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Allow subpixel anti-aliasing for most of the content.

This commit is contained in:
Yury Delendik 2015-11-16 10:50:02 -06:00
parent f096e4ab91
commit 1d8800370a
7 changed files with 111 additions and 55 deletions

View file

@ -660,6 +660,8 @@ var PDFDocumentProxy = (function PDFDocumentProxyClosure() {
* calling of PDFPage.getViewport method.
* @property {string} intent - Rendering intent, can be 'display' or 'print'
* (default value is 'display').
* @property {Array} transform - (optional) Additional transform, applied
* just before viewport transform.
* @property {Object} imageLayer - (optional) An object that has beginLayout,
* endLayout and appendImage functions.
* @property {function} continueCallback - (deprecated) A function that will be
@ -1732,7 +1734,7 @@ var InternalRenderTask = (function InternalRenderTaskClosure() {
this.gfx = new CanvasGraphics(params.canvasContext, this.commonObjs,
this.objs, params.imageLayer);
this.gfx.beginDrawing(params.viewport, transparency);
this.gfx.beginDrawing(params.transform, params.viewport, transparency);
this.operatorListIdx = 0;
this.graphicsReady = true;
if (this.graphicsReadyCallback) {

View file

@ -162,13 +162,15 @@ function addContextCurrentTransform(ctx) {
}
var CachedCanvases = (function CachedCanvasesClosure() {
var cache = {};
return {
function CachedCanvases() {
this.cache = Object.create(null);
}
CachedCanvases.prototype = {
getCanvas: function CachedCanvases_getCanvas(id, width, height,
trackTransform) {
var canvasEntry;
if (cache[id] !== undefined) {
canvasEntry = cache[id];
if (this.cache[id] !== undefined) {
canvasEntry = this.cache[id];
canvasEntry.canvas.width = width;
canvasEntry.canvas.height = height;
// reset canvas transform for emulated mozCurrentTransform, if needed
@ -179,21 +181,22 @@ var CachedCanvases = (function CachedCanvasesClosure() {
if (trackTransform) {
addContextCurrentTransform(ctx);
}
cache[id] = canvasEntry = {canvas: canvas, context: ctx};
this.cache[id] = canvasEntry = {canvas: canvas, context: ctx};
}
return canvasEntry;
},
clear: function () {
for (var id in cache) {
var canvasEntry = cache[id];
for (var id in this.cache) {
var canvasEntry = this.cache[id];
// Zeroing the width and height causes Firefox to release graphics
// resources immediately, which can greatly reduce memory consumption.
canvasEntry.canvas.width = 0;
canvasEntry.canvas.height = 0;
delete cache[id];
delete this.cache[id];
}
}
};
return CachedCanvases;
})();
function compileType3Glyph(imgData) {
@ -431,6 +434,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
this.smaskStack = [];
this.smaskCounter = 0;
this.tempSMask = null;
this.cachedCanvases = new CachedCanvases();
if (canvasCtx) {
// NOTE: if mozCurrentTransform is polyfilled, then the current state of
// the transformation must already be set in canvasCtx._transformMatrix.
@ -707,28 +711,39 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
CanvasGraphics.prototype = {
beginDrawing: function CanvasGraphics_beginDrawing(viewport, transparency) {
beginDrawing: function CanvasGraphics_beginDrawing(transform, viewport,
transparency) {
// For pdfs that use blend modes we have to clear the canvas else certain
// blend modes can look wrong since we'd be blending with a white
// backdrop. The problem with a transparent backdrop though is we then
// don't get sub pixel anti aliasing on text, so we fill with white if
// we can.
// don't get sub pixel anti aliasing on text, creating temporary
// transparent canvas when we have blend modes.
var width = this.ctx.canvas.width;
var height = this.ctx.canvas.height;
if (transparency) {
this.ctx.clearRect(0, 0, width, height);
} else {
this.ctx.mozOpaque = true;
this.ctx.save();
this.ctx.fillStyle = 'rgb(255, 255, 255)';
this.ctx.fillRect(0, 0, width, height);
this.ctx.restore();
}
var transform = viewport.transform;
this.ctx.save();
this.ctx.transform.apply(this.ctx, transform);
this.ctx.fillStyle = 'rgb(255, 255, 255)';
this.ctx.fillRect(0, 0, width, height);
this.ctx.restore();
if (transparency) {
var transparentCanvas = this.cachedCanvases.getCanvas(
'transparent', width, height, true);
this.compositeCtx = this.ctx;
this.transparentCanvas = transparentCanvas.canvas;
this.ctx = transparentCanvas.context;
this.ctx.save();
// The transform can be applied before rendering, transferring it to
// the new canvas.
this.ctx.transform.apply(this.ctx,
this.compositeCtx.mozCurrentTransform);
}
this.ctx.save();
if (transform) {
this.ctx.transform.apply(this.ctx, transform);
}
this.ctx.transform.apply(this.ctx, viewport.transform);
this.baseTransform = this.ctx.mozCurrentTransform.slice();
@ -810,7 +825,14 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
endDrawing: function CanvasGraphics_endDrawing() {
this.ctx.restore();
CachedCanvases.clear();
if (this.transparentCanvas) {
this.ctx = this.compositeCtx;
this.ctx.drawImage(this.transparentCanvas, 0, 0);
this.transparentCanvas = null;
}
this.cachedCanvases.clear();
WebGLUtils.clear();
if (this.imageLayer) {
@ -924,7 +946,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
var drawnWidth = activeSMask.canvas.width;
var drawnHeight = activeSMask.canvas.height;
var cacheId = 'smaskGroupAt' + this.groupLevel;
var scratchCanvas = CachedCanvases.getCanvas(
var scratchCanvas = this.cachedCanvases.getCanvas(
cacheId, drawnWidth, drawnHeight, true);
var currentCtx = this.ctx;
@ -1708,7 +1730,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
// Using two cache entries is case if masks are used one after another.
cacheId += '_smask_' + ((this.smaskCounter++) % 2);
}
var scratchCanvas = CachedCanvases.getCanvas(
var scratchCanvas = this.cachedCanvases.getCanvas(
cacheId, drawnWidth, drawnHeight, true);
var groupCtx = scratchCanvas.context;
@ -1849,7 +1871,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
return;
}
var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
var maskCanvas = this.cachedCanvases.getCanvas('maskCanvas',
width, height);
var maskCtx = maskCanvas.context;
maskCtx.save();
@ -1874,7 +1897,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
var fillColor = this.current.fillColor;
var isPatternFill = this.current.patternFill;
var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
var maskCanvas = this.cachedCanvases.getCanvas('maskCanvas',
width, height);
var maskCtx = maskCanvas.context;
maskCtx.save();
@ -1909,7 +1933,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
var image = images[i];
var width = image.width, height = image.height;
var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
var maskCanvas = this.cachedCanvases.getCanvas('maskCanvas',
width, height);
var maskCtx = maskCanvas.context;
maskCtx.save();
@ -1982,7 +2007,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
if (imgData instanceof HTMLElement || !imgData.data) {
imgToPaint = imgData;
} else {
tmpCanvas = CachedCanvases.getCanvas('inlineImage', width, height);
tmpCanvas = this.cachedCanvases.getCanvas('inlineImage',
width, height);
var tmpCtx = tmpCanvas.context;
putBinaryImageData(tmpCtx, imgData);
imgToPaint = tmpCanvas.canvas;
@ -2004,7 +2030,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
newHeight = Math.ceil(paintHeight / 2);
heightScale /= paintHeight / newHeight;
}
tmpCanvas = CachedCanvases.getCanvas(tmpCanvasId, newWidth, newHeight);
tmpCanvas = this.cachedCanvases.getCanvas(tmpCanvasId,
newWidth, newHeight);
tmpCtx = tmpCanvas.context;
tmpCtx.clearRect(0, 0, newWidth, newHeight);
tmpCtx.drawImage(imgToPaint, 0, 0, paintWidth, paintHeight,
@ -2036,7 +2063,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
var w = imgData.width;
var h = imgData.height;
var tmpCanvas = CachedCanvases.getCanvas('inlineImage', w, h);
var tmpCanvas = this.cachedCanvases.getCanvas('inlineImage', w, h);
var tmpCtx = tmpCanvas.context;
putBinaryImageData(tmpCtx, imgData);

View file

@ -149,7 +149,7 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
}
function createMeshCanvas(bounds, combinesScale, coords, colors, figures,
backgroundColor) {
backgroundColor, cachedCanvases) {
// we will increase scale on some weird factor to let antialiasing take
// care of "rough" edges
var EXPECTED_SCALE = 1.1;
@ -183,11 +183,11 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
figures, context);
// https://bugzilla.mozilla.org/show_bug.cgi?id=972126
tmpCanvas = CachedCanvases.getCanvas('mesh', width, height, false);
tmpCanvas = cachedCanvases.getCanvas('mesh', width, height, false);
tmpCanvas.context.drawImage(canvas, 0, 0);
canvas = tmpCanvas.canvas;
} else {
tmpCanvas = CachedCanvases.getCanvas('mesh', width, height, false);
tmpCanvas = cachedCanvases.getCanvas('mesh', width, height, false);
var tmpCtx = tmpCanvas.context;
var data = tmpCtx.createImageData(width, height);
@ -243,7 +243,8 @@ ShadingIRs.Mesh = {
// Rasterizing on the main thread since sending/queue large canvases
// might cause OOM.
var temporaryPatternCanvas = createMeshCanvas(bounds, scale, coords,
colors, figures, shadingFill ? null : background);
colors, figures, shadingFill ? null : background,
owner.cachedCanvases);
if (!shadingFill) {
ctx.setTransform.apply(ctx, owner.baseTransform);
@ -346,7 +347,8 @@ var TilingPattern = (function TilingPatternClosure() {
height = Math.min(Math.ceil(Math.abs(height * combinedScale[1])),
MAX_PATTERN_SIZE);
var tmpCanvas = CachedCanvases.getCanvas('pattern', width, height, true);
var tmpCanvas = owner.cachedCanvases.getCanvas('pattern',
width, height, true);
var tmpCtx = tmpCanvas.context;
var graphics = new CanvasGraphics(tmpCtx, commonObjs, objs);
graphics.groupLevel = owner.groupLevel;