mirror of
https://github.com/ErikAndren/cue2pops-mac.git
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163 lines
No EOL
7.2 KiB
Text
163 lines
No EOL
7.2 KiB
Text
**********************************************
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* BIN/CUE to IMAGE0.VCD conversion tool v2.0 *
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* Last modified : 2013/05/16 *
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**********************************************
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----------------
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PACKAGE CONTENTS
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----------------
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CUE2POPS_2_0.EXE = Prompts the user for the CDRWIN fixup, halts on success/failure [recommended to all users]
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CUE2POPS_2_0_BATCH.EXE = Does not prompt/halt on anything. applies the CDRWIN image fix [for batch execution, GUI control...]
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CUE2POPS_2_0_DEBUG.EXE = Prompts the user for the CDRWIN fixup, halts on success/failure, prints some debug crap [for devs, testers...]
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cue2pops.c = Source code
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PATCHES.TXT = A list of integrated game fixes/cheats
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README.TXT = This file
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*****************************************************************************************
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* BIN/CUE to IMAGE0.VCD conversion tool v2.0 *
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* Last modified : 2013/05/16 *
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* *
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* Usage : *
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* CUE2POPS_2_0.EXE input.cue <cmd_1> <cmd_2> <cmd_3> <output.vcd> *
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* *
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* Commands are : *
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* gap++ : Adds 2 seconds to all track indexes MSF *
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* gap-- : Substracts 2 seconds to all track indexes MSF *
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* vmode : Attempts to patch the video mode to NTSC and to fix the screen position *
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* trainer : Enable cheats *
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* *
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* Examples : *
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* CUE2POPS_2_0.EXE mygame.cue *
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* CUE2POPS_2_0.EXE mygame.cue IMAGE0.VCD *
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* CUE2POPS_2_0.EXE mygame.cue vmode *
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* CUE2POPS_2_0.EXE mygame.cue gap++ *
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* CUE2POPS_2_0.EXE mygame.cue gap-- *
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* CUE2POPS_2_0.EXE mygame.cue trainer *
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* CUE2POPS_2_0.EXE mygame.cue vmode IMAGE0.VCD *
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* CUE2POPS_2_0.EXE mygame.cue gap++ IMAGE0.VCD *
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* CUE2POPS_2_0.EXE mygame.cue gap-- IMAGE0.VCD *
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* CUE2POPS_2_0.EXE mygame.cue trainer IMAGE0.VCD *
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* CUE2POPS_2_0.EXE mygame.cue gap++ vmode *
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* CUE2POPS_2_0.EXE mygame.cue gap++ trainer *
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* CUE2POPS_2_0.EXE mygame.cue gap-- vmode *
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* CUE2POPS_2_0.EXE mygame.cue gap-- trainer *
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* CUE2POPS_2_0.EXE mygame.cue gap++ vmode IMAGE0.VCD *
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* CUE2POPS_2_0.EXE mygame.cue gap-- vmode IMAGE0.VCD *
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* CUE2POPS_2_0.EXE mygame.cue gap++ trainer IMAGE0.VCD *
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* CUE2POPS_2_0.EXE mygame.cue gap-- trainer IMAGE0.VCD *
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* CUE2POPS_2_0.EXE mygame.cue gap++ vmode trainer IMAGE0.VCD *
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* CUE2POPS_2_0.EXE mygame.cue gap-- vmode trainer IMAGE0.VCD *
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* Commands and output file are optional. *
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*****************************************************************************************
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---------------------------------
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PREGAP CORRECTORS (gap++ / gap--)
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---------------------------------
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Manual pregap correction is normally not needed.
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If for some reason the audio tracks of your game don't start at their correct location, try to adjust their MSF with the command "gap++" or "gap--".
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gap++ adds 2 seconds to the MSF of your tracks. Example :
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Incorrect MSF : 02:34:00 (2 minutes, 34 seconds, 0 frames)
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Corrected MSF : 02:36:00 (2 minutes, 36 seconds, 0 frames)
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gap-- substracts 2 seconds to the MSF of your tracks. Example :
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Incorrect MSF : 02:34:00 (2 minutes, 34 seconds, 0 frames)
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Corrected MSF : 02:32:00 (2 minutes, 32 seconds, 0 frames)
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Using POPStarter r10+ and CodeBreaker OSD.BIN you can listen to your game CDDA tracks and verify that it's properly fixed.
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---------------------------------
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PAL -> NTSC PATCHER (vmode)
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---------------------------------
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Does not resize the display and may be unable to fix all games.
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The NTSC Patcher is activated when the command "vmode" is specified.
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GS Mode Selector gives way better results.
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---------------------------------
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GAME FIXES AND CHEATS
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---------------------------------
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Implemented since CUE2POPS v2.0.
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Game fixes (of the internal function "GameFixer") are automatically applied and there's currently no way to enable/disable that feature.
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Game cheats (of the function "GameTrainer") are patched to the output IMAGE0.VCD when the command "trainer" is specified, and only if the game was recognized by the title identification system.
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You may find a list of integrated cheats & fixes, PATCHES.TXT, in this package.
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---------------------------------
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THE TITLE IDENTIFICATION SYSTEM
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---------------------------------
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The title identification system searches for a certain sequence of bytes in your game dump for the game identification purpose.
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If your game was improperly dumped or it's a homemade "compilation" of games in one disc, the identification may fail.
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That game identification thing is used to set up parameters of :
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- The GameFixer
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- The GameTrainer
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- NTSCpatcher (the deny_vmode exception, which disallow the alteration of the VMODE code for some games)
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---------------------------------
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BINARIES AND CUE SHEET STUFF
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---------------------------------
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CUE2POPS parses the cue sheet and proceeds in vomiting IMAGE0.VCD as long as the input CUE is properly formatted.
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Example of a CUE :
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FILE "MY_GAME.BIN" BINARY
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TRACK 01 MODE2/2352
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INDEX 01 00:00:00
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TRACK 02 AUDIO
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INDEX 00 14:28:58
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INDEX 01 14:30:58
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If you get the error message "Error: The cue sheet is not valid", please verify the syntax of your CUE.
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Example of bad syntax : "TRACK 1" (incorrect) instead of "TRACK 01" (correct)...
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The disc standard for the PlayStation/PSone and POPS is Mode 2, 2352 bytes per sector (MODE2/2352), NOT ISO Mode 1, 2048 bytes per sector (MODE1/2048).
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If you get the error message "Error: Looks like your game dump is not MODE2/2352, or the cue is invalid." and if your cue sheet mentions "TRACK 01 MODE1/2048",
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then your dump is a pile of trash.
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CUE2POPS only supports stand alone BINs and does not work with dumps that have one separate file for each track.
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If you get the error message "Error: Cue sheets of splitted dumps aren't supported" and if your game dump is splitted in multiple files for each track,
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please reassemble it in a single BIN, using a software such as CDmage.
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----------------
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CHANGELOG
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----------------
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2013/05/16 - v2.0
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+ Fixed : dumpsize not known / daTrack_ptr set to zero when running a non-debug build
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+ Fixed : False-positive Y-Pos pattern detections
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+ Fixed : Incorrect Track Type in the descriptor A2
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+ Blocked non-MODE2/2352 dumps
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+ The NTSCpatcher console output is no longer restricted to the DEBUG build
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+ Introduced the title identification system
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+ Introduced NTSC Patcher exceptions (deny_vmode), for Crash Bandicoot [SCES-00344]
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+ Added the Y-Pos fix for PAL VMODE
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+ Introduced game cheats (command "trainer"), for Crash Bandicoot NTSC J, NTSC U/C and PAL
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+ Introduced game fixes (automatic), for MGS Special Missions [SLES-02136]
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+ Pregap correctors (gap++, gap-- and the unconditional one) were rewritten
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+ The CUE2POPS version identifier is now 0x20
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2013/04/22 - v1.2
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+ Fixed : dumpsize not known / daTrack_ptr set to zero when trying to patch a single track game to NTSC
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+ The CUE2POPS version identifier is now 0x02
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2013/04/19 - v1.1
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+ A bit of sanitization
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+ Fixed : the INDEX 01 of TRACK 01 = 00:02:00 (mistakenly marked as 00:00:00 in the previous build, without a pregap)
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+ Now adds 2 seconds to all tracks unconditionally
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+ Writes a CUE2POPS version identifier in the POPS header, for interaction with POPStarter Revision 10
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2013/04/06 - v1.0
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Initial release |