1
0
Fork 0
This repository has been archived on 2025-03-14. You can view files and clone it, but you cannot make any changes to it's state, such as pushing and creating new issues, pull requests or comments.
submachine-walkthroughs/Submachine 1 – the Basement/submachine-1.md

51 lines
3.3 KiB
Markdown
Raw Normal View History

# Submachine (extended versions) Walkthrough
> **Note:** If youre playing later versions of the game, youll start one room left of the starting position of this walkthrough. Before following the instructions, head right once.
1. You start off in a room with doorways to the left and right, and a ladder. Head up, then pull the switch. Go back down and left all the way, then go up, grab the valve, and pull the second switch.
2. Head down, right twice, then down twice. Pull the third switch. You can also pick up the optional **diary page** if you want.
3. Go down and memorize the positions of the three bolts in the middle of the metal box in the corner.
4. Head right and click on the bells in the following order:
- first
- second
- fourth
Grab **tile D**.
5. Head back left and up twice. Go left and down. Pick up the **coin** / **ancient coin** (depending on the version of the game) lying on the ground.
6. Go up and all the way right, then down and right. Hover over / click on (depending on the games version) the rightmost button on the radio, which will slide out one of the drawers. Grab the **spoon**.
7. Head left, up, left, down all the way and left again. Click on the keypad next to the electronic box.
- The code can be found by clicking on the coin in your inventory. In later versions of the game, the code can be found by hovering over the three symbols on the right side of the coin.
8. If you entered the correct code, you should hear the box unlock. Look inside it and grab the **fuse**.
9. Go back right, up twice, then left. Click on the knobs on the pistons to turn them, matching the pattern on the metal box.
10. Go right, up and left. Place the valve in the slot on the pipe, then turn it by clicking on it. Youll hear an explosion if the pistons are in the proper positions.
11. Keep heading right and down alternately until you get into a room with a broken pipe. Pick up the **pearl**.
12. Head back up and left. Place the fuse in the empty slot.
13. Head up, left, up, then left all the way. Place the pearl on the string on the odd-looking clock. Grab **tile B**.
14. Head right all the way. Pull down the lever on the transformer.
15. Head left twice, down, right, down and right until you reach the room with the radio. Head up. If you pulled all three switches scattered around the rooms, you should see **tile C** spinning in the machine. Pick it up.
16. Head down, left, up, left, up, then right twice. Place the spoon on the sparking insulators on the transformer to short it out, then grab **tile A** when it blows open.
17. Go left twice, down, left, then down. Pull the lever on the blown-open panel and youll hear a ladder drop.
18. Go up, right, up, right, then up twice. Grab the **wisdom gem**.
19. Head down twice, then left. Place all four tile pieces in the corresponding slots. Click on the elevators doors to open it, then go inside and click on the upper button. When the elevator finishes moving, click on the lower button to open the door, then go outside.
- If youre playing **version 2** of the game, youll get a choice between two doors. Going through the left door gets you to the original ending. The right door gets you to a Submachine 2 teaser. The switch is interactive, click on it to turn on the light!