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add go mysql redis sample
Signed-off-by: vishal979 <shantapowertech2@gmail.com>
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384 changed files with 233601 additions and 0 deletions
420
go-mysql-redis/vendor/gopkg.in/redis.v5/ring.go
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vendored
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420
go-mysql-redis/vendor/gopkg.in/redis.v5/ring.go
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package redis
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import (
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"errors"
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"fmt"
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"math/rand"
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"strconv"
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"sync"
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"sync/atomic"
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"time"
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"gopkg.in/redis.v5/internal"
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"gopkg.in/redis.v5/internal/consistenthash"
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"gopkg.in/redis.v5/internal/hashtag"
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"gopkg.in/redis.v5/internal/pool"
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)
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var errRingShardsDown = errors.New("redis: all ring shards are down")
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// RingOptions are used to configure a ring client and should be
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// passed to NewRing.
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type RingOptions struct {
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// Map of name => host:port addresses of ring shards.
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Addrs map[string]string
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// Frequency of PING commands sent to check shards availability.
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// Shard is considered down after 3 subsequent failed checks.
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HeartbeatFrequency time.Duration
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// Following options are copied from Options struct.
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DB int
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Password string
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MaxRetries int
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DialTimeout time.Duration
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ReadTimeout time.Duration
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WriteTimeout time.Duration
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PoolSize int
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PoolTimeout time.Duration
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IdleTimeout time.Duration
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IdleCheckFrequency time.Duration
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}
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func (opt *RingOptions) init() {
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if opt.HeartbeatFrequency == 0 {
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opt.HeartbeatFrequency = 500 * time.Millisecond
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}
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}
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func (opt *RingOptions) clientOptions() *Options {
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return &Options{
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DB: opt.DB,
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Password: opt.Password,
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DialTimeout: opt.DialTimeout,
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ReadTimeout: opt.ReadTimeout,
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WriteTimeout: opt.WriteTimeout,
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PoolSize: opt.PoolSize,
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PoolTimeout: opt.PoolTimeout,
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IdleTimeout: opt.IdleTimeout,
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IdleCheckFrequency: opt.IdleCheckFrequency,
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}
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}
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type ringShard struct {
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Client *Client
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down int32
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}
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func (shard *ringShard) String() string {
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var state string
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if shard.IsUp() {
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state = "up"
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} else {
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state = "down"
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}
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return fmt.Sprintf("%s is %s", shard.Client, state)
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}
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func (shard *ringShard) IsDown() bool {
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const threshold = 3
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return atomic.LoadInt32(&shard.down) >= threshold
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}
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func (shard *ringShard) IsUp() bool {
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return !shard.IsDown()
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}
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// Vote votes to set shard state and returns true if state was changed.
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func (shard *ringShard) Vote(up bool) bool {
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if up {
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changed := shard.IsDown()
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atomic.StoreInt32(&shard.down, 0)
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return changed
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}
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if shard.IsDown() {
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return false
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}
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atomic.AddInt32(&shard.down, 1)
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return shard.IsDown()
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}
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// Ring is a Redis client that uses constistent hashing to distribute
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// keys across multiple Redis servers (shards). It's safe for
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// concurrent use by multiple goroutines.
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//
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// Ring monitors the state of each shard and removes dead shards from
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// the ring. When shard comes online it is added back to the ring. This
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// gives you maximum availability and partition tolerance, but no
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// consistency between different shards or even clients. Each client
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// uses shards that are available to the client and does not do any
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// coordination when shard state is changed.
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//
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// Ring should be used when you need multiple Redis servers for caching
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// and can tolerate losing data when one of the servers dies.
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// Otherwise you should use Redis Cluster.
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type Ring struct {
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cmdable
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opt *RingOptions
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nreplicas int
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mu sync.RWMutex
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hash *consistenthash.Map
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shards map[string]*ringShard
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cmdsInfoOnce *sync.Once
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cmdsInfo map[string]*CommandInfo
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closed bool
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}
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func NewRing(opt *RingOptions) *Ring {
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const nreplicas = 100
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opt.init()
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ring := &Ring{
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opt: opt,
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nreplicas: nreplicas,
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hash: consistenthash.New(nreplicas, nil),
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shards: make(map[string]*ringShard),
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cmdsInfoOnce: new(sync.Once),
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}
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ring.cmdable.process = ring.Process
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for name, addr := range opt.Addrs {
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clopt := opt.clientOptions()
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clopt.Addr = addr
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ring.addClient(name, NewClient(clopt))
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}
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go ring.heartbeat()
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return ring
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}
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// PoolStats returns accumulated connection pool stats.
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func (c *Ring) PoolStats() *PoolStats {
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var acc PoolStats
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for _, shard := range c.shards {
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s := shard.Client.connPool.Stats()
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acc.Requests += s.Requests
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acc.Hits += s.Hits
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acc.Timeouts += s.Timeouts
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acc.TotalConns += s.TotalConns
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acc.FreeConns += s.FreeConns
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}
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return &acc
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}
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// ForEachShard concurrently calls the fn on each live shard in the ring.
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// It returns the first error if any.
