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Add Submachine 2 walkthrough (#3)

Reviewed-on: https://gitea.fifo-f.eu/fifo/submachine-walkthroughs/pulls/3
Co-authored-by: Fifo F <fifo@fifo-f.eu>
Co-committed-by: Fifo F <fifo@fifo-f.eu>
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# Submachine 2 (original 2006 version) walkthrough
1. You start off in a room with an arcade machine. Click on the machine to zoom in, then pick up **secret 1**.
2. Head all the way left, then up the stairs. Pick up the **cog wheel** and **secret 2** in the corner of the chair.
3. Go right 3x, then zoom on the strange-looking phonograph. Place the **cog wheel** from your inventory onto the spindle of the machine, then click on the button. A ladder will drop.
4. Head left twice, then place the **wisdom gem** from your inventory in the machine on the top left. Click on the ball on the very top of the antenna that pops out to drop another ladder.
5. Go right, then up. Go right again.
- Memorize the value of **c** (which will be either **2** or **3**), youre going to need it later.
6. Go left, then up. Enter the pipe and head all the way left. Pick up the **room key**.
7. Leave the sewers. Head up, then right. Check the wall indent for a **fork** and **secret 3** lying on the two bricks in the upper-right corner.
8. Head back left, then up into the teal-colored rooms. Head left. Mouse over the tiles carefully and youll notice that one of them (from the bottom right, 5th tile from the right wall, 4th from the floor) is clickable. Click on it to break it, revealing **secret 4**.
9. Head up twice. **Secret 5** is hidden among the rubble. Head up after picking it up.
10. Head right twice. Pick up **secret 6** on the light fixture.
11. Go right, then click on the picture of the lighthouse. Click again on the inscription next to the 2nd floor window to zoom onto it, then note the pattern. Zoom back out. Feel free to pick up the **pamphlet** (optional).
12. Head right to a dead end, then pick up **secret 7** among the rubble.
13. Left three times, then use the **room key** in your inventory to unlock the door on the right. Pick up the **sewer key** hanging on the wall. Feel free to enter the left of the two doors to pick up a **cat note** among the books (optional).
14. Head right, then all the way down into the teal rooms. From there, head right and down once. Unlock the sewer cover and enter the sewers.
15. The sewers are built like a maze here are the directions to all the major locations:
- Head left, down, and right. Pick up the **2nd floor key**.
- Head left, up, and left again. Go down and pick up **secret 8**.
- Head down twice, then right and up into a red room. Pick up **letter to Liz** (optional) and **secrets 911**.
- Back into the sewers, then head left, down, left 3x, up, and right. Zoom in on the panel on the large pipe.
- To solve the puzzle, click on the following buttons. Youll hear a sound if you were successful:
- row 1, col 2
- row 2, col 4
- row 4, col 3
- row 3, col 1
- Head left, down, right twice, and up. Pick up the **switch handle** from the recess.
- Go down, left 2x, up 2x, right, up 2x, left 2x, down, right. Grab the **positive coil**.
- Go left, up and left twice. Grab **secret 12**.
- Exit the sewers by heading all the way right.
16. Go up twice, then right into the shaft. Insert the **switch handle** in the slot and flip it. Youll hear a sound.
17. Left twice, down, left, then all the way up. Head right and into the metal door. Pick up the **negative coil** lying on the floor.
18. Head up twice and unlock the door using the **2nd floor key** you picked up inside the sewer. Enter and go left.
19. Zoom in on the typewriter and grab **diary 2** from it. Feel free to switch on the radio, though its malfunctioning.
20. Head left and pick up the **movie memory**.
21. Head right 3x. Click on the glowing machine, enter the code you saw on the lighthouse picture earlier, then click the green button above it. If you entered it correctly, the machine will turn off. Zoom out, then grab the **light bulb** from the now-open slot. Head right.
22. Grab the **note to myself** (optional), then zoom on the strange machine to grab **secrets 1316** from it.
23. Back out to the tower itself, head up the ladder twice. Bridge the wires by placing the fork between them, then flip the switch to drop another ladder. For now, ignore it and head left and up.
24. Zoom onto the keypad. For the code, the **e** inscribed on it is a hint. If you picked up the cat note, itll mention Einstein.
- The equation for the code is `e=mc^2`. For the value of **m**, check the **diary 2** page in your inventory.
- Multiply **m** by the value of **c** twice. For example, if **m** is 543 and **c** is 2:
- 543 × 2^2 = 2172
If you entered the code correctly, the LED above the keypad will be green.
25. Go down, right twice, then up. Pick up **secret 17**, then zoom in on the machine.
26. Hold the top-left button until the rotating arms touch the middle contact. Then do the same with the button thats right below it.
27. Once all four LEDs are green, head down, left and up twice. Head left to pick up **secret 18/20**. Then head all the way right and insert the positive and negative coils into the slots.
28. Head to the top of the tower. Pick up **secret 19/20** lying among the wires. Head right and pick up the **digout key**.
29. Head down and exit the metal rooms. Head all the way left and use the **digout key** on the padlock. Enter, then head left twice.
30. Pick up **secret 20/20**. Head left and pick up the **fuse**. Leave the digouts, then head all the way down into the teal rooms with the broken tile. Go left, insert the memory and lightbulb into the projector, then switch it on. Click on the card in the movie. Once the **ID card** gets thrown out of the projector, pick it up.
31. Head all the way to the uppermost portion of the tower. Head left and place the ID card in the socket. Head right and do the same with the fuse.
32. Head left and flip the switch.

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# Submachine 2 (2014 remaster) walkthrough
1. You start off in a room with an arcade machine. Click on the machine to zoom in, then pick up **secret 1**.
2. Head all the way left, then up the stairs. Pick up the **cog wheel** and **secret 2** in the corner of the chair.
3. Go right 3x, then zoom on the strange-looking phonograph. Place the **cog wheel** from your inventory onto the spindle of the machine, then click on the button. A ladder will drop.
4. Head left twice, then place the **wisdom gem** from your inventory in the machine on the top left. Click on the ball on the very top of the antenna that pops out to drop another ladder.
5. Go right, then up. Go right again.
- Memorize the value of **c** (which will be either **2** or **3**), youre going to need it later.
6. Go left, then up. Enter the pipe and head all the way left. Pick up the **room key**.
7. Leave the sewers. Head up, then right. Check the wall indent for a **fork** and **secret 3** lying on the two bricks in the upper-right corner.
8. Head back left, then up into the teal-colored rooms. Head left. One of the tiles (from the bottom right, 5th tile from the right wall, 4th from the floor) is cracked. Click on it to break it, revealing **secret 4**.
9. Head up twice. **Secret 5** is hidden among the rubble. Head up after picking it up.
10. Head right twice. Pick up **secret 6** on the light fixture.
11. Go right, then click on the picture of the lighthouse. Click again on the inscription next to the 2nd floor window to zoom onto it, then note the pattern. Zoom back out. Feel free to pick up the **pamphlet** (optional).
12. Head right to a dead end, then pick up **secret 7** among the rubble.
13. Left five times, then use the **room key** in your inventory to unlock the door on the right. Pick up the **sewer key** hanging on the wall. Feel free to enter the left of the two doors to pick up a **cat note** among the books (optional).
14. Head right, then all the way down into the teal rooms. From there, head right and down once. Unlock the sewer cover and enter the sewers.
15. The sewers are built like a maze here are the directions to all the major locations:
- Head left, down, and right. Pick up the **2nd floor key**.
- Head left, up, and left twice. Go down and pick up **secret 8**.
- Head down twice, then right and up into a brick room. Pick up **letter to Liz** (optional) and **secret 9**.
- Back into the sewers, then head left, down, left 3x, up, and right. Zoom in on the panel on the large pipe.
- To solve the puzzle, click on the following buttons. Youll hear a sound if you were successful:
- row 1, col 2
- row 2, col 4
- row 4, col 3
- row 3, col 1
- Head left, down, right twice, and up. Pick up the **switch handle** from the recess.
- Go down, left 2x, up 2x, right, up 2x, left 2x, down, right. Grab the **positive coil**.
- Go left, up and left twice. Grab **secret 10**.
- Exit the sewers by heading all the way right.
16. Go up twice, then right into the shaft. Insert the **switch handle** in the slot and flip it. Youll hear a sound.
17. Left twice, down, left, then all the way up. Head right and into the metal door. Pick up the **negative coil** lying on the floor.
18. Head up twice and unlock the door using the **2nd floor key** you picked up inside the sewer. Enter and go left.
19. Zoom in on the typewriter and grab **diary 2** from it. Feel free to switch on the radio, though its malfunctioning.
20. Head left and pick up the **movie memory**.
21. Head right 3x. Click on the glowing machine, enter the code you saw on the lighthouse picture earlier, then click the green button above it. If you entered it correctly, the machine will turn off. Zoom out, then grab the **light bulb** from the now-open slot. Head right.
22. Grab the **note to myself** (optional), then zoom on the strange machine to grab **secrets 1114** from it.
23. Back out to the tower itself, head up the ladder twice. Bridge the wires by placing the fork between them, then flip the switch to drop another ladder. For now, ignore it and head left and up.
24. Zoom onto the keypad. For the code, the **e** inscribed on it is a hint. If you picked up the cat note, itll mention Einstein.
- The equation for the code is `e=mc^2`. For the value of **m**, check the **diary 2** page in your inventory.
- Multiply **m** by the value of **c** twice. For example, if **m** is 543 and **c** is 2:
- 543 × 2^2 = 2172
If you entered the code correctly, the LED above the keypad will be green.
25. Go down, right twice, then up. Pick up **secret 15**, then zoom in on the machine.
26. Hold the top-left button until the rotating arms touch the middle contact. Then do the same with the button thats right below it.
27. Once all four LEDs are green, head down, left and up twice. Head left to pick up **secret 16/20**. Then head all the way right and insert the positive and negative coils into the slots.
28. Head to the top of the tower. Pick up **secret 17/20** lying among the wires. Head right and pick up the **digout key**.
29. Head down and exit the metal rooms. Head all the way left, pick up **secret 18/20** lying on the windows frame, then use the **digout key** on the padlock. Enter and head left twice.
30. Pick up **secret 19/20**. Head left and pick up the **fuse**. Leave the digouts, then head all the way down into the teal rooms with the broken tile. Go left, pick up **secret 20/20** from the knob on the projectors stand, insert the memory and lightbulb into the projector, then switch it on. Click on the lens, then click on the card in the movie. Once the **ID card** gets thrown out of the projector, pick it up.
31. Head all the way to the uppermost portion of the tower. Head left and place the ID card in the socket. Head right and do the same with the fuse.
32. Head left and flip the switch.