanvases.getCanvas('mesh', width, height, false);
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tmpCanvas = cachedCanvases.getCanvas('mesh', width, height, false);
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var tmpCtx = tmpCanvas.context;
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var data = tmpCtx.createImageData(width, height);
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@ -243,7 +243,8 @@ ShadingIRs.Mesh = {
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// Rasterizing on the main thread since sending/queue large canvases
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// might cause OOM.
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var temporaryPatternCanvas = createMeshCanvas(bounds, scale, coords,
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colors, figures, shadingFill ? null : background);
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colors, figures, shadingFill ? null : background,
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owner.cachedCanvases);
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if (!shadingFill) {
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ctx.setTransform.apply(ctx, owner.baseTransform);
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@ -346,7 +347,8 @@ var TilingPattern = (function TilingPatternClosure() {
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height = Math.min(Math.ceil(Math.abs(height * combinedScale[1])),
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MAX_PATTERN_SIZE);
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var tmpCanvas = CachedCanvases.getCanvas('pattern', width, height, true);
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var tmpCanvas = owner.cachedCanvases.getCanvas('pattern',
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width, height, true);
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var tmpCtx = tmpCanvas.context;
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var graphics = new CanvasGraphics(tmpCtx, commonObjs, objs);
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graphics.groupLevel = owner.groupLevel;
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