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Optimize PNG compression in SVG backend on Node.js

Use the environment's zlib implementation if available to get
reasonably-sized SVG files when an XObject image is converted to PNG.
The generated PNG is not optimal because we do not use a PNG predictor.
Futher, when our SVG backend is run in a browser, the generated PNG
images will still be unnecessarily large (though the use of blob:-URLs
when available should reduce the impact on memory usage). If we want to
optimize PNG images in browsers too, we can either try to use a DEFLATE
library such as pako, or re-use our XObject image painting logic in
src/display/canvas.js. This potential improvement is not implemented by
this commit

Tested with:

- Node.js 8.1.3 (uses zlib)
- Node.js 0.11.12 (uses zlib)
- Node.js 0.10.48 (falls back to inferior existing implementation).
- Chrome 59.0.3071.86
- Firefox 54.0

Tests:

Unit test on Node.js:

```
$ gulp lib
$ JASMINE_CONFIG_PATH=test/unit/clitests.json node ./node_modules/.bin/jasmine --filter=SVG
```

Unit test in browser: Run `gulp server` and open
http://localhost:8888/test/unit/unit_test.html?spec=SVGGraphics

To verify that the patch works as desired,

```
$ node examples/node/pdf2svg.js test/pdfs/xobject-image.pdf
$ du -b svgdump/xobject-image-1.svg
 # ^ Calculates the file size. Confirm that the size is small
 #   (784 instead of 80664 bytes).
```
This commit is contained in:
Rob Wu 2017-07-06 15:08:37 +02:00
parent 3479a19bf0
commit 01f03fe393
7 changed files with 233 additions and 1 deletions

View file

@ -12,10 +12,11 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* globals __non_webpack_require__ */
import {
createObjectURL, FONT_IDENTITY_MATRIX, IDENTITY_MATRIX, ImageKind, isArray,
isNum, OPS, Util, warn
isNodeJS, isNum, OPS, Util, warn
} from '../shared/util';
var SVGGraphics = function() {
@ -104,6 +105,37 @@ var convertImgDataToPng = (function convertImgDataToPngClosure() {
* http://www.libpng.org/pub/png/spec/1.2/PNG-Compression.html
*/
function deflateSync(literals) {
if (!isNodeJS()) {
// zlib is certainly not available outside of Node.js. We can either use
// the pako library for client-side DEFLATE compression, or use the canvas
// API of the browser to obtain a more optimal PNG file.
return deflateSyncUncompressed(literals);
}
try {
// NOTE: This implementation is far from perfect, but already way better
// than not applying any compression.
//
// A better algorithm will try to choose a good predictor/filter and
// then choose a suitable zlib compression strategy (e.g. 3,Z_RLE).
//
// Node v0.11.12 zlib.deflateSync is introduced (and returns a Buffer).
// Node v3.0.0 Buffer inherits from Uint8Array.
// Node v8.0.0 zlib.deflateSync accepts Uint8Array as input.
var input;
// eslint-disable-next-line no-undef
if (parseInt(process.versions.node) >= 8) {
input = literals;
} else {
// eslint-disable-next-line no-undef
input = new Buffer(literals);
}
var output = __non_webpack_require__('zlib')
.deflateSync(input, { level: 9, });
return output instanceof Uint8Array ? output : new Uint8Array(output);
} catch (e) {
warn('Not compressing PNG because zlib.deflateSync is unavailable: ' + e);
}
return deflateSyncUncompressed(literals);
}