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func (c *Ring) ForEachShard(fn func(client *Client) error) error {
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var wg sync.WaitGroup
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errCh := make(chan error, 1)
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for _, shard := range c.shards {
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if shard.IsDown() {
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continue
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}
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wg.Add(1)
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go func(shard *ringShard) {
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defer wg.Done()
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err := fn(shard.Client)
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if err != nil {
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select {
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case errCh <- err:
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default:
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}
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}
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}(shard)
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}
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wg.Wait()
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select {
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case err := <-errCh:
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return err
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default:
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return nil
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}
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}
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func (c *Ring) cmdInfo(name string) *CommandInfo {
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c.cmdsInfoOnce.Do(func() {
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for _, shard := range c.shards {
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cmdsInfo, err := shard.Client.Command().Result()
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if err == nil {
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c.cmdsInfo = cmdsInfo
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return
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}
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}
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c.cmdsInfoOnce = &sync.Once{}
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})
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if c.cmdsInfo == nil {
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return nil
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}
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return c.cmdsInfo[name]
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}
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func (c *Ring) addClient(name string, cl *Client) {
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c.mu.Lock()
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c.hash.Add(name)
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c.shards[name] = &ringShard{Client: cl}
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c.mu.Unlock()
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}
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func (c *Ring) shardByKey(key string) (*ringShard, error) {
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key = hashtag.Key(key)
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c.mu.RLock()
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if c.closed {
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c.mu.RUnlock()
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return nil, pool.ErrClosed
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}
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name := c.hash.Get(key)
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if name == "" {
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c.mu.RUnlock()
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return nil, errRingShardsDown
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}
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shard := c.shards[name]
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c.mu.RUnlock()
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return shard, nil
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}
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func (c *Ring) randomShard() (*ringShard, error) {
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return c.shardByKey(strconv.Itoa(rand.Int()))
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}
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func (c *Ring) shardByName(name string) (*ringShard, error) {
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if name == "" {
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return c.randomShard()
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}
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c.mu.RLock()
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shard := c.shards[name]
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c.mu.RUnlock()
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return shard, nil
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}
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func (c *Ring) cmdShard(cmd Cmder) (*ringShard, error) {
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cmdInfo := c.cmdInfo(cmd.name())
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firstKey := cmd.arg(cmdFirstKeyPos(cmd, cmdInfo))
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return c.shardByKey(firstKey)
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}
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func (c *Ring) Process(cmd Cmder) error {
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shard, err := c.cmdShard(cmd)
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if err != nil {
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cmd.setErr(err)
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return err
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}
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return shard.Client.Process(cmd)
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}
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// rebalance removes dead shards from the Ring.
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func (c *Ring) rebalance() {
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hash := consistenthash.New(c.nreplicas, nil)
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for name, shard := range c.shards {
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if shard.IsUp() {
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hash.Add(name)
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}
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}
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c.mu.Lock()
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c.hash = hash
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c.mu.Unlock()
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}
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// heartbeat monitors state of each shard in the ring.
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func (c *Ring) heartbeat() {
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ticker := time.NewTicker(c.opt.HeartbeatFrequency)
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defer ticker.Stop()
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for _ = range ticker.C {
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var rebalance bool
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c.mu.RLock()
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if c.closed {
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c.mu.RUnlock()
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break
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}
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for _, shard := range c.shards {
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err := shard.Client.Ping().Err()
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if shard.Vote(err == nil || err == pool.ErrPoolTimeout) {
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internal.Logf("ring shard state changed: %s", shard)
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rebalance = true
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}
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}
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c.mu.RUnlock()
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if rebalance {
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c.rebalance()
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}
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}
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}
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// Close closes the ring client, releasing any open resources.
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//
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// It is rare to Close a Ring, as the Ring is meant to be long-lived
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// and shared between many goroutines.
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func (c *Ring) Close() error {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.closed {
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return nil
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}
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c.closed = true
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var firstErr error
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for _, shard := range c.shards {
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if err := shard.Client.Close(); err != nil && firstErr == nil {
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firstErr = err
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}
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}
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c.hash = nil
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c.shards = nil
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return firstErr
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}
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func (c *Ring) Pipeline() *Pipeline {
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pipe := Pipeline{
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exec: c.pipelineExec,
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}
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pipe.cmdable.process = pipe.Process
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pipe.statefulCmdable.process = pipe.Process
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return &pipe
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}
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func (c *Ring) Pipelined(fn func(*Pipeline) error) ([]Cmder, error) {
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return c.Pipeline().pipelined(fn)
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}
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func (c *Ring) pipelineExec(cmds []Cmder) (firstErr error) {
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cmdsMap := make(map[string][]Cmder)
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for _, cmd := range cmds {
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cmdInfo := c.cmdInfo(cmd.name())
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name := cmd.arg(cmdFirstKeyPos(cmd, cmdInfo))
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if name != "" {
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name = c.hash.Get(hashtag.Key(name))
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}
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cmdsMap[name] = append(cmdsMap[name], cmd)
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}
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for i := 0; i <= c.opt.MaxRetries; i++ {
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var failedCmdsMap map[string][]Cmder
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for name, cmds := range cmdsMap {
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shard, err := c.shardByName(name)
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if err != nil {
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setCmdsErr(cmds, err)
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if firstErr == nil {
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firstErr = err
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}
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continue
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}
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cn, _, err := shard.Client.conn()
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if err != nil {
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setCmdsErr(cmds, err)
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if firstErr == nil {
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firstErr = err
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}
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continue
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}
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canRetry, err := shard.Client.pipelineProcessCmds(cn, cmds)
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shard.Client.putConn(cn, err, false)
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if err == nil {
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continue
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}
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if firstErr == nil {
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firstErr = err
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}
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if canRetry && internal.IsRetryableError(err) {
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if failedCmdsMap == nil {
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failedCmdsMap = make(map[string][]Cmder)
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}
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failedCmdsMap[name] = cmds
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}
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}
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if len(failedCmdsMap) == 0 {
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break
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}
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cmdsMap = failedCmdsMap
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}
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return firstErr
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}
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