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Improve performance with image masks (bug 857031)

- it aims to partially fix performance issue reported: https://bugzilla.mozilla.org/show_bug.cgi?id=857031;
- the idea is too avoid to use byte arrays but use ImageBitmap which are a way faster to draw:
  * an ImageBitmap is Transferable which means that it can be built in the worker instead of in the main thread:
    - this is achieved in using an OffscreenCanvas when it's available, there is a bug to enable them
      for pdf.js: https://bugzilla.mozilla.org/show_bug.cgi?id=1763330;
    - or in using createImageBitmap: in Firefox a task is sent to the main thread to build the bitmap so
      it's slightly slower than using an OffscreenCanvas.
  * it's transfered from the worker to the main thread by "reference";
  * the byte buffers used to create the image data have a very short lifetime and ergo the memory used is globally
    less than before.
- Use the localImageCache for the mask;
- Fix the pdf issue4436r.pdf: it was expected to have a binary stream for the image;
- Move the singlePixel trick from operator_list to image: this way we can use this trick even if it isn't in a set
  as defined in operator_list.
This commit is contained in:
Calixte Denizet 2022-04-06 15:34:08 +02:00
parent 2b673a6941
commit 040fcae5ab
11 changed files with 256 additions and 65 deletions

46
src/shared/image_utils.js Normal file
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/* Copyright 2022 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
function applyMaskImageData({
src,
srcPos = 0,
dest,
destPos = 3,
width,
height,
inverseDecode = false,
}) {
const srcLength = src.byteLength;
const zeroMapping = inverseDecode ? 0 : 255;
const oneMapping = inverseDecode ? 255 : 0;
for (let j = 0; j < height; j++) {
let elem,
mask = 0;
for (let k = 0; k < width; k++) {
if (mask === 0) {
elem = srcPos < srcLength ? src[srcPos++] : 255;
mask = 128;
}
dest[destPos] = elem & mask ? oneMapping : zeroMapping;
destPos += 4;
mask >>= 1;
}
}
return { srcPos, destPos };
}
export { applyMaskImageData };