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Rename some functions

This commit is contained in:
Erik Andrén Zachrisson 2015-11-02 21:51:20 +01:00
parent 9db425f111
commit 951382b9e0

View file

@ -38,13 +38,13 @@ int GameFixed = 0;
extern int errno;
void GameIdentifier(unsigned char *inbuf)
void game_identifier(unsigned char *inbuf)
{
int ptr;
if(debug != 0) {
if(vmode == 0) printf("----------------------------------------------------------------------------------\n");
printf("Hello from GameIdentifier !\n");
printf("Hello from game_identifier !\n");
}
if(GameTitle == 0) {
@ -98,7 +98,7 @@ void GameIdentifier(unsigned char *inbuf)
printf("fix_game = %d\n", fix_game);
printf("deny_vmode = %d\n", deny_vmode);
printf("GameHasCheats = %d\n", GameHasCheats);
printf("GameIdentifier says goodbye.\n");
printf("game_identifier says goodbye.\n");
printf("----------------------------------------------------------------------------------\n");
}
@ -108,7 +108,7 @@ void GameIdentifier(unsigned char *inbuf)
}
}
void GameFixer(unsigned char *inbuf)
void game_fixer(unsigned char *inbuf)
{
int ptr;
@ -118,7 +118,7 @@ void GameFixer(unsigned char *inbuf)
if(inbuf[ptr] == 0x78 && inbuf[ptr+1] == 0x26 && inbuf[ptr+2] == 0x43 && inbuf[ptr+3] == 0x8C) inbuf[ptr] = 0x74;
if(inbuf[ptr] == 0xE8 && inbuf[ptr+1] == 0x75 && inbuf[ptr+2] == 0x06 && inbuf[ptr+3] == 0x80) {
inbuf[ptr-8] = 0x07;
printf("GameFixer : Disc Swap Patched\n");
printf("game_fixer : Disc Swap Patched\n");
GameFixed = 1;
printf("----------------------------------------------------------------------------------\n");
break;
@ -128,7 +128,7 @@ void GameFixer(unsigned char *inbuf)
}
}
void GameTrainer(unsigned char *inbuf)
void game_trainer(unsigned char *inbuf)
{
int ptr;
@ -137,7 +137,7 @@ void GameTrainer(unsigned char *inbuf)
if(GameTitle == 1) {
if(inbuf[ptr] == 0x7C && inbuf[ptr+1] == 0x16 && inbuf[ptr+2] == 0x20 && inbuf[ptr+3] == 0xAC) {
inbuf[ptr+2] = 0x22;
printf("GameTrainer : Test Save System Enabled\n");
printf("game_trainer : Test Save System Enabled\n");
GameTrained = 1;
printf("----------------------------------------------------------------------------------\n");
break;
@ -146,7 +146,7 @@ void GameTrainer(unsigned char *inbuf)
if(GameTitle == 2) {
if(inbuf[ptr] == 0x9C && inbuf[ptr+1] == 0x19 && inbuf[ptr+2] == 0x20 && inbuf[ptr+3] == 0xAC) {
inbuf[ptr+2] = 0x22;
printf("GameTrainer : Test Save System Enabled\n");
printf("game_trainer : Test Save System Enabled\n");
GameTrained = 1;
printf("----------------------------------------------------------------------------------\n");
break;
@ -155,7 +155,7 @@ void GameTrainer(unsigned char *inbuf)
if(GameTitle == 3) {
if(inbuf[ptr] == 0x84 && inbuf[ptr+1] == 0x19 && inbuf[ptr+2] == 0x20 && inbuf[ptr+3] == 0xAC) {
inbuf[ptr+2] = 0x22;
printf("GameTrainer : Test Save System Enabled\n");
printf("game_trainer : Test Save System Enabled\n");
GameTrained = 1;
printf("----------------------------------------------------------------------------------\n");
break;
@ -165,7 +165,7 @@ void GameTrainer(unsigned char *inbuf)
}
}
void NTSCpatcher(unsigned char *inbuf, int tracker)
void NTSC_patcher(unsigned char *inbuf, int tracker)
{
int ptr;
@ -173,7 +173,7 @@ void NTSCpatcher(unsigned char *inbuf, int tracker)
if((inbuf[ptr] == 0x13 && inbuf[ptr+1] == 0x00 && (inbuf[ptr+2] == 0x90 || inbuf[ptr+2] == 0x91) && inbuf[ptr+3] == 0x24) && (inbuf[ptr+4] == 0x10 && inbuf[ptr+5] == 0x00 && (inbuf[ptr+6] == 0x90 || inbuf[ptr+6] == 0x91) && inbuf[ptr+7] == 0x24)) {
