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Remove TryCatch in canvas fill
As verified by @Rob--W, the evenodd fill rule works correctly in all supported browsers. This now allows optimization by JS engines. This fixes #5458
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2 changed files with 6 additions and 14 deletions
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@ -1096,12 +1096,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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ctx.fill();
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ctx.mozFillRule = 'nonzero';
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} else {
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try {
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ctx.fill('evenodd');
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} catch (ex) {
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// shouldn't really happen, but browsers might think differently
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ctx.fill();
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}
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ctx.fill('evenodd');
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}
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this.pendingEOFill = false;
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} else {
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@ -2110,12 +2105,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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ctx.clip();
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ctx.mozFillRule = 'nonzero';
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} else {
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try {
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ctx.clip('evenodd');
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} catch (ex) {
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// shouldn't really happen, but browsers might think differently
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ctx.clip();
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}
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ctx.clip('evenodd');
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}
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} else {
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ctx.clip();
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