From 98b05d61c257639dd2f2d6c74770653919446c04 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erik=20Andr=C3=A9n=20Zachrisson?= Date: Wed, 4 Nov 2015 20:26:23 +0100 Subject: [PATCH] Rename game variables --- cue2pops.c | 70 +++++++++++++++++++++++++++--------------------------- 1 file changed, 35 insertions(+), 35 deletions(-) diff --git a/cue2pops.c b/cue2pops.c index 6d07776..e0fd754 100644 --- a/cue2pops.c +++ b/cue2pops.c @@ -30,10 +30,10 @@ int gap_less = 0; // User command status (gap--) int deny_vmode = 0; // 2013/05/16 - v2.0 : Triggered by GameIdentifier... Makes NTSCpatcher skip the PAL->NTSC patch. int fix_game = 0; // 2013/05/16 - v2.0 : Triggered by GameIdentifier... Enables GameFixer . -int GameHasCheats = 0; // 2013/05/16 - v2.0 : Triggered by GameIdentifier... . -int GameTitle = 0; -int GameTrained = 0; -int GameFixed = 0; +int game_has_cheats = 0; // 2013/05/16 - v2.0 : Triggered by GameIdentifier... . +int game_title = 0; +int game_trained = 0; +int game_fixed = 0; extern int errno; @@ -46,14 +46,14 @@ void game_identifier(unsigned char *inbuf) printf("Hello from game_identifier !\n"); } - if(GameTitle == 0) { + if(game_title == 0) { for(ptr = 0; ptr < HEADERSIZE; ptr += 4) { if(inbuf[ptr] == 'S' && inbuf[ptr+1] == 'C' && inbuf[ptr+2] == 'E' && inbuf[ptr+3] == 'S' && inbuf[ptr+4] == '-' && inbuf[ptr+5] == '0' && inbuf[ptr+6] == '0' && inbuf[ptr+7] == '3' && inbuf[ptr+8] == '4' && inbuf[ptr+9] == '4' && inbuf[ptr+10] == ' ' && inbuf[ptr+11] == ' ' && inbuf[ptr+12] == ' ' && inbuf[ptr+13] == ' ' && inbuf[ptr+14] == ' ' && inbuf[ptr+15] == ' ') { if(debug == 0) printf("----------------------------------------------------------------------------------\n"); printf("Crash Bandicoot [SCES-00344]\n"); deny_vmode ++; // 2013/05/16 - v2.0 : The NTSC patch fucks up the framerate badly, so now it's skipped - GameTitle = 1; - GameHasCheats = 1; + game_title = 1; + game_has_cheats = 1; fix_game = 0; break; } @@ -61,8 +61,8 @@ void game_identifier(unsigned char *inbuf) if(inbuf[ptr] == 'S' && inbuf[ptr+1] == 'C' && inbuf[ptr+2] == 'U' && inbuf[ptr+3] == 'S' && inbuf[ptr+4] == '-' && inbuf[ptr+5] == '9' && inbuf[ptr+6] == '4' && inbuf[ptr+7] == '9' && inbuf[ptr+8] == '0' && inbuf[ptr+9] == '0' && inbuf[ptr+10] == ' ' && inbuf[ptr+11] == ' '&& inbuf[ptr+12] == ' ' && inbuf[ptr+13] == ' ' && inbuf[ptr+14] == ' ' && inbuf[ptr+15] == ' ') { if(debug == 0) printf("----------------------------------------------------------------------------------\n"); printf("Crash Bandicoot [SCUS-94900]\n"); - GameTitle = 2; - GameHasCheats = 1; + game_title = 2; + game_has_cheats = 1; fix_game = 0; break; } @@ -70,8 +70,8 @@ void game_identifier(unsigned char *inbuf) if(inbuf[ptr] == 'S' && inbuf[ptr+1] == 'C' && inbuf[ptr+2] == 'P' && inbuf[ptr+3] == 'S' && inbuf[ptr+4] == '_' && inbuf[ptr+5] == '1' && inbuf[ptr+6] == '0' && inbuf[ptr+7] == '0' && inbuf[ptr+8] == '3' && inbuf[ptr+9] == '1' && inbuf[ptr+10] == ' ' && inbuf[ptr+11] == ' ' && inbuf[ptr+12] == ' ' && inbuf[ptr+13] == ' ' && inbuf[ptr+14] == ' ' && inbuf[ptr+15] == ' ') { if(debug == 0) printf("----------------------------------------------------------------------------------\n"); printf("Crash Bandicoot [SCPS-10031]\n"); - GameTitle = 3; - GameHasCheats = 1; + game_title = 3; + game_has_cheats = 1; fix_game = 0; break; } @@ -79,29 +79,29 @@ void game_identifier(unsigned char *inbuf) if(inbuf[ptr] == ' ' && inbuf[ptr+1] == '1' && inbuf[ptr+2] == '9' && inbuf[ptr+3] == '9' && inbuf[ptr+4] == '9' && inbuf[ptr+5] == '0' && inbuf[ptr+6] == '8' && inbuf[ptr+7] == '1' && inbuf[ptr+8] == '6' && inbuf[ptr+9] == '1' && inbuf[ptr+10] == '4' && inbuf[ptr+11] == '1' && inbuf[ptr+12] == '6' && inbuf[ptr+13] == '3' && inbuf[ptr+14] == '3' && inbuf[ptr+15] == '0' && inbuf[ptr+16] == '0' && inbuf[ptr+17] == '$') { if(debug == 0) printf("----------------------------------------------------------------------------------\n"); printf("Metal Gear Solid : Special Missions [SLES-02136]\n"); - GameTitle = 4; - GameHasCheats = 0; + game_title = 4; + game_has_cheats = 0; fix_game = 1; break; } } } - if(GameTitle != 0 && fix_game == 1) printf("GameFixer is ON\n"); - if(GameTitle != 0 && trainer == 1 && GameHasCheats == 0) printf("There is no cheat for this title\n"); - if(GameTitle != 0 && deny_vmode != 0 && vmode == 1) printf("VMODE patching is disabled for this title\n"); - if(GameTitle != 0 && debug == 0) printf("----------------------------------------------------------------------------------\n"); + if(game_title != 0 && fix_game == 1) printf("GameFixer is ON\n"); + if(game_title != 0 && trainer == 1 && game_has_cheats == 0) printf("There is no cheat for this title\n"); + if(game_title != 0 && deny_vmode != 0 && vmode == 1) printf("VMODE patching is disabled for this title\n"); + if(game_title != 0 && debug == 0) printf("----------------------------------------------------------------------------------\n"); if(debug != 0) { - printf("GameTitle = %d\n", GameTitle); + printf("game_title = %d\n", game_title); printf("fix_game = %d\n", fix_game); printf("deny_vmode = %d\n", deny_vmode); - printf("GameHasCheats = %d\n", GameHasCheats); + printf("game_has_cheats = %d\n", game_has_cheats); printf("game_identifier says goodbye.\n"); printf("----------------------------------------------------------------------------------\n"); } - if(GameTitle == 0 && trainer == 1) { + if(game_title == 0 && trainer == 1) { printf("Unknown game, no fix/trainer enabled\n"); printf("Continuing...\n"); } @@ -111,14 +111,14 @@ void game_fixer(unsigned char *inbuf) { int ptr; - if(GameFixed == 0) { + if(game_fixed == 0) { for(ptr = 0; ptr < HEADERSIZE; ptr += 4) { - if(GameTitle == 4) { + if(game_title == 4) { if(inbuf[ptr] == 0x78 && inbuf[ptr+1] == 0x26 && inbuf[ptr+2] == 0x43 && inbuf[ptr+3] == 0x8C) inbuf[ptr] = 0x74; if(inbuf[ptr] == 0xE8 && inbuf[ptr+1] == 0x75 && inbuf[ptr+2] == 0x06 && inbuf[ptr+3] == 0x80) { inbuf[ptr-8] = 0x07; printf("game_fixer : Disc Swap Patched\n"); - GameFixed = 1; + game_fixed = 1; printf("----------------------------------------------------------------------------------\n"); break; } @@ -131,31 +131,31 @@ void game_trainer(unsigned char *inbuf) { int ptr; - if(GameTrained == 0) { + if(game_trained == 0) { for(ptr = 0; ptr < HEADERSIZE; ptr += 4) { - if(GameTitle == 1) { + if(game_title == 1) { if(inbuf[ptr] == 0x7C && inbuf[ptr+1] == 0x16 && inbuf[ptr+2] == 0x20 && inbuf[ptr+3] == 0xAC) { inbuf[ptr+2] = 0x22; printf("game_trainer : Test Save System Enabled\n"); - GameTrained = 1; + game_trained = 1; printf("----------------------------------------------------------------------------------\n"); break; } } - if(GameTitle == 2) { + if(game_title == 2) { if(inbuf[ptr] == 0x9C && inbuf[ptr+1] == 0x19 && inbuf[ptr+2] == 0x20 && inbuf[ptr+3] == 0xAC) { inbuf[ptr+2] = 0x22; printf("game_trainer : Test Save System Enabled\n"); - GameTrained = 1; + game_trained = 1; printf("----------------------------------------------------------------------------------\n"); break; } } - if(GameTitle == 3) { + if(game_title == 3) { if(inbuf[ptr] == 0x84 && inbuf[ptr+1] == 0x19 && inbuf[ptr+2] == 0x20 && inbuf[ptr+3] == 0xAC) { inbuf[ptr+2] = 0x22; printf("game_trainer : Test Save System Enabled\n"); - GameTrained = 1; + game_trained = 1; printf("----------------------------------------------------------------------------------\n"); break; } @@ -1113,14 +1113,14 @@ int main(int argc, char **argv) if(i == 0) { game_identifier(outbuf); } - if(GameTitle >= 0 && GameHasCheats == 1 && trainer == 1 && i == 0) { + if(game_title >= 0 && game_has_cheats == 1 && trainer == 1 && i == 0) { printf("game_trainer is ON\n"); printf("----------------------------------------------------------------------------------\n"); } - if(GameTitle >= 0 && GameTrained == 0 && GameHasCheats == 1 && trainer == 1 && i <= daTrack_ptr) { + if(game_title >= 0 && game_trained == 0 && game_has_cheats == 1 && trainer == 1 && i <= daTrack_ptr) { game_trainer(outbuf); } - if(GameTitle >= 0 && GameFixed == 0 && fix_game == 1 && i <= daTrack_ptr) { + if(game_title >= 0 && game_fixed == 0 && fix_game == 1 && i <= daTrack_ptr) { game_fixer(outbuf); } if(vmode == 1 && i <= daTrack_ptr) { @@ -1133,11 +1133,11 @@ int main(int argc, char **argv) } } } - if(GameTitle >= 0 && fix_game == 1 && GameFixed == 0) { + if(game_title >= 0 && fix_game == 1 && game_fixed == 0) { printf("COULD NOT APPLY THE GAME FIXE(S) : No data to patch found\n"); printf("----------------------------------------------------------------------------------\n"); } - if(GameTitle >= 0 && GameHasCheats == 1 && GameTrained == 0 && trainer == 1) { + if(game_title >= 0 && game_has_cheats == 1 && game_trained == 0 && trainer == 1) { printf("COULD NOT APPLY THE GAME CHEAT(S) : No data to patch found\n"); printf("----------------------------------------------------------------------------------\n"); }