// ?? 00 90 24 ?? 00 90 24 || ?? 00 91 24 ?? 00 91 24 || ?? 00 91 24 ?? 00 90 24 || ?? 00 90 24 ?? 00 91 24
printf("Y-Pos pattern found at dump offset 0x%X / LBA %d (VCD offset 0x%X)\n", tracker + ptr, (tracker + ptr) / SECTORSIZE, HEADERSIZE + tracker + ptr);
inbuf[ptr] = 0xF8; // 2013/05/16, v2.0 : Also apply the fix here, in case NTSCpatcher cannot find/patch the video mode
inbuf[ptr] = 0xF8; // 2013/05/16, v2.0 : Also apply the fix here, in case NTSC_patcher cannot find/patch the video mode
inbuf[ptr+1] = 0xFF; // 2013/05/16, v2.0 : //
inbuf[ptr+4] = 0xF8;
inbuf[ptr+5] = 0xFF;
@ -200,7 +200,7 @@ void NTSCpatcher(unsigned char *inbuf, int tracker)
}
}
int GetFileSize(char *file_name)
int get_file_size(char *file_name)
{
FILE *file_handle;
int status;
@ -227,7 +227,7 @@ int GetFileSize(char *file_name)
return size;
}
int EvaluateArg(const char *arg)
int evaluate_arg(const char *arg)
{
int handled = 1;
@ -246,7 +246,7 @@ int EvaluateArg(const char *arg)
}
//Check that file has correct naming and that it actually exists
int isCue(const char *file_name)
int is_cue(const char *file_name)
{
FILE *file_handle;
char *cue_loc;
@ -270,7 +270,7 @@ int isCue(const char *file_name)
return 0;
}
int ConvertFileEndingToVcd(const char *file_name)
int convert_file_ending_to_vcd(const char *file_name)
{
char *cue_loc;
@ -407,14 +407,14 @@ int main(int argc, char **argv)
//Parse commands
for (i = 1; i < argc; i++) {
//Always assume that the first non command argument given is the input .cue file"
if (!EvaluateArg(argv[i]) && (cue_name == NULL)) {
if (!evaluate_arg(argv[i]) && (cue_name == NULL)) {
cue_name = strdup(argv[i]);
} else {
vcd_name = strdup(argv[i]);
}
}
if (isCue(cue_name) == 0) {
if (is_cue(cue_name) == 0) {
printf("input .cue file: %s did not exist\n", cue_name);
return 0;
}
@ -427,7 +427,7 @@ int main(int argc, char **argv)
return 0;
}
if (ConvertFileEndingToVcd(vcd_name)) {
if (convert_file_ending_to_vcd(vcd_name)) {
printf("Error: Failed to change file ending to .VCD\n");
return 0;
}
@ -447,7 +447,7 @@ int main(int argc, char **argv)
}
cue_size = GetFileSize(cue_name);
cue_size = get_file_size(cue_name);
if (cue_size < 0) {
printf("Failed to open cuefile %s, error %s\n", argv[1], strerror(errno));
return 0;
@ -981,7 +981,7 @@ int main(int argc, char **argv)
}
free(cue_buf);
bin_size = GetFileSize(bin_path);
bin_size = get_file_size(bin_path);
if (bin_size < 0) {
free(bin_path);
free(headerbuf);
@ -1082,20 +1082,20 @@ int main(int argc, char **argv)
}
fread(outbuf, HEADERSIZE, 1, bin_file);
if(i == 0) {
GameIdentifier(outbuf);
game_identifier(outbuf);
}
if(GameTitle >= 0 && GameHasCheats == 1 && trainer == 1 && i == 0) {
printf("GameTrainer is ON\n");
printf("game_trainer is ON\n");
printf("----------------------------------------------------------------------------------\n");
}
if(GameTitle >= 0 && GameTrained == 0 && GameHasCheats == 1 && trainer == 1 && i <= daTrack_ptr) {
GameTrainer(outbuf);
game_trainer(outbuf);
}
if(GameTitle >= 0 && GameFixed == 0 && fix_game == 1 && i <= daTrack_ptr) {
GameFixer(outbuf);
game_fixer(outbuf);
}
if(vmode == 1 && i <= daTrack_ptr) {
NTSCpatcher(outbuf, i);
NTSC_patcher(outbuf, i);
}
if(i + HEADERSIZE >= bin_size) {
fwrite(outbuf, HEADERSIZE - (i + HEADERSIZE - bin_size), 1, vcd_file);