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Correctly render the glyph outline when it has a stroke pattern
It fixes #19360. Each glyph in the test case has a fill and a stroke pattern, so the current transform used to scale the glyph outline must be the same. In setting the stroke color to green, I noticed that the last outline contains some non-closed subpaths, so when generating the glyph outline, every time we 'moveTo', we close the previous subpath.
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5 changed files with 37 additions and 2 deletions
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@ -170,6 +170,11 @@ function lookupCmap(ranges, unicode) {
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function compileGlyf(code, cmds, font) {
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function moveTo(x, y) {
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if (firstPoint) {
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// Close the current subpath in adding a straight line to the first point.
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cmds.add("L", firstPoint);
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}
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firstPoint = [x, y];
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cmds.add("M", [x, y]);
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}
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function lineTo(x, y) {
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@ -182,6 +187,7 @@ function compileGlyf(code, cmds, font) {
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let i = 0;
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const numberOfContours = getInt16(code, i);
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let flags;
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let firstPoint = null;
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let x = 0,
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y = 0;
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i += 10;
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@ -350,6 +356,11 @@ function compileGlyf(code, cmds, font) {
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function compileCharString(charStringCode, cmds, font, glyphId) {
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function moveTo(x, y) {
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if (firstPoint) {
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// Close the current subpath in adding a straight line to the first point.
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cmds.add("L", firstPoint);
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}
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firstPoint = [x, y];
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cmds.add("M", [x, y]);
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}
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function lineTo(x, y) {
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@ -363,6 +374,7 @@ function compileCharString(charStringCode, cmds, font, glyphId) {
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let x = 0,
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y = 0;
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let stems = 0;
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let firstPoint = null;
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function parse(code) {
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let i = 0;
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@ -2043,12 +2043,13 @@ class CanvasGraphics {
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ctx.save();
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ctx.translate(x, y);
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ctx.scale(fontSize, -fontSize);
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let currentTransform;
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if (
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fillStrokeMode === TextRenderingMode.FILL ||
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fillStrokeMode === TextRenderingMode.FILL_STROKE
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) {
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if (patternFillTransform) {
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const currentTransform = ctx.getTransform();
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currentTransform = ctx.getTransform();
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ctx.setTransform(...patternFillTransform);
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ctx.fill(
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this.#getScaledPath(path, currentTransform, patternFillTransform)
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@ -2062,8 +2063,22 @@ class CanvasGraphics {
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fillStrokeMode === TextRenderingMode.FILL_STROKE
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) {
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if (patternStrokeTransform) {
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const currentTransform = ctx.getTransform();
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currentTransform ||= ctx.getTransform();
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ctx.setTransform(...patternStrokeTransform);
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const { a, b, c, d } = currentTransform;
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const invPatternTransform = Util.inverseTransform(
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patternStrokeTransform
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);
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const transf = Util.transform(
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[a, b, c, d, 0, 0],
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invPatternTransform
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);
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const [sx, sy] = Util.singularValueDecompose2dScale(transf);
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// Cancel the pattern scaling of the line width.
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// If sx and sy are different, unfortunately we can't do anything and
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// we'll have a rendering bug.
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ctx.lineWidth *= Math.max(sx, sy) / fontSize;
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ctx.stroke(
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this.#getScaledPath(path, currentTransform, patternStrokeTransform)
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);